Nowhere in any of the quoted text is DLC mentioned, the only mention of DLC or the lack thereof is commentary from the author of the article. oh wow some "journalist" at PC GAMER speculates there won't be DLC that means... Paradox said there won't be DLC?
derangement or lack of reading comprehension? call it.
meanwhile, in an actual Paradox published source:
https://www.paradoxinteractive.com/...de-bloodlines-2/news/rpg-and-narrative-stream
You are so stupid it's insane.
Your retarded link is from 2023-10-31. The article I posted is from october 8th 2024, a year later you fagtard!!!!
As for the DLC....yeah the journo said it, in an article where paradox prays to God that this game will actually sell something and not be a complete and total failure, an article where paradox says that BL 3 will be done by someone else under their licensing and that they're done with this shit. Does that sound to you like future DLCs are planned?
"It is not in our strategic direction to make this kind of game," Lilja says. "So if Bloodlines 2, God willing, is successful, Bloodlines 3 [will be] done by someone else, on the licence from us. I would say it's the sort of strategic way this would work. So it's still an outlier from what we're supposed to do, we don't know that stuff, so we should probably let other people do it."
Paradox has its own small-scale experimental label, Paradox Arc, where it can try different things, but a big RPG doesn't remotely fit that. It would have to be something "very different", says Lilja, like a CRPG, but even that's a "big investment", and nowadays expectations are higher than ever thanks to Baldur's Gate 3. So "regardless of outcome," he says, Bloodlines is a "dead end".
"I think some studios do strategic investments, long term things, because they feel that the cost of not doing it is too high. But, I mean, I think it's fairly clear, at least to me, and I think to you, even in the best of cases, Bloodlines does not have a super long shelf life. That's not the way these games behave. You have an influx of players, there's a bit of word of mouth, and they have a high peak, and then they trail off. And it's not the type of gameplay that develops over time that much. So I think that's part of why
these types of games are not really that attractive to us."
If the game is successful, that's a big if, then we'll probably get DLC. But judging by what the deputy CEO says in the article and how much confidence he's inspiring, it's very unlikely.