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Game News Wasteland 2 Kickstarter Update #23: Gameplay Video!

SoupNazi

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god bless the times where everyone complained that alpha brotocol or even better, mass effect uses keywords for dialogue responses

in wasteland 2 it's of course amazing
 

Darth Roxor

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god bless the times where everyone complained that alpha brotocol or even better, mass effect uses keywords for dialogue responses

in wasteland 2 it's of course amazing

yes or when they complained about wizardry doing that

oh wait no you are just stupid
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
god bless the times where everyone complained that alpha brotocol or even better, mass effect uses keywords for dialogue responses

in wasteland 2 it's of course amazing

Those weren't true keywords. Those were keywords as labels for a full sentence that was revealed when you clicked them.
 

SoupNazi

Guest
I watched the video and it's practically the same here. You click "Help" and that means you agree to help the scientists. Admittedly, Alpha Brotocol was vague about it (and the "keywords" were really just emotional tones of your responses rather than keywords) but Mass Effect IIRC does it the same way, doesn't it?
 

evdk

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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
I watched the video and it's practically the same here. You click "Help" and that means you agree to help the scientists. Admittedly, Alpha Brotocol was vague about it (and the "keywords" were really just emotional tones of your responses rather than keywords) but Mass Effect IIRC does it the same way, doesn't it?
You would click "Help" in ME and Shep would throw somebody out of a window more than likely.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
:lol: Generally, in an oldschool keyword-based system, the keyword X stands for "Tell me about X".

Mass Effect actually does work like that sometimes, when you enter those lore dump Q&A dialogue subtrees.
 

Spectacle

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It's the end of decline as we know it
It's the end of decline as we know it
It's the end of decline as we know it
And I feel fine!
 

Carrion

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I watched the video and it's practically the same here. You click "Help" and that means you agree to help the scientists. Admittedly, Alpha Brotocol was vague about it (and the "keywords" were really just emotional tones of your responses rather than keywords) but Mass Effect IIRC does it the same way, doesn't it?
Mass Effect would give you three options (and never more than that), followed by a full sentence:

1. Help --> "We are Rangers. We're here to help you scientists." [+ Paragon points]
2. Rangers --> "We are Rangers. We're here to help you scientists."
3. Scientists --> "We are Rangers. We're here to help you scientists." [+ Renegade points]

It's a really restricted dialogue tree disguised as a slightly less restricted dialogue tree, with none of the advantages that a good keyword system might have. The worst of both worlds, really.

And then there's of course all the surprise collar-grabbing on top of it.
 

shihonage

Second Variety Games
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Bubbles In Memoria
From the video, this game could turn out to be a worthy or even stellar remake of Wasteland with modern visuals and modern UI concepts.

If you're into that sort of thing.
 

1eyedking

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Dec 10, 2007
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Argentina
My summary of this video:
zzzZZZZZ

Basically the game's got no feeling whatsoever, it's just another generic post-apocalyptic wasteland. I'm sorry world, but after playing id Software's RAGE, I can't believe how fucking bland and boring most other post-apoc games look. And feel.

Pop-up descriptions are annoying as hell (if I want to know about something I will examine it, OK?). And the text is BAD. VERY bad. I mean every time they tried to pull a joke about vegetables I cringed. For fuck's sake this isn't facebook, no one will put 'Like' on your half-assed humor attempt, so write something moody goddammit.

Character models look generic, shitty. Even the 'serious' portraits suck ass.

UI is floaty and looks paper-thin (ugh). The game status bar, particularly its fonts, remind me of a generic Word processor rather than, for example, the dying display on a decades-old scavenged portable computer or some-such. 3D weapon mesh sucks ass, give me a well-rendered version with duck tapes, rusty parts, wires, and other post-apoc stuff on it for increased believability.

Music is utterly forgettable.

Combat might be the only thing reasonably interesting, but you know what? We've already got a myriad other turn-based games with much better mechanics and progression so why should one be interested in this if everything else looks like shit, and nothing new or innovative is on the table?

Disappointing.
 

Roguey

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http://vimeo.com/help/guidelines
You may not upload captures of video games or gameplay, even if edited. Machinima videos with a story are allowed, but must be labeled as such in the video description to avoid accidental deletion.

Video game developers may post videos of their work in development, provided they cite their involvement in the video description (maps and mods to commercial games are not allowed). No commercial video game trailers are permitted.
https://twitter.com/BrianFargo/status/300791881841922049
Brian Fargo@BrianFargo
We are working on restoring our video back on Vimeo. It was removed for some strange reason.

:lol: Oh inEPTile. So inEPT.
 

Roguey

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Vimo removed the video. Not ineXile. :roll:
The point is that it never should have been uploaded there to begin with because it's against the guidelines. This would have required them to read them of course.
 

Roguey

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It's not against the guidelines that you just posted.
Either they didn't cite their involvement well enough or by "videos of their work in development" they mean like a cam shot of a person at a computer. After all they have "You may not upload captures of video games or gameplay, even if edited" right above that.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
It's not against the guidelines that you just posted.
Either they didn't cite their involvement well enough or by "videos of their work in development" they mean like a cam shot of a person at a computer. After all they have "You may not upload captures of video games or gameplay, even if edited" right above that.
Messing up on the description doesn't mean the video is against the guidelines.
 

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