The President
Educated
- Joined
- Oct 18, 2022
- Messages
- 204
Sort of looks like the Tremere melee attack is semi ranged and is like a blood razor blade.
Most likely reserved for dlcs. Unlucky.No Malkavian.
No Toreador.
No Nosferatu.
What the hell kind of Vampire: The Masquerade game is this?
Yeah it looks fine.Dare I say this actually looks fine?
They already showed the BH clothing. There's a shawl but no face veil. Fingers crossed for face mods.Hijabi muslim Banu Haqim babe
Most likely reserved for dlcs. Unlucky.No Malkavian.
No Toreador.
No Nosferatu.
What the hell kind of Vampire: The Masquerade game is this?
What the fuck? So you use "magic" to get enemies to drop their guns and then levitate those guns and have them fire at the enemies... How about you pack a fucking gun?! Seriously, I don't get why they skipped on firearms for this, I only played a bit of the original but it had guns. They sucked, but talk about throwing the baby out with the bath water.Brujah's taunt (when used with mass manipulation) can encourage a whole team of opponents to drop their weapons, allowing you to turn them on their owners.
Yeah, I'm pretty sure the telekinesis ain't the determining factor there. Just use your hands, you giant hipster douche!Nobody’s invulnerable to an exploding gas bottle telekinetically thrown at their head
Not "magic", but most likely the Presence discipline.What the fuck? So you use "magic" to get enemies to drop their guns and then levitate those guns and have them fire at the enemies... How about you pack a fucking gun?! Seriously, I don't get why they skipped on firearms for this, I only played a bit of the original but it had guns. They sucked, but talk about throwing the baby out with the bath water.Brujah's taunt (when used with mass manipulation) can encourage a whole team of opponents to drop their weapons, allowing you to turn them on their owners.
təmeɪtoʊ/təmɑːtoʊNot "magic", but most likely the Presence discipline.
I think you can't translate VtM tabletop disciplines to video game format without making them conversation stat checks or awesome buttons.with awesome buttons
Those all exist in the game world, you just can't play as one. The Hardsuit version had five clans, Troika did too many, which contributed to why it shipped as a mess.No Malkavian.
No Toreador.
No Nosferatu.
What the hell kind of Vampire: The Masquerade game is this?
Next diary is about The Masquerade.
Are they going to fuck it up?
All of that requires modeling/animation work they can't afford to do. Simply easier to just have all this stuff float.What the fuck? So you use "magic" to get enemies to drop their guns and then levitate those guns and have them fire at the enemies... How about you pack a fucking gun?! Seriously, I don't get why they skipped on firearms for this, I only played a bit of the original but it had guns. They sucked, but talk about throwing the baby out with the bath water.
Troika did right by including almost all of the base clans (Camarilla ones, the Lasombra and Tzimisce are not included).Those all exist in the game world, you just can't play as one. The Hardsuit version had five clans, Troika did too many, which contributed to why it shipped as a mess.No Malkavian.
No Toreador.
No Nosferatu.
What the hell kind of Vampire: The Masquerade game is this?
Nosferatu was a massive mistake, it didn't even make much sense given the story (you were seduced by and had sex with a nos...?) and no one at Activision tested it because none of the QA staff wanted to play an ugly vampire.Troika did right by including almost all of the base clans (Camarilla ones, the Lasombra and Tzimisce are not included).
Playing as a Malkavian is a unique experience that is different from playing as a Nosferatu, who is also different from playing as a Toreador, you know the drill. While the game itself is rather linear storywise, the world responds to your choice of clan, as well as your decisions.
There is an Obfuscate ability that allows you to alter your facial appearance - "Mask of a Thousand Faces".you were seduced by and had sex with a nos...?)
This is not an ability that's ever mentioned in the game, just head canon to paper over Troika's plot hole.There is an Obfuscate ability that allows you to alter your facial appearance - "Mask of a Thousand Faces".
Nos in Bloodlines don't have access to either of these, just animalism, potence, and obfuscate (an ability that simply makes you invisible, while higher levels let you do more things and remain invisible).Then there is stuff like Dominate and, of course, the ever useful Presence (make them love you or fear you).
Isn't that pushing the budgeting argument a little bit? If you can't afford to put guns in an FPS/RPG, you can't afford to make an FPS/RPG.All of that requires modeling/animation work they can't afford to do. Simply easier to just have all this stuff float.
That I can understand, but it seems like a risky position seeing as you're making a sequel to a game that had firearms as part of its seemingly successful "vampires in the 21st century" interpretation. The first Bloodlines was an FPS/RPG, clunky on the first part, but the safe bet would be to improve the shooting, not slam the banhammer on it.Also the fellow in charge of the license feels very strongly that your character should feel like a vampire all the time, and not use regular weapons like a regular person (even though that upholds the masquerade, look just don't think about it)
That I can understand, but it seems like a risky position seeing as you're making a sequel to a game that had firearms as part of its seemingly successful "vampires in the 21st century" interpretation. The first Bloodlines was an FPS/RPG, clunky on the first part, but the safe bet would be to improve the shooting, not slam the banhammer on it.
"I actually played Bloodlines 1 quite recently, and it is a good game, but it is also an old game, and there are many things that would not fly today," Lilja said. "But I understand why people were super psyched by it in 2004, because it had a lot of cool [elements], and the feeling of being a vampire is really strong, regardless of other features. But I think people, they remember their feelings about it. And if they replayed it, I think they would see that it's a competently good game by 2004 standards, now that it's patched.
"But mainly we want to clarify that we're making a spiritual successor, not an actual same blueprint type of game, so people don't get disappointed and feel cheated," Lilja went on. "We really don't want that."
How dreadful of you to ninja me so perfidiously.There is an Obfuscate ability that allows you to alter your facial appearance - "Mask of a Thousand Faces".you were seduced by and had sex with a nos...?)
Then there is stuff like Dominate and, of course, the ever useful Presence (make them love you or fear you).
They could afford it. Paradox cannot, and have already made it clear they're going to drop support asap.Yeah yeah it was a buggy mess at launch. Guess what that shit mattered in the 2000s
We are now in the era of 20 gigabyte first day patches.
CP2077 had a complete relaunch.