Such as:
- decreased AP cost of movement to 1 Ap while the size of the movement grid remains the same. that basically gives more APs to spend on combat but doesnt spend most of them on taking two - three steps.
- enable double wielding for knives only - add ability to deflect blades and bladed weapons but have none against hammers and projectiles.
- flanking and backstabbing modifiers for damage and critical strikes
Like I said, when you suggest more options for the PC, apply them to your opponents first. Considering that you fight against multiple opponents, they will close the distance within a turn, surround you, and shred you to pieces.
I'm not a fan of using different rules for the PC and the enemies, which is one of the reasons why I play SS on Hard. On Normal the enemies get less AP, less HP, and you do 30% more damage, iirc. Feels like cheating.
I do apply it to enemies in my head when i think about what to suggest - always. ALWAYS.
I did not say this would apply only to the PC and in one or two posts before i countered someones thoughts about PC having more options with exactly that argument.
Applying all that to enemies is always already calculated in my suggestions.
Though of course i cant tell what all the consequences would be - which is why im suggesting it to you directly - because you know much more about the system inner mechanics than i ever will.
And i expect that if my suggestion wouldn't work it will be pointed out with facts and reasons why it wouldn't.
So i can make a better suggestion.
I am not requesting anything. I am suggesting. Trying things out. Throwing ideas out. - instead of just bitching and posting unsupported nonsensical statements.
And i figure... maybe if my suggestion cannot be applied as i presented it - in a very simplified form - maybe it can inspire the dev to think about something similar that would work.
And if it doesnt well fuck at least i tried to do fucking something instead of bitching and requesting a completely different game.
1. -
Movement decreased to 1 AP -
i thought about it and came to conclusion that it could be balanced - if the movement grid remained the same approximate size as now (in most cases).
I know that now it is calculated by the number of APs available - but if you limit it so it represents Dexterity itself rather then number of APs? If you connect it directly to Dexterity and calculate it based on that with a new equation?
- If its done in a way that makes it remain about the same general size as it is now in most cases... then maybe it could work.
- Ranged characters go for higher dexterity by default so they would be able to move more, while tanks and heavies would generally have less dexterity so they would not be able to move that much. /this would work very well for dodgers too/
- This would require moving numerous bonuses dexterity gives to other attributes - which is necessary anyway - to make tanks and other characters benefit more from Strength and Constitution, or diplomats from Charisma and Intelligence. (as main Attributes for those builds)
2. Double wielding for knives would be fine, and it would make sense as i suggest it - (as far as i see)
Of course the enemies would have it too. I dont see a problem with that. Thats the balance.
Ability to deflect bladed weapons would need to be a sort of additional ability tied to the weapons themselves. Not a third defensive skill. This would be only available if youre double-wielding knives.
That already exists in the game as a mechanic since different weapons already have different... capabilities and effects.
-edit- it would happen just occasionally.
3. Flanking and stabbing
- i wouldnt even suggest it if i didnt think about it as something enemies could do too.
and i can assume myself that it would require a lot of work to implement... Ai, animations, mechanics of damage and defense... just to mention a few fist ones that come to my mind.
- maybe it can be done if damage modifiers and critical chances are tweaked just slightly in case of such an attack
- and balanced by making attacks of opportunity ...err... react more to enemies moving into those positions - or more precisely those three squares.
AGAIN - Due to the required complexity of implementation that i understand at least partially - its not something im suggesting you have to do RIGHT NOW DAMN IT... but, just a suggestion, an idea thrown out.
4. Decreasing the cost of opening inventory would allow for easier weapon switching - which weapon synergies support. Seeing how movement already eats a lot of APs in a single turn and that we often remain with useless Ap or two anyway...
- and seeing how its often a better choice to stay in place and count on defense to save your Hit points rather then risking a move that will provoke an Attack of opportunity - this would be most welcome.
- generally there is far too many things eating too many APs for ... nothing. Except limiting what i should be able to do with skills and mechanics that are there.
5. In other thread i suggested
creating Attribute synergies - i know its a lot of work but it would make everything better. Just... think about it. Thats all im saying.
You can't always choose your ground and sometimes you have to fight in less than ideal areas, but when you have room, aimed attacks make all the difference and fit the archer concept perfectly.
Yes of course... but there is a LOT of very small, very confined spaces... and im not sure how ranged characters can cope with that...
- how would a ranged character do in that ambush in Theron... (Charlize..get out of my head dammit!) ... i mean Teron... ahem... in that side quest where the PC is suckered into buying special items for special prices?
Its a very small room and two enemies start the fight right next to you... and even if you manage to move you cannot go further than a few steps and then youre forced to repeat that again in the next turn while exposing yourself to Attacks of Opportunity each time.
I mean...I wouldnt even want to try it with a ranged character.
Is there anyone who did and succeeded without switching to other melee weapons? I mean... im curious there.
Maybe, maybe not. We don't have time to experiment anymore. The system isn't perfect but it works, which is good enough for now.
eeehhh.... yeaahhh... i know...
maybe some smaller changes can be implemented...
Would be useful for rangers though and they could use additional movement being available.... which wouldnt be overpowered because enemies would have the same ability to balance it.
Right... especially if you do it in the way i suggested above in expanded version.
Keep in mind that whatever you're planning to do unto them will be done to you too.
Of course. Thats the beauty of it :crocodile grin:
/
None of my suggestions are of the modern next gen codex type of :
"Do it now the way i say or i will hate you and post strawmans and add hominems about what you say and shit!!!"
my suggestions follow this logic process:
1. I make a suggestion while trying to see consequences it would create.
2. Vince (or someone else knowledgeable) points out why exactly it wouldnt work - either mechanically or because its too big of a job to do right now, at this stage of the game.
3. I think about it - adapt - and come with expanded suggestion that tries to take those facts in equation.
4. Vince points out mistakes or consequences i didnt see myself.
5. I adapt - come with better version - expand or change.
=
6. Vince maybe thinks... "hmm... hmmm... maybe...that could work...hmmmm!" = everyone gets an even better game. Everyone. Me - IT- codex shit posters - new customers - codex good posters - and everyone else.
7. Vince maybe comes up with an even better version of my suggestion or it makes him think about something else that would work too. = even better game for everyone!
8. Vince says "No... even that is not possible at all - or doesnt fit - or whatever."
=
9. I say "well fine.. i tried my best".
(Basically im fine with the game as it is.... i fucking preordered it because i like what i play already. My suggestions DO NOT MEAN i dont like it. ---No it doesnt mean im expecting any special thank you notes or whatever else. I gave you money - you will give me my copy of the game and thats it.)
/
also:
- I dully apologize to
distinguished posters of codex on lack of special effects and amazing visuals in my written fucking English language too. Grow a fucking pair the lot of you.