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Vampire Survivors and other top-down arcade shooters (VS discussion now forbidden)

Joined
Mar 3, 2010
Messages
9,263
Location
Italy
it has nothing in common with "bullet hell" genre.
 

BrotherFrank

Nouveau Riche
Patron
Joined
Apr 19, 2012
Messages
1,804
I figured the difference between a bullet hell and a VS like is in the case of the latter YOU are the bullet hell boss and it’s on the enemy to push through your sea of dakka to give you a good thumping.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
I figured the difference between a bullet hell and a VS like is in the case of the latter YOU are the bullet hell boss and it’s on the enemy to push through your sea of dakka to give you a good thumping.
This. Magic Survival, the game that inspired Vampire Survivors have absolutely zero projectiles coming from the enemies since they're all strictly melee who rush at you, so it's the farthest thing from a traditional bullet hell while still reminiscence of that genre, or perhaps we can say it's a twist on traditional bullet hell mechanic.

Realm of the Mad God is a more well known game that is very similar but there are less well known ones that are more exact matches.
I haven't played RotMG, but since it's a game that came out long before Magic Survival, I'd assume RotMG has "traditional" control where you press some buttons to attack. Magic Survival and all the games inspired by it, however, does not have a control scheme for attacking. All the magic spells/weapons automatically casts/swings/shoots themselves without player's input whatsoever. The only active control is for moving around, to dodge enemies coming at you and also maybe positioning yourself so certain spells/weapons can deal maximum damage output. This alone establish completely different dynamic to just about any other game, while reminiscence of a bullet hell game but rather than avoiding projectiles, you're avoiding the enemies trying to body you and also being the only entity to shoot out projectile on auto-pilot.
 

Peachcurl

Arcane
Joined
Jan 3, 2020
Messages
10,676
Location
(╯°□°)╯︵ ┻━┻
Okay, I thought about buying the DLC; then I read he hired that Sterling guy.

Spent my money on Army of Ruin and Beautiful Mystic Survivors instead. The latter is a bit cringe as the title suggests, but graphics are nice in both cases, and there's some decent deviations from the 'original'. I don't mind pixel art in my games in general, but for any game that has so much stuff going on, I'd rather not look at edgy pixels.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
I figured the difference between a bullet hell and a VS like is in the case of the latter YOU are the bullet hell boss and it’s on the enemy to push through your sea of dakka to give you a good thumping.
This. Magic Survival, the game that inspired Vampire Survivors have absolutely zero projectiles coming from the enemies since they're all strictly melee who rush at you, so it's the farthest thing from a traditional bullet hell while still reminiscence of that genre, or perhaps we can say it's a twist on traditional bullet hell mechanic.

Realm of the Mad God is a more well known game that is very similar but there are less well known ones that are more exact matches.
I haven't played RotMG, but since it's a game that came out long before Magic Survival, I'd assume RotMG has "traditional" control where you press some buttons to attack. Magic Survival and all the games inspired by it, however, does not have a control scheme for attacking. All the magic spells/weapons automatically casts/swings/shoots themselves without player's input whatsoever. The only active control is for moving around, to dodge enemies coming at you and also maybe positioning yourself so certain spells/weapons can deal maximum damage output. This alone establish completely different dynamic to just about any other game, while reminiscence of a bullet hell game but rather than avoiding projectiles, you're avoiding the enemies trying to body you and also being the only entity to shoot out projectile on auto-pilot.
I believe RotMG, but it has been a long time and maybe I'm thinking of a different game, and several of the space themed games I'm thinking of, do have manual abilities but they also have non-manual ones that go off on a timer like VS. The experience of running around while automatic attacks fire is definitely one I've had many years ago. But perhaps not purely automatic? Maybe the enemies all being melee *is* a unique feature though?

I just don't feel like that counts as a whole new genre which needs a "-like" designation.
 

Acrux

Arcane
Joined
Jul 1, 2019
Messages
1,489
There's a new Trans-pire Survivors DLC that came out yesterday. Apparently, there are new Steam achievements connected to this DLC and some people who have an unhealthy obsession with "muh 100% completion rates" are complaining about it.

Here's the dev's response. It is not ironic BTW:

Screenshot-2023-04-11-200919.jpg
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,415
Location
Dutchland
On one hand, I don't like companies milking their customers for cash.

Also, lmao @ not paying $2 for more of a game you enjoyed enough to 100%.
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,446
I am done wirh thos game, even without unlocking everything.

I was also playing on the pirated copy and unless there is a way to transfer my saves to the upgraded version, I'm not going through the grind again.
 

Justinian

Arcane
Developer
Joined
Oct 21, 2022
Messages
292
I made a VS clone. If anyone wants a free key let me know, I still have some left.



You'll need to hire a house troon (court troon?) if you want to get the big bucks.

My game barely has any story elements. You have to read the description on the steam page to even know what's going on. The level descriptions and brief dialogues when you unlock a secret monster class are about as far as it gets.
powDSXk.png
 

Sukhāvatī

a.k.a. Mañjuśṛī
Patron
Joined
Jan 19, 2019
Messages
6,177
Location
འ༔ ཨ༔ ཧ༔ ཤ༔ ས༔ མ༔
The other Vampire Survivors news we wanted to share is that we are working on an animated series!

Because we're a small company and barely have any idea about how to make games, not to mention TV shows, we are partnering up with a company called Story Kitchen (their team includes Derek Kolstad, who is the writer/creator of John Wick, and Dmitri M. Johnson, who produced the Sonic films) to make the Vampire Survivors show.

As we all know, the most important thing in Vampire Survivors has always been the story, so we are very excited for this and we hope you are too! It’s still early days for the show, but I can already say that we will be involved so that we can ensure it doesn’t have any vampires (probably) and they will only cast the finest garlic (will work with the world’s best garlic producers).
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,415
Location
Dutchland
The other Vampire Survivors news we wanted to share is that we are working on an animated series!

Because we're a small company and barely have any idea about how to make games, not to mention TV shows, we are partnering up with a company called Story Kitchen (their team includes Derek Kolstad, who is the writer/creator of John Wick, and Dmitri M. Johnson, who produced the Sonic films) to make the Vampire Survivors show.

As we all know, the most important thing in Vampire Survivors has always been the story, so we are very excited for this and we hope you are too! It’s still early days for the show, but I can already say that we will be involved so that we can ensure it doesn’t have any vampires (probably) and they will only cast the finest garlic (will work with the world’s best garlic producers).
Nintendo: We won't air the Porygon episode ever again because it gave kids seizures due to flashing lights.
Story Kitchen: Hold my beer.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
2,808
I am playing this right now:



Forgive me if it has already been posted but I played aprox 10 hours and the game is very good so far. The main gimmick is that you are a necromancer and you have to raise an army of undead and demonic minions with different skills to survive the enemy waves. Apart from that you also equip relics. cast limited use spells and set traps in the map. Another cool thing is that you can upgrade/unlock and customize, to a point, the enemies you will face. The ost is also really really good. Cant talk about the lore or dialogues or story since I dont care about them but the gameplay is really solid and there are tons of unlocks and classes.
 

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