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Vampire Survivors and other top-down arcade shooters (VS discussion now forbidden)

Reever

Scholar
Patron
Joined
Jul 4, 2018
Messages
584
Death Must Die is actually pretty decent. Way better gameplay than most of these types of games.
 
Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
A lot of these games are visually impressive compared to indie games of other genres. I guess you can focus more on visuals when you don't have to worry about game mechanics.
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,623
Death Must Die is actually pretty decent. Way better gameplay than most of these types of games.
The dev is sick with Sawyerism aka No Fun Allowed. Most updates he does are committed to nerfing fun builds someone else discovered.

Wanted to check it out, but after reading that - no thanks.
 
Joined
Dec 12, 2013
Messages
4,334
Tried this. Game is fun at the beginning and for the first few times, when you manage to become OP. Experimenting with weapons and items was alright for a time. Then you notice that runs take too long (cutting about 10 minutes should vastly improve the game) and the Vampire Survivors as a whole becomes monotonous. Managed to unclock about half of achievement and it's difficult to imagine unlocking the rest being worth it. There is too much idle time between Death appearances to make trying to kill him a fun challenge. However, I didn't hate the game.
 

deama

Prophet
Joined
May 13, 2013
Messages
5,013
Location
UK
Tried this. Game is fun at the beginning and for the first few times, when you manage to become OP. Experimenting with weapons and items was alright for a time. Then you notice that runs take too long (cutting about 10 minutes should vastly improve the game) and the Vampire Survivors as a whole becomes monotonous. Managed to unclock about half of achievement and it's difficult to imagine unlocking the rest being worth it. There is too much idle time between Death appearances to make trying to kill him a fun challenge. However, I didn't hate the game.
You can fix the runtime by speedhacking with cheat engine, and I think there's later a modifier that makes the monsters stronger but the stage shorter.
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,098
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
halls of torment left early access a week or two ago, how is it now?

They added 1 new level and maybe more achievements.
The concept of the level is that you can pay money to roll for bonuses or maluses beforehand and that its infinite - you need to destroy four thingies to activate the boss, while the enemies grow in number and beefiness. This doesnt go well with performance - it took me 40+ minutes to kill the boss as 80lvl warrior, and by the end I had FPS in single digits.

Other than that it is decent.
There are acheevos for killing the boss fast for a reason. And on the pipeline, they are considering scaling the boss with time passed as well.

If you want to do a long run, your damage must scale faster than the enemies do. Not really fun, as it basically means you have one or two ways of doing it.

Wear specific items, sit still and watch as your damage bonus goes to +1000%
 

PlayerEmers

Educated
Joined
Sep 15, 2023
Messages
337
Location
Brazil
I hate most of survivor clones because they have a tendency of just copying vampire survivors (instead of doing something more different), which I honestly kinda hate. I disliked halls of torment (hated the fact that they wasted the cool aesthetics on being just another vampire survivors clone) and 20 minutes till dawn (which at the end, pretty much all runs look the same).
The few ones I like are Brotato and DRG Survivor. Both of those share 2 important things:
-Limited play space (instead of endless and boring walk simulator for map objectives and special items)
-A shop with reroll mechanics: a mix of luck and skill for run building.

I could also say that both share a small timer per map/level inbetween shops, but I see no problem on other survivors having a bigger timer on the same map.
Also on DRG Survivor (and the final boss of brotato), you can set your own pace and decide when its the best time to start looking for an exit or try to finish objectives to end the map/level.

edit: I forgot soulstone survivors. It has the limited play space I said early (but no shops during the run, only meta progression shop) so I enjoyed it a bit.
 
Joined
Jan 23, 2024
Messages
542
Location
The Freezer
I hate most of survivor clones because they have a tendency of just copying vampire survivors (instead of doing something more different), which I honestly kinda hate. I disliked halls of torment (hated the fact that they wasted the cool aesthetics on being just another vampire survivors clone) and 20 minutes till dawn (which at the end, pretty much all runs look the same).
The few ones I like are Brotato and DRG Survivor. Both of those share 2 important things:
-Limited play space (instead of endless and boring walk simulator for map objectives and special items)
-A shop with reroll mechanics: a mix of luck and skill for run building.

I could also say that both share a small timer per map/level inbetween shops, but I see no problem on other survivors having a bigger timer on the same map.
Also on DRG Survivor (and the final boss of brotato), you can set your own pace and decide when its the best time to start looking for an exit or try to finish objectives to end the map/level.

edit: I forgot soulstone survivors. It has the limited play space I said early (but no shops during the run, only meta progression shop) so I enjoyed it a bit.
Brotato recently got DLC and also has official modding support.
 

PlayerEmers

Educated
Joined
Sep 15, 2023
Messages
337
Location
Brazil
I hate most of survivor clones because they have a tendency of just copying vampire survivors (instead of doing something more different), which I honestly kinda hate. I disliked halls of torment (hated the fact that they wasted the cool aesthetics on being just another vampire survivors clone) and 20 minutes till dawn (which at the end, pretty much all runs look the same).
The few ones I like are Brotato and DRG Survivor. Both of those share 2 important things:
-Limited play space (instead of endless and boring walk simulator for map objectives and special items)
-A shop with reroll mechanics: a mix of luck and skill for run building.

I could also say that both share a small timer per map/level inbetween shops, but I see no problem on other survivors having a bigger timer on the same map.
Also on DRG Survivor (and the final boss of brotato), you can set your own pace and decide when its the best time to start looking for an exit or try to finish objectives to end the map/level.

edit: I forgot soulstone survivors. It has the limited play space I said early (but no shops during the run, only meta progression shop) so I enjoyed it a bit.
Brotato recently got DLC and also has official modding support.
Been playing the DLC these past days, good shit. I like the new curse mechanic/items and the balance changes. Engineering and elemental are finally viable good options outside the characters that have bonuses for them.
 
Joined
Dec 12, 2013
Messages
4,334
I hate most of survivor clones because they have a tendency of just copying vampire survivors (instead of doing something more different), which I honestly kinda hate. I disliked halls of torment (hated the fact that they wasted the cool aesthetics on being just another vampire survivors clone) and 20 minutes till dawn (which at the end, pretty much all runs look the same).
The few ones I like are Brotato and DRG Survivor. Both of those share 2 important things:
-Limited play space (instead of endless and boring walk simulator for map objectives and special items)
-A shop with reroll mechanics: a mix of luck and skill for run building.

I could also say that both share a small timer per map/level inbetween shops, but I see no problem on other survivors having a bigger timer on the same map.
Also on DRG Survivor (and the final boss of brotato), you can set your own pace and decide when its the best time to start looking for an exit or try to finish objectives to end the map/level.

edit: I forgot soulstone survivors. It has the limited play space I said early (but no shops during the run, only meta progression shop) so I enjoyed it a bit.
Brotato recently got DLC and also has official modding support.
Been playing the DLC these past days, good shit. I like the new curse mechanic/items and the balance changes. Engineering and elemental are finally viable good options outside the characters that have bonuses for them.

I have seen the DLC getting horrible reviews on the steam. You say these are unsubstantiated?
 

PlayerEmers

Educated
Joined
Sep 15, 2023
Messages
337
Location
Brazil
I have seen the DLC getting horrible reviews on the steam. You say these are unsubstantiated?
I did not check the reviews before. Now that im looking at it, most people are complaining about difficulty.
I think theres definitely a need of some tuning on a few dlc characters and mob spawns on the new area, but it doesnt look as bad as some people are making on the reviews. The dev already released a small patch today that makes rerolling a shop cheaper (to counter the increased item pool that some reviewers are complaining). The new content itself is good enough, worth the 4 bucks if you like to danger 5 all characters.
 

PlayerEmers

Educated
Joined
Sep 15, 2023
Messages
337
Location
Brazil
I have seen the DLC getting horrible reviews on the steam. You say these are unsubstantiated?
I did not check the reviews before. Now that im looking at it, most people are complaining about difficulty.
I think theres definitely a need of some tuning on a few dlc characters and mob spawns on the new area, but it doesnt look as bad as some people are making on the reviews. The dev already released a small patch today that makes rerolling a shop cheaper (to counter the increased item pool that some reviewers are complaining). The new content itself is good enough, worth the 4 bucks if you like to danger 5 all characters.
Been playing more on the new area with more characters. I think I can understand what most people are talking about.
Its a combo of 3 things:
-Its so much easier to get overwhelmed by mobs compared to vanilla area
-Waves feel like they give you less materials compared to vanilla area
-The new bosses do not fuck around. The combo of overwhelming mobs + these new bosses make things even worse.

Since you get mobbed so easy, you have to consider even harder your choices and if its worth to take +enemies items. You starve for materials and if you skip those +enemies, its even worse. Investing on harvest is a tough decision since you will be skipping damage for those (and most harvesting items hurt your damage too).
You will restart runs over and over again on the dlc. If you like to do all random streaks, welll... good luck reaching a +15 streak.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,941
Not only is this game made by homosexuals, it's made for homosexuals.



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