I played through it some months ago and overall I did like it. Not enthusiastic perhaps, but it's kind of difficult to pin down why. As per usual it's probably a mix of different things.
- As has been said, combat is very fast and pretty deadly early on. Various upgrades and game knowledge will help though. There are more than enough options.
- One issue is that throwables are extremely difficult to align in the direction you want during combat (with Mouse and Keyboard).
- Another is that every character has a few skills that are unique to them and after a few hours you exchange them for a new set, so it's kind of difficult to get used to them. Especially if you use stealth a lot and thus have less opportunities for skill use.
- Character and loot progression aren't all that satisfying. Weapons just upgrade, mostly in terms of damage, which makes things easier, but isn't interesting. Similar case with vests. All throwables are useable by everyone, so that's part of what makes characters feel a bit too samey. I feel like the character switching concept leads to some problems which isn't justified by the not overly interesting narrative concept. Skills vary between characters and they play differently, but it doesn't have much depth. And least not by itself. What makes them interesting is more how they interact with all the other stuff in the game.
- The story itself was motivating. It's a deadly world that doesn't mess around and there is a good amount of gruesome stuff going on. Which lends it some weight narratively speaking. The mystery of the main plot and the added variety of side plots did keep it interesting until the end. The main plot writing also was pretty solid.
- The characters are very diverse for no real reason. A bit weird, but mostly not a problem as it's not really based on our world or the traditional Wild West. But... at one point a character did thank my character for not ratting his family out for being cannibals, only to then use the opportunity to drive home the point that their skin colour was giving them problems, as well as his wife being the first female Sheriff... Which is odd, because half of all Sheriffs and Deputies in Weird West are female... And I frankly don't think that classical racism in terms of skin colour or anything like that ever really comes up otherwise. Mostly the game's narrative has the good sense to focus on the pigmen, cannibals and just generally shitty, murderous people as the main issues most people are actually worried about.
- Lots and lots of simulationism. Turn off a lamp and somebody will come walking to turn it back on. People walking their patrol paths, working out, going to the toilet or going to sleep during the night. Fire burning down the landscape and rain extinguishing it. Lightning being an actual thing. A lot of the time I just accidentally knocked over barrels of water and sometimes people. Some comedy potential in there. I once tried to get up to a roof only to accidentally smash through a window into the midst of some bad guys.
- Some choices seem to matter. Depending on actions taken some important characters may end up dead or with a bounty on their heads. I didn't kill off previous characters, but it seems like this might be a problem for progression, as the easiest way to get good equipment is to just go to your previous character and recruit them again, together with the equipment they still have.
- On the other hand I also once discovered a story location and murdered tons of cultists as they were sleeping in their beds. And that was one thing that the story did simply completely ignore once the plot moves on to that location. Would have been nice to be able to break the story, but I do understand that they wanted to avoid that.
- Pretty good, fitting soundtrack as well and some locations had pretty good atmosphere. But I didn't really like it aesthetically and environments were rarely interesting, not least because of that.
Overall it was still a good experience and an obvious case of lots of potential replayability. In spite of somewhat mixed feelings there is just a lot going on with a surprisingly large world and a lot of emergent gameplay and a complex interplay of systems.