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Underrail: The Incline Awakens

Oreshnik Missile

BING XI LAO
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澳大利亚
Insert Title Here Strap Yourselves In
Just did the Grey Army Base with 200 stealth (with cloaking field), 52 pickpocketing, and STR/crowbar vent forcing. No persuasion, lockpicking, hacking, PER or AGI, though at least I was male.

Had two very dicey moments, one was chucking grenades around in the officer quarters to get them to unlock the eastern door in the computer room, and then to leave the computer room so I could enter through the east door and force the vent open with no-one seeing. The second dicey moment was having to pickpocket the key of the south access door within the Magatzin. I had to use speedhack to pickpocket the key the moment the pickpocket dialog came up and then enter combat to run behind a corner before they saw me.

Styg was so scrupulous about making quests doable without hacking and lockpicking that it feels more fun to get by without them.
 
Last edited:

Nikanuur

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Ngranek
What better to do with ca. 20 traps you've meticulously disarmed by the Rathound King's than to prepare a poisoning, clipping, burning, and into the air throwing welcome party at the gangster's warehouse doorstep, right?

1738490110259.png
 

Piotrovitz

Savant
Joined
Dec 21, 2017
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Paris, Texas
is ambush worth for firearms crit build, or is it to much hassle to trigger it due to short range?

just hit level 8 in junkyard, it's either this or grenadier or hit and run (which I'll both need sooner or later)
 

Ol' Willy

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Reichskommissariat Russland ᛋᛋ
What better to do with ca. 20 traps you've meticulously disarmed by the Rathound King's than to prepare a poisoning, clipping, burning, and into the air throwing welcome party at the gangster's warehouse doorstep, right?

View attachment 61032
This encounter is indeed annoying for non-tanky builds due to wide open spaces and lack of cover to break the LoS
 

Ol' Willy

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Reichskommissariat Russland ᛋᛋ
is ambush worth for firearms crit build, or is it to much hassle to trigger it due to short range?

just hit level 8 in junkyard, it's either this or grenadier or hit and run (which I'll both need sooner or later)
Ambush has great synergy with stealth, scout the map for dark areas and initiate the combat from there. Open with flares or molotovs and enjoy your crit chance bonus
 

Ol' Willy

Arcane
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On the current run I spend the majority of the game without investing in persuasion - which may seem like not the most optimal choice since I start with 10 Will and go all the way to 18 and thus get major synergy bonuses, but in my opinion persuasion is the exemplary dump skill and could be done without at all, which I usually do.

This time though I start investing in it at lvl 26, with the goal to get unmodified effective 115; then, with white dude, heartbreaker leather armor and heartbreaker бархатные тяги I can get to 150 effective (with jkk jacket you may reach it from 110 unmodified effective). This, in turn, gives you the best bonuses from echoing soliloquy which are 75% reduction on Tchort debuff chance of being applied.

But does it really change much? Can't say so, it wins you a bit of time before eye of Tchort gets applied, but not really much of a difference. I had the impression that it would be possible to have, let's say, 10 stacks of dread, the timer on them goes down, new stack fails to apply and debuff gets dropped completely and new stacks start from zero. Haven't happened once, either it gets new stack automatically once the timer runs down, or the rolls are so relentless that even 75% reduction doesn't hamper them enough.

And the sole reason to stick around in Tchort affected areas is to collect mutagens for the puzzle, if you don't plan on using it you may not even bother.
 

Piotrovitz

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Ambush has great synergy with stealth, scout the map for dark areas and initiate the combat from there. Open with flares or molotovs and enjoy your crit chance bonus
Yeah, I see it's benefits, the question is more whether it's worth a feat for crit based gunslinger build on DOM and if setting it up is not too much hassle - with sniper rifles I assume it's no brainer, but with pistols' relatively short range I'm not sure, given that I'll have high crit chance anyway (recklessness, steadfast aim, googles etc)
 

Ol' Willy

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To justify all that hassle in the Deep Caverns, its time to solve the puzzle. As I said, usually I don't bother, but at least once it has to be done.

For BruceVC the rules:

We need to pile up mutagens to recreate the exitus sequence. The procedure is simple:
- positive atoms get piled up at the end of the current sequence. If such atoms are already present, they do nothing
- negative atoms do nothing on their own; if positive counterpart is present in the sequence it will be deleted
- you can use given mutagen as many times as necessary

The first and obvious thing to do would be to number every atom in the exitus sequence

(no pen and paper this time)

Code:
::Reagent name: Unregistered reagent
Sequence: K8 ZS RN Y4 PE X7 HU DT OS E1::

          1  2  3  4  5  6  7  8  9  10

And then we use this numeration to mark the atoms in the mutagens. This makes it much easier to navigate mutagens around

You may also mark trash atoms with numbers too, start with 11 I guess, plus all the negatives. Not strictly necessary but can help if you are getting lost

Code:
DJ NK CV FD VF QM IY LK ME BR

11 12 13 14 15 16 17 18 19 20

::Reagent name: Echo-1
Sequence: DJ ZS NK -FD::

          11  2 12 -14

::Reagent name: Echo-2
Sequence: E1 PE ZS CV DT -DJ::

          10 5  2  13  8 -11

::Reagent name: Echo-3
Sequence: X7 E1 CV -RN::

          6  10 13 -3

::Reagent name: Echo-4
Sequence: FD K8 ZS::

          14  1  2

::Reagent name: Helicon-1
Sequence: PE X7 Y4 RN -ME -LK::

          5  6  4  3  -19 -18

::Reagent name: Helicon-2
Sequence: RN VF Y4 -IY -DT -LK -E1::

          3  15  4 -17 -8  -18 -10

::Reagent name: Helicon-3
Sequence: FD Y4 QM ZS VF OS -E1::

          14  4 16  2 15  9 -10

::Reagent name: Io-1
Sequence: X7 QM ZS IY::

          6  16  2 17

::Reagent name: Io-2
Sequence: Y4 VF ZS PE CV -DT -X7 -NK -IY -BR::

          4  15  2  5 13 -8  -6  -12 -17 -20

::Reagent name: Io-3
Sequence: LK IY FD ZS DJ -HU -QM -DT::

          18 17 14  2 11 -7  -16 -8

::Reagent name: Ovid-1
Sequence: FD CV PE -E1::

          14 13  5 -10

::Reagent name: Ovid-2
Sequence: E1 OS X7 -FD -IY::

          10 9  6  -14 -17

::Reagent name: Ovid-3
Sequence: QM OS Y4 ME -NK -ZS -E1 -PE::

          16  9  4 19 -12 -2  -10  -5

::Reagent name: Solis-1
Sequence: K8 ME FD E1 BR HU -CV -IY -RN::

          1  19 14 10 20  7 -13 -17 -3

::Reagent name: Solis-2
Sequence: HU DT PE OS E1 -BR -VF::

          7  8  5  9  10 -20 -15


So, we start with Echo-4 because it has 1 and 2 (trash 14). Helicon-2 adds 3 and 4 (trash 15). Helicon-1 adds 5 and 6 (no trash). Solis-2 adds 7, 8, 9 and 10, also removes trash 15. Ovid-2 adds nothing but removes trash 14. Voila

Not sure if it always this easy or I was lucky (the latter probably)

Al6I7iUHmsw.jpg


bV3SMQcjw5w.jpg
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,361
Just did the Grey Army Base with 200 stealth (with cloaking field), 52 pickpocketing, and STR/crowbar vent forcing. No persuasion, lockpicking, hacking, PER or AGI, though at least I was male.

Had two very dicey moments, one was chucking grenades around in the officer quarters to get them to unlock the eastern door in the computer room, and then to leave the computer room so I could enter through the east door and force the vent open with no-one seeing. The second dicey moment was having to pickpocket the key of the south access door within the Magatzin. I had to use speedhack to pickpocket the key the moment the pickpocket dialog came up and then enter combat to run behind a corner before they saw me.

Styg was so scrupulous about making quests doable without hacking and lockpicking that it feels more fun to get by without them.

My guess is you can no-kill the base with ~100 stealth (pre-cloaking field) with the right skills (e.g. 90 Lockpick OR 10AGI then 100 Hacking). It's nice that pickpocketing provides another route, though probably stealth req goes up with it.
 

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