Child of Malkav
Erudite
I played it some more and there is a lot of procedural generation like holeeee shiiiiieeeet.....on new playthrough places and names of places on the world map are randomized, enemy loot, container loot, even patrols (it would explain horses and various entities ending up on rooftops and stuff (it's Witcher 3 all over again)). Story important places and names aren't but the rest kind of are.
Also funny thing: you can meet a witch as you travel and she says she has a book whatever, she praises it a lot. She then asks is you want to buy it and if you say yes, the price is always your current amount of money + 1. If you're like me and decline in order to cheat engine her witchy ass then you have to initiate the dialogue again that leads to the book and then the price will modify according to your new amount. If you repeat this a few times there will be a new line of dialogue where you can ask "what's up with the price?" and she says "prices fluctuate with supply and demand. That's just the law of the markets. Sorry." Bitch, this is just the dev's anti cheat crap. How do I know this? Because this whole random event only happens once. You only meet her once and discuss the book. But yeah, eventually you can cheat engine this, with enough patience and can click the option to buy the book but that just cancels out the dialogue, it's like clicking exit or quit.
Another crap thing: if you get into a random event where you're ambushed by bandits and your horse flees the map once bullets start flying (your own or the foes') he is fucking GONE. He's noping out of the game for good. The only way that I know of to prevent this is to kinda hope he gets stuck in the environment (which happens pretty often) or to use the collision system of the game to push him somewhere to get him stuck. This can happen with any horse you buy.
Also for anyone interested: money, relics, aces are 4 bytes type and nuggets are a simple byte type and they can be found when scanning in a stack of 5 not the total you have in your inventory.
Still a low amount of bugs. I'm doing a almost no kill run where I sneak around, ghosting, only using chockeholds if necessary and so far it's absolutely possible mainly because of the higher jumping perk, I seriously can't stop praising this enough. It's honestly even easier than taking out enemies plus you can find out new routes into places (they're there if you turn the whole areas upside down), you can find keys and safe combinations (for most of the locked doors or safes). Pretty cool.
Edit 1: forgot to mention that amulets (equivalent of bonecharms from Dishonored) are also randomized, even those that are stored in your safety deposit box in the bank....yeah, shitty.
Also funny thing: you can meet a witch as you travel and she says she has a book whatever, she praises it a lot. She then asks is you want to buy it and if you say yes, the price is always your current amount of money + 1. If you're like me and decline in order to cheat engine her witchy ass then you have to initiate the dialogue again that leads to the book and then the price will modify according to your new amount. If you repeat this a few times there will be a new line of dialogue where you can ask "what's up with the price?" and she says "prices fluctuate with supply and demand. That's just the law of the markets. Sorry." Bitch, this is just the dev's anti cheat crap. How do I know this? Because this whole random event only happens once. You only meet her once and discuss the book. But yeah, eventually you can cheat engine this, with enough patience and can click the option to buy the book but that just cancels out the dialogue, it's like clicking exit or quit.
Another crap thing: if you get into a random event where you're ambushed by bandits and your horse flees the map once bullets start flying (your own or the foes') he is fucking GONE. He's noping out of the game for good. The only way that I know of to prevent this is to kinda hope he gets stuck in the environment (which happens pretty often) or to use the collision system of the game to push him somewhere to get him stuck. This can happen with any horse you buy.
Also for anyone interested: money, relics, aces are 4 bytes type and nuggets are a simple byte type and they can be found when scanning in a stack of 5 not the total you have in your inventory.
Still a low amount of bugs. I'm doing a almost no kill run where I sneak around, ghosting, only using chockeholds if necessary and so far it's absolutely possible mainly because of the higher jumping perk, I seriously can't stop praising this enough. It's honestly even easier than taking out enemies plus you can find out new routes into places (they're there if you turn the whole areas upside down), you can find keys and safe combinations (for most of the locked doors or safes). Pretty cool.
Edit 1: forgot to mention that amulets (equivalent of bonecharms from Dishonored) are also randomized, even those that are stored in your safety deposit box in the bank....yeah, shitty.
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