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Urban Strife - turn-based zombie survival RPG - coming to Early Access on December 10th

USG_Mucifikatorul

White Pond Games
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Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
Okay mister, when is the demo coming out?

When it's ready. Before the next festival that's for sure. Hopefully before we crack from overwork and lack of sleep and start flinging bananas at each other.
 
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Codex Year of the Donut
Tutorial level & dynamic help widget

13d7e46c5aec1541f2de478d370e6f3b99148a17.jpg


You will start the game in a micro tutorial level, that will both introduce you into the story and teach you basic gameplay elements. Just follow the instructions in the new Help Widget. This widget will show up each time there are new elements in the game and offer quick help to the new players. It is not game blocking and you will be able to close it once you have acquired enough experience.
so can I disable this?
I hate tutorials in games
 

USG_Mucifikatorul

White Pond Games
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Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
Yes, we'll have options for those the prefer a more immersive gameplay to disable helpers. Probably not for the demo but definitely for the release build.
 

agris

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USG_Mucifikatorul one thing has stood out to me in the recent screenshots you've shared. The way the UI is laid out, the left side of the screen is cramped. The print-out UI widget in the top-left should be brought down to the bottom in my opinion.
 

USG_Mucifikatorul

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Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
The UI has been redesigned a couple of times and probably will get more improvements after the demo. The main concern now is having everything you actively use in one place, not spread over four corners.
The quest log is ok where it is though, considering most of us read a screen right to left, top to bottom. You want your must-read info exactly there, in the top left corner. It's a pretty basic UX rule.
 
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Codex Year of the Donut
Does the big 'LOG' button refer to a combat log or something else(e.g., chat log)?
If it's not a combat log, are there plans to add one?
 

agris

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The UI has been redesigned a couple of times and probably will get more improvements after the demo. The main concern now is having everything you actively use in one place, not spread over four corners.
The quest log is ok where it is though, considering most of us read a screen right to left, top to bottom. You want your must-read info exactly there, in the top left corner. It's a pretty basic UX rule.
Think of it this way - you have two dimensions with which you can fill with UI elements. Vertical, and horizontal. You're designing a game in the 2020s, which means your audience is using widescreen 16:9 monitors. 16 wide, 9 tall.

You have less real estate in the vertical axis than the horizontal, but you're stacking UI elements one above the other, top left and bottom left, in the dimension you have less space in. That's what i'm saying. You ever drive down a neighborhood street, a small one with street parking, and there's cars parked on both sides of the street? When it's a narrow street, there's always some genius who parks immediately across from another parked car, creating a pinch point. That's what's happening visually with your UI placement.

UX design rules are fine, but you gotta account for implementation - in this case, widescreen monitors.
 

USG_Mucifikatorul

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Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
Yep, we'll try and get the hud to function at an optimum level on all types on monitors, wide, 4k or laptop.
Game is pretty well optimized and it should run on a wide range of configurations.
 

Darth Canoli

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When it's ready. Before the next festival that's for sure. Hopefully before we crack from overwork and lack of sleep and start flinging bananas at each other.

Well, if you start flinging bananas at each other, don't forget to get it on tape, you'd probably make the buzz, i can see the head-lines already: "zombie game devs go crazy from overwork and covid restrictions", great promotion material.

Besides, you're posting on the codex and we expect nothing less.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
A couple of small questions about cosmetics. Hopefully it haven't been asked before.

Will there be gore? Big caliber bullet rip of arms etc? Will there be visible bullet wounds on characters? Will there be blood pools from downed dudes? And finally, will there be injury states, like getting blasted in your leg with a shotgun will make you limp and so on?
 

USG_Mucifikatorul

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Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
There will be blood splashes and blood on dead bodies, but having visible wounds on the models is that kind of eye candy that an indie studio has to forget about when drawing the line (although it ranks quite high on our "nice to have" list).
On the other hand, yes, there will be cripple effects, different for each body part.
 

agris

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There will be blood splashes and blood on dead bodies, but having visible wounds on the models is that kind of eye candy that an indie studio has to forget about when drawing the line (although it ranks quite high on our "nice to have" list).
On the other hand, yes, there will be cripple effects, different for each body part.
knock it out of the park with sales, patch in a bunch of extra shit from your nice-to-have list, re-released as "definitive edition" and rake in even more $$$ from the casuals who like eye candy.
 

USG_Mucifikatorul

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Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
Yea, that's pretty much our plan (releasing some of the nice-to-have stuff as later patches). :)
 
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Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
That's cool. Compared to Dead State I'm getting the impression zombies might actually be a real challenge in this game. Imagine coming around a corner and stirring a bunch of zombies like this up.
 

USG_Mucifikatorul

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Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
That's cool. Compared to Dead State I'm getting the impression zombies might actually be a real challenge in this game. Imagine coming around a corner and stirring a bunch of zombies like this up.

Well the fact that they all move as a horde, in a single turn, can flip the tables on you pretty fast if you're not careful. Also they don't do a lot of damage individually but if you're surrounded by a group they all get to clobber you in that single turn. And if they don't kill you outright, they can KO you then finish you off. So... don't let them do that.

PS: HD version

 
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Maggot

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Codex 2016 - The Age of Grimoire
USG_Mucifikatorul In terms of being JA2 inspired, have the devs taken into account how calculations were actually handled in JA2 under the hood? For example if two characters saw eachother the target had an opportunity to dodge a shot with their agility + level and stance being taken into account while the shooter could counteract that with their dexterity and experience level. Or how getting shot/hit would reduce the opponent's ability to react on their turn, something that was sorely missing in Silent Storm and made melee a pain in the ass to use.
 

Zombra

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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
USG_Mucifikatorul
Forgive me if these have been answered before:

1) Are there "interrupts" and/or overwatch?

2) Is infection a thing? Can player-controlled characters be turned into undead?

Yes/no answers are fine, I know you're busy :)
 

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