Spukrian
Savant
Arx Fatalis 2 plz
Not modern, medieval or steampunk is way better.Something modern stealth based would be nice. Long time since we got a thriller.
Stealthfags get treated worse than RPG Fags. You ain't ever gonna get a new good stealth game boy.Something modern stealth based would be nice. Long time since we got a spy thriller.
Trust me, I know. It would just be nice.Stealthfags get treated worse than RPG Fags. You ain't ever gonna get a new good stealth game boy.Something modern stealth based would be nice. Long time since we got a spy thriller.
Colantonio has given us his takes on Ultima Underworld, Thief and System Shock... What's still missing?So back to first person 'immersive sim'. Wonder what the theme will be? Space again, or back to UU inspired worlds?
Well, there are some upcoming games that might scratch that itch (or make it worse):Trust me, I know. It would just be nice.Stealthfags get treated worse than RPG Fags. You ain't ever gonna get a new good stealth game boy.Something modern stealth based would be nice. Long time since we got a spy thriller.
Where's that Virgin Harvey vs. Chad Raf meme when I need it?
Where's that Virgin Harvey vs. Chad Raf meme when I need it?
Don't get too excited...
It's not ALL bad news. They are mostly a VC, so it's possible they are ONLY looking for funding. But this company is so attached to Web3 projects that it gives me pause and makes me think maybe they're doing something fishy
Pfff, no way. With the minuscule budget they probably have it ain't gonna happen.They better have something like The Clockwork Mansion.
This, so much this + 1000000.Honestly, half of the outsider powers in Dishonored already fit with a vampire theme, so I have no idea why Arkane didn't just make a vampire imsim game in the first place.
What fucking market test did they use to find that players wanted zoomer vampire hunters in a looter shooter? It's wtf territory.
a vampire imsim is just VTMB2 lmaoThis, so much this + 1000000.Honestly, half of the outsider powers in Dishonored already fit with a vampire theme, so I have no idea why Arkane didn't just make a vampire imsim game in the first place.
What fucking market test did they use to find that players wanted zoomer vampire hunters in a looter shooter? It's wtf territory.
Eeeeehhhhhhh..........nnnnnnnnoooooooo.a vampire imsim is just VTMB2 lmao
The golden aces that you find can be used to buy perks and those are permanent, all characters get the benefits of the perks you get. Only the individual abilities change, as each character has his/her own set.The weapon abilities are the same and have to be bought each time you switch to a new character, if you use any of them that is.The main negative thing i see is that you don't make your own character but use a premade one and apparently you have to switch characters at set points. It kinda sucks though i already knew about it going on. Still sucks as i vastly prefer to build my own characters or at least grow a single character (or party) over the course of the entire game.
Deus Ex - Dishonored. It's Thief that is missing, but no one is going to make that game nowadays. It won't sell.Colantonio has given us his takes on Ultima Underworld, Thief and System Shock... What's still missing?So back to first person 'immersive sim'. Wonder what the theme will be? Space again, or back to UU inspired worlds?
Nah, that's just contrarianism, Dishonored was clearly Arkane's attempt to iterate on Thief. Nobody sets out to make "a" Deus Ex and ignores design dimensions like proper inventory management, run & gun, or "social" gameplay via dialogue, they took the basic notion of Thief and tried to embellish it with fancy powers and light RPG elements. You're free to think they messed it up, but that is what they were shooting for.Deus Ex - Dishonored. It's Thief that is missing, but no one is going to make that game nowadays. It won't sell.
Dishonored doesn't have detailed stealth systems to be considered a Thief-inspired game. Its stealth is based on line of sight and verticality, rather than lights and shadows. It doesn't have any kind of proper noise propagation system.Nah, that's just contrarianism, Dishonored was clearly Arkane's attempt to iterate on Thief. Nobody sets out to make "a" Deus Ex and ignores design dimensions like proper inventory management, run & gun, or "social" gameplay via dialogue, they took the basic notion of Thief and tried to embellish it with fancy powers and light RPG elements. You're free to think they messed it up, but that is what they were shooting for.Deus Ex - Dishonored. It's Thief that is missing, but no one is going to make that game nowadays. It won't sell.
I've said it before but Dishonored is an Assassin version of Thief. You're getting hung up over details. It's not trying to be Deus Ex (which also has a light and noise based stealth system, come on).Dishonored doesn't have detailed stealth systems to be considered a Thief-inspired game. Its stealth is based on line of sight and verticality, rather than lights and shadows. It doesn't have any kind of proper noise propagation system.
If they wanted to do them, they probably would, but it's a completely different game and their efforts were put elsewhere.
Instead, they focused on combat and combat systems are much more developed, especially with the use of powers. Stealth is secondary, considering you only have a few gadgets for it. At least in the first game.
Dishonored tries to combine stealth and combat equally, like Deus Ex did. It was designed that way. And that's what Deus Ex is about. Not about inventory management or dialogues.
Fixed it for you.-Verticallity and freedom of movement fromSplinter CellThief
Play Dunwall Trials. That's all I have to say. They put MUCH more effort in combat than stealth.Meanwhile, the action is barebones and I doubt anyone ever finished these games playing it that way.
It's exactly what's its trying to be. Watch some Harvey interviews about how they designed it. It's not Thief by a long shot. It was never even meant to be.I've said it before but Dishonored is an Assassin version of Thief. You're getting hung up over details. It's not trying to be Deus Ex (which also has a light and noise based stealth system, come on).Dishonored doesn't have detailed stealth systems to be considered a Thief-inspired game. Its stealth is based on line of sight and verticality, rather than lights and shadows. It doesn't have any kind of proper noise propagation system.
If they wanted to do them, they probably would, but it's a completely different game and their efforts were put elsewhere.
Instead, they focused on combat and combat systems are much more developed, especially with the use of powers. Stealth is secondary, considering you only have a few gadgets for it. At least in the first game.
Dishonored tries to combine stealth and combat equally, like Deus Ex did. It was designed that way. And that's what Deus Ex is about. Not about inventory management or dialogues.
The last level of the DLC is a freaking homage to the last part of Thief.