Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
I don't reply to negative posts not because I can't see the monitor through the tears in my eyes, but because there is nothing to say.Surely you've noticed that I replied only to a handful of people in this thread, ignoring pretty much all 'negative' posts.
If you don't want to reply to negative posts, why is the title "What do you think of AoD?" and not "Lavish praise upon my masterpiece here!"?
- "I didn't like your game. A lot."
- "Ok."
I do read the posts and make mental notes when I see something constructive and objective.
sighAoD suffers from uninteresting gameplay by design and all attempts to point out what people found lacking have been met with scorn and implications that people who dare complain are simply too stupid to grasp the game.
First, you present your opinion as it was a fact, pretending that nobody finds the game and its mechanics interesting. Why? Does it make you feel better?
Second, you pretend as if we didn't listen to the feedback (look at the changelog for R2) and the only response to criticism is "fuck you/fuck off", which isn't the case at all. I've argued only about combat difficulty, because it's the only non-subjective area of the game. There is a difference between "the world isn't interesting" and "combat is impossible" or "combat isn't tactical". The former is an opinion you're entitled to, the latter is bullshit.
Ok.My impression: It's not bad per se. Just meh.
It's your choice to play this way.7) Saving up my skill points and then dumping a shitload into them just before I need to pass a check feels counterintuitive. People usually get better to things slowly over time - they don't have a sudden flash of brilliant insight the first time they need to pick a door.
Ok.Sorry, nothing about the story or setting stands out as terribly memorable. Post-apocalyptic Rome sounds cool in theory, but the end result felt really lifeless.