Hace El Oso
Arcane
The truly forbidden element in modern ‘western’ culture isn’t sex, attractive women or big breasts, it’s female physical powerlessness and vulnerability.
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If this were truly the case we would have more attractive women/big breasts around (just look at Asians for comparison).The truly forbidden element in modern ‘western’ culture isn’t sex, attractive women or big breasts, it’s female physical powerlessness and vulnerability.
I understand what you're saying about bio-psychology, but vampires are basically undead (with natural bodily processes ceasing to function, unless specifically trained at expense of valuable blood) and they also serve as a fantasy (supernatural and sexual). I don't see the reason not to have vampire women who are predators preying on mortal men. They have everything they need to be the literal femmes fatales: they are forever beautiful, extraordinarily powerful and straight up deadly. In fact, they are bigger sex icons than male vampires.The general feeling is that women are prey and men are predators. Sweeping statement, I know, but it relates to our bio-psychology.
Last time I played Bloodlines it was as a low humanity Gangrel. What does that say about me?Everybody knows that if a human being is ugly IRL, he/she creates an extremely beautiful/handsome character in video games. And vice versa, if a person is handsome or beautiful in real life, he/she plays as ugly characters.
That's why people mostly play as elves in World of Warcraft, or Toreador/Ventrue in VTM:B. Most of the human population is ugly as hell. If you're good looking IRL, you play as Nosferatu or Malkavian.
YIFF IN HELLLast time I played Bloodlines it was as a low humanity Gangrel. What does that say about me?
Everybody knows that if a human being is ugly IRL, he/she creates an extremely beautiful/handsome character in video games. And vice versa, if a person is handsome or beautiful in real life, he/she plays as ugly characters.
That's why people mostly play as elves in World of Warcraft, or Toreador/Ventrue in VTM:B. Most of the human population is ugly as hell. If you're good looking IRL, you play as Nosferatu or Malkavian.
It didn't seem like Night Road and Swansong shied away from this kind of thing though?This is a really good observation. It's a simple disconnection with the setting but it really shows that the fellow in charge is conflating "feeling like a vampire" with superpowers and flowy combat, when in reality it's about luring hookers with a $20 bill to follow you to a secluded spot in the parking lot so you can suck their blood.Also the fellow in charge of the license feels very strongly that your character should feel like a vampire all the time, and not use regular weapons like a regular person (even though that upholds the masquerade, look just don't think about it)
I was fairly ambivalent toward the game but this did a lot to lower my expectations. Being a vampire isn't about superpowers it's about being a politically correct caricature of a sex predator. No wonder good vampire games can't exist, since to accurately capture the feeling of playing a vampire chafes too close to predatorial behavior that modern writers of any kind would be too scared to portray.
Roguey, your seemingly simple observation actually blew my mind. There have been countless arguments on here on why vampire games or original vampire settings suck (no pun intended), and at last I finally see why. It doesn't matter how many clans there are or how closely the lore is or isn't followed. If the feeling of playing a predator isn't captured because it runs too close to an uncomfortable topic, then none of the new games will make you feel like a vampire.
This on par with Bloodlines 1 though, so I am not surprised. As long as no civilian saw that and you were the last man standing, it was fine.And here we have a game where the core gameplay is smacking people around with your super strength and powers, guaranteed to get the notice of the SI.
Bloodlines took place in a different era where there wasn't a big international well-funded coalition of humans actively hunting vampires. You had the Society of Leopold who were a problem, but not such a big problem that the vampires had to give up on SchreckNet. Now, any sign of supernatural activity is going to get your city swarming with hunters who won't leave until they've neutralized some vampires (though some vamps can/have used this to their advantage to eliminate their own personal enemies).This on par with Bloodlines 1 though, so I am not surprised. As long as no civilian saw that and you were the last man standing, it was fine.
Does Bloodlines 2 knows that? Besides, some people in this thread already mentioned that Bloodlines 1 itself was pretty much breaking the Masquerade by having vampires openly fight in the streets to create dramatic tension for the player when running away. So, again, I am not at all surprised that Bloodlines 2 is breaking the rules of the setting because of how gameplay is handled. You'd really need more mechanics to simulate the covert nature of the Camarilla and make players follow that in practice.Bloodlines took place in a different era where there wasn't a big international well-funded coalition of humans actively hunting vampires.
The truly forbidden element in modern ‘western’ culture isn’t sex, attractive women or big breasts, it’s female physical powerlessness and vulnerability.
Paradox has even greater control over this than the licensed games they've approved. In Night Road and Swansong, the Second Inquisition are a big presence and the primary antagonists. Second Inquisition hunters have also been featured in a few BL2 videos.Does Bloodlines 2 knows that? Besides, some people in this thread already mentioned that Bloodlines 1 itself was pretty much breaking the Masquerade by having vampires openly fight in the streets to create dramatic tension for the player when running away. So, again, I am not at all surprised that Bloodlines 2 is breaking the rules of the setting because of how gameplay is handled. You'd really need more mechanics to simulate the covert nature of the Camarilla and make players follow that in practice.
You can't have Jeanettes and VVs using the promise of sexual gratification to make the protagonist work for them.
Besides, some people in this thread already mentioned that Bloodlines 1 itself was pretty much breaking the Masquerade by having vampires openly fight in the streets to create dramatic tension for the player when running away.
I think so.Realistically speaking, can a game based on Night Road work and be successful?
Night Road as an actual game would be the next best thing after Bloodlines.
You're missing the point.Did Phantom Doctrine make CreativeForge a rich company?
I don't know. Did it?Didn't the most derivative setting in fantasy history contribute to Owlcat's success?
Bullshit.It is not true that with so many games, originality counts, and everyone will find something for themselves. What matters is the good fulfillment of expectations based on stereotypes. A game about vampires seems to be a very risky solution in this situation.
A game about vampires seems to be a very risky solution in this situation.
A game that lets you play a monster will never be succesful when made by people who don't have the courage to offend anybody.
Vampire media is notoriously edgy.
You're right that it's more of an abstract caricature and not the real deal. Vampires aren't sex offenders, but there should be some overlapping motifs if they want to be genuine about the vampire experience. Primarily through the concept of "the hunt", which can be a sensitive thing to portray and I think most writers are very reticent to fully engage with.I understand what you're saying about bio-psychology, but vampires are basically undead (with natural bodily processes ceasing to function, unless specifically trained at expense of valuable blood) and they also serve as a fantasy (supernatural and sexual). I don't see the reason not to have vampire women who are predators preying on mortal men. They have everything they need to be the literal femmes fatales: they are forever beautiful, extraordinarily powerful and straight up deadly. In fact, they are bigger sex icons than male vampires.
Swansong definitely skirted around the topic with the Malkavian's blood doll experiments and the therapy program that the Second Inquisition provided for vampire victims, but it avoided the brunt of the issue by not having any of the player characters participate in hunting/stalking of prey. The humans were more so a victim of circumstance than any deliberate hunting by the player. You're right about the text games, though. Mainly Parliament of Knives because I don't remember the Night Road feeding scenes too well. Maybe they could get away with it because of the format and the limited popularity. I forgot about them.Roguey said:It didn't seem like Night Road and Swansong shied away from this kind of thing though?
I agree, although that alone isn't a dealbreaker for me because I assume that the player has control over the amount of magical force they can exercise. If the game doesn't force the player to spam disciplines and instead allows them to do things stealthily, with subterfuge, or otherwise "tame", then I'm ok with it. It would be nice if the game itself would provide consequences for a player that goes Discipline-happy, and so far I don't think they've mentioned anything of the sort. But having the option of going full Discipline-spam should be an option, just not a very smart option.Roguey said:Bloodlines 2 does seem fixated on the superpowers-aspect which is a bit silly. Paradox itself approved of the status quo where vampires have to be incredibly cautious not to attract the attention of the Second Inquisition. The Camarilla should be run like a criminal organization: other vampires may be fair game, but killing anyone else is going to attract too much attention, so if it has to be done, it should be done using completely non-supernatural means with no blood-draining. And here we have a game where the core gameplay is smacking people around with your super strength and powers, guaranteed to get the notice of the SI.
Somehow it happens that most often people who accuse others of inability to read with understanding have problems with it themselves.
I did. That was my point. And I wasn't even talking about "a vampire game", but the "Masquerade" aspect in particular (namely, the secrecy), because that is an important part of Phantom Doctrine as well.I didn't write that Phantom Doctrine was a bad or good model for a vampire game.
Your question was flawed to begin with, because Phantom Doctrine had many technical and balance issues at launch (cover being the most important one, particularly for a cover-base game), which led to it mixed reception. You know what other game had similar issues? Bloodlines. It was a buggy mess at launch and it was considered a commercial failure. It only became a cult classic later. It became so popular, in fact, that now it is getting a sequel. Not bad, for a niche.However, I wrote that the crop failure on the games market forces creators to be very careful in managing the niches they target. And, in my opinion, the vampire theme, despite its popularity, is not as popular and safe as fantasy, and there is the need to choose other niches.
I don't recall romance in the new X-COMs. A plenty of turn-based combat on the other hand... At this point it is reasonable to assume that "normies fear turn-based combat" is a myth. The same myth that the players don't like to be challenged, yet somehow Dark Souls topped the charts.- many normies are still afraid of turn-based combat (and before you mention BG3, think how many more obvious niches they hit, including romance and graphics, for the average Joe to swallow turn-based combat!)
Your point being...? The companies who play it safe aren't usually the ones to reach the heights of Baldur's Gate 3.Game development is too risky now to experiment. Simply. From time to time, crazier creators emerge (Pinky ), but usually, when the fate of the entire company hangs in the balance, few people will decide to do something so bold.
CRPGs naturally lend themselves to build autism. It's not difficult in them.That is a new level of low.On launch you'll be able to play Brujah, Tremere, Ventrue and Banu Haqim. There will be two more clans planned as DLC sometime after launch.
I imagine it's something like this:
Fallout 2, almost 30 years ago, allowed for myriad of builds, most of them incorporated into the world, thoughtfully.
Nowadays it's: "But our game is soooo complex, you can't compare it to the game that's decades old. One that is not even the same genre. To have two more archetypes—that would take eternity to incorporate them properly. Sales would be lost!"
Their take on gaming complexity = team working 24x7 for 6 months to incorporate better DLSS and thinking that RPG stands for Really Perfect Graphics.
Not if you are a Nosferatu.I don't see the reason not to have vampire women who are predators preying on mortal men. They have everything they need to be the literal femmes fatales: they are forever beautiful, extraordinarily powerful and straight up deadly. In fact, they are bigger sex icons than male vampires.
Thou hypocrite
Your point being...? The companies who play it safe aren't usually the ones to reach the heights of Baldur's Gate 3.Game development is too risky now to experiment. Simply. From time to time, crazier creators emerge (Pinky ), but usually, when the fate of the entire company hangs in the balance, few people will decide to do something so bold.
It makes sense even in the context of VtMB since it tells you more about them as characters than about the PC. Simping for them isn't a compulsion like with Lacroix using dominate on you, so it's just them clinging to their sex appeal (and their capital H Humanity by extension) regardless of whether it's a good strategy or not when interacting with a fellow vamp. Whether you get influenced by that or not is up to you.You can't have Jeanettes and VVs using the promise of sexual gratification to make the protagonist work for them.
This actually makes sense from a lore perspective, unless the protagonist is (still) kine.