USG_Mucifikatorul In terms of being JA2 inspired, have the devs taken into account how calculations were actually handled in JA2 under the hood? For example if two characters saw eachother the target had an opportunity to dodge a shot with their agility + level and stance being taken into account while the shooter could counteract that with their dexterity and experience level. Or how getting shot/hit would reduce the opponent's ability to react on their turn, something that was sorely missing in Silent Storm and made melee a pain in the ass to use.
I got another question.
If a NPC gets bitten and turned in combat, will his look and inventory remain?
Well the fact that they all move as a horde, in a single turn, can flip the tables on you pretty fast if you're not careful. Also they don't do a lot of damage individually but if you're surrounded by a group they all get to clobber you in that single turn. And if they don't kill you outright, they can KO you then finish you off. So... don't let them do that.
PS: HD version
:excited:We use a body-part injury system where injuries to each body part will yield different impairments so yes, you will feel an impact of those shots.
if your party members get bitten can they get infected?
Seriously bro, please put cheese in the game. You have no idea how happy it made me finding that cheese in Dead State.
I'm not a big fan of zombie-related media, but isn't it typical for zombies to become more of a minor threat after humans are properly prepared to deal with them?That's cool. Compared to Dead State I'm getting the impression zombies might actually be a real challenge in this game. Imagine coming around a corner and stirring a bunch of zombies like this up.
add spray cheeseSeriously bro, please put cheese in the game. You have no idea how happy it made me finding that cheese in Dead State.
No cheese, but we have spam.
I'm not a big fan of zombie-related media, but isn't it typical for zombies to become more of a minor threat after humans are properly prepared to deal with them?That's cool. Compared to Dead State I'm getting the impression zombies might actually be a real challenge in this game. Imagine coming around a corner and stirring a bunch of zombies like this up.
Humans are alpha predators because of intelligence and advanced communications, something zombies purposely lack. It's difficult to turn zombies into the predators unless the odds are purposely stacked against the humans(e.g., scenarios like you see in left4dead)
add spray cheeseSeriously bro, please put cheese in the game. You have no idea how happy it made me finding that cheese in Dead State.
No cheese, but we have spam.
Imma be at least 1% sour if I don't find some mici in the game. At least have 1% of the game exhibit our fine cuisine. :DNo cheese, but we have spam.
Yes. Not always though.
Looks like Zeds waste time and APs to get into a perfect biting formation, like the Dead State zombies, instead of attacking you immediately. Hopefully there's a speed up animations setting in the options.Well the fact that they all move as a horde, in a single turn, can flip the tables on you pretty fast if you're not careful.
Can the Mc be infected? Can you cut the bitten limb to brutally deal with the infection, at the expense of losing said limb, of course?And if they don't kill you outright, they can KO you then finish you off. So... don't let them do that.
Most likely their inventory will stay with them too since we use a "drop-all" system anyway.
You could have crawling zombies due those having suffered leg damage, making them a smaller target and thus more dangerous. Zombie dogs too, if you wish. Or even zombie children if you're cruel.. Zombies in USG are dangerous to fools who trigger their herding instincts, not because special powers.
Not necessarily if you can only do said amputation once you're done with the combat, back to the safety of your base, thus done through screens, some pics, and optionally a scream of pain if the operation is done without anesthetics. No animation here needed except bare minimum, if at all.There's no amputation either. Sadly that would require an animation effort way above the reach of a small indie studio (when it comes to new animation you need to consider the fact that each change must be propagated to 30-40 states (entering state, in state, transition to new state just for 1 stance). But who knows, one day...
And then what? The character goes back into battle using the same old animations?Not necessarily if you can only do said amputation once you're done with the combat, back to the safety of your base, thus done through screens, some pics, and optionally a scream of pain if the operation is done without anesthetics. No animation here needed except bare minimum, if at all.There's no amputation either. Sadly that would require an animation effort way above the reach of a small indie studio (when it comes to new animation you need to consider the fact that each change must be propagated to 30-40 states (entering state, in state, transition to new state just for 1 stance). But who knows, one day...
Ah, the tentacle limb!*It's reverse "missing limb" syndrome. Instead of having lost a limb and feeling it present, you'll have the limb, but feel like it's amputated.
Clearly the character has prosthesis that look like the real thing to have an excuse to recycle animations. Perhaps give the character a permanent physical penalty as well.And then what? The character goes back into battle using the same old animations?Not necessarily if you can only do said amputation once you're done with the combat, back to the safety of your base, thus done through screens, some pics, and optionally a scream of pain if the operation is done without anesthetics. No animation here needed except bare minimum, if at all.There's no amputation either. Sadly that would require an animation effort way above the reach of a small indie studio (when it comes to new animation you need to consider the fact that each change must be propagated to 30-40 states (entering state, in state, transition to new state just for 1 stance). But who knows, one day...