Taka-Haradin puolipeikko
Filthy Kalinite
- Joined
- Apr 24, 2015
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Demo when?
Demo when?
Urban Strife is coming to Steam Next Fest!
Come watch the prologue demo played & streamed live by our guest host, BoxMacLeod @ 3 PM PDT (22 GMT), OCT 1
Urban Strife brings together a complete package for the strategy fan: turn-based combat, RPG with character development and post-apocalypse survival. A true “Jagged Alliance meets The Walking Dead” of the modern era.
Built on Unreal Engine, Urban Strife brings turn-based strategy onto a solid platform and makes full use of it with advanced AI systems, realistic ballistics calculations, cover based on material penetration and spectacular scenery with dynamic day/time cycles. But while under the hood everything is brand new, Urban Strife comes with a user interface and battle controls that are trusted and familiar to the old-school gamer and easy to pick up by the new generations.
In Urban Strife you will command a group of quirky, slightly deranged militia and try to ensure the survival of the Urban Shelter, a small community somewhere at the foothills of the Appalachians. While on the field you will have full control over your group’s actions and engage them in exploring, trading, making allies and most important, fighting to stay alive. At home, you will manage supply and logistics, upgrade the base, heal, and train your fighters. It is up to you to organize supply runs to kickstart your shelter industry, upgrade your weapons, deal with the inevitable emergencies, and prepare for the inevitable re-emergence of the undead horde that almost wiped off civilization two years before.
Check out BoxMacLeod's channels here:
https://www.youtube.com/user/BoxMacLeod
boxmacleod
Why is there "bodytype" option instead of gender? Is this game really tries what I think it tries?
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It's a shame the traits system isn't in yet and intelligence is apparently not working. Only played for about 5 minutes but shooting feels on point and being able to melee with your weapons has already proven useful against zombies.
Difficulty levels change the number of enemies you'll be facing.
If you manage to sneak to 1 tile distance you're basically guaranteed a kill, just aim for the head.
There's a lot of dialogue at start, we know, mostly because the other lore resources aren't ready yet (journal, quest details, etc).
Some like the RPG aspect, some don't, the game works for both types of players. Combat will get a lot more interesting as you progress.
Changed Store Release Date – Q3 2021 › 2022
What "military" you're referring to? Legion or Army base in Port? We've debated a lot what zones to restrict, but considering the risk of the unaware players entering combat because they didn't understand they shouldn't enter a zone we decided to let the things in the demo be more lax than normal. There's still work to be done in that area.