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Yeah, it's Assassin. Thief is about being a thief. Dishonored is about being an assassin. Obviously an assassin game isn't going to play like a thief game.It's exactly what's its trying to be. Watch some Harvey interviews about how they designed it. It's not Thief by a long shot. It was never even meant to be.
Furthermore https://www.dualshockers.com/making-of-dishonored-harvey-smith-raph-colantonio/
Off the back of one of these interviews, Raph was contacted by Todd Vaughn, a former games journalist and immersive sim enthusiast who was now a producer at Bethesda. Vaughn was a big fan of Arkane's work and was regarded by Raph and Smith as something of an unsung hero of Dishonored. "Going public with Arkane's problems saved us, because immediately Todd got in touch and said 'Hey, I have something for you if you want to talk,'" Raph tells me. "So I hopped on the phone, and he said 'Do you want to make the next Thief?'"
Bethesda didn't yet have the Thief IP, but Vaugn said it would soon be a done deal. Arkane got to work, and within a couple of months, Raph had written a full story for a new Thief game. While this was going on, another unexpected opportunity came up at Bethesda which caught Harvey Smith's attention. "We had the possibility of getting this work on two pitches at once, and then we'd see which one we get. Maybe we'll get both!" Smith recalls. "The other pitch was Blade Runner. At that point, I was like 'I'll slit my wrists if we don't get Blade Runner,' and Raph felt the same way about Thief, so we kept advancing the two ideas."
With Bethesda's acquisition of both IPs in the air over the next few months, the focus kept shifting between Blade Runner and Thief. After a few months, however, in what seemed to be yet another example of Arkane's rotten luck in getting to complete their projects, Vaughn said that Bethesda couldn't get either IP. Raph thought that it was game over for the Bethesda collaboration, and quite possibly for Arkane.
But Vaughn had a plan. "He said to us 'we like who you are, we love your past games. Just do what you were doing with Thief and call it Dishonored." I suggest half-jokingly to Smith and Raph that it almost sounds like Vaughn was playing 5D chess, and even though he was uncertain about the Blade Runner or Thief IPs coming through, he just used them as an excuse to bring Arkane under Bethesda's umbrella. "Who knows, right?" Smith chuckles. "We've been wondering for the last 12 years whether Todd Vaughn is playing 5D chess."
For the first time in their history, it seemed that Arkane was working with a publisher who didn't want to tether them. With a strong team that included former Half-Life 2 art director Viktor Antonov, future Deathloop director Dinga Bakaba, and Arkane veterans Sebastien Mitton and Christophe Carrier, the team got to work in earnest. Naturally, Dishonored took on bits from the Thief game that Arkane had tentatively started on, while the early work for Blade Runner was scrapped because, according to Colantonio, it would've been "a little bit more of an RPG" than the action game they were looking to make.
Blade Runner was going to be the Deus Ex successor, but it fell through.
For the first time in their history, it seemed that Arkane was working with a publisher who didn't want to tether them.
That didn't last.