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Underrail: The Incline Awakens

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
Eidein what's your take on shotgun build, Per score in particular?
There could be a few variants - I know that even blind 3 Per shotgunner does work, but there are variations - like 6 for a few feats like Supressive Fire etc, 9 for Fragmented Chaos, 11 for Scrutinous.
The diff in Per score will go to Agility - I guess, effective defence stats, rigth?
For mee, 11 Per with Scrutinous seems a bit overkill. Like, you get those 7% crit at 26, half in not more of the game is behind?
9 seems to be more balanced.
3 Per seems a bit too small for IM run, that blindness is quite noticeable - untill you level up specialisation in Leading Shot.
If it's 9 Per then you could get 11 Agi - hmmm?

So, what's your take on?

Edit: or 6 Agi 7 Will for Figth Response? Not that it matter at that point probably?

PS Also what do you think about Fragmented Chaos vs Crit Power? CP only benefits Despot-Vindicator, FC is a benefit for all shotguns, but do we need that? I use Vagabond early-mid, Vindicator every time, Tyranny mid-late.
Base FC/specialised FC is
20 pellets 12.5-17.5
12 pellets 20.8-29
6 pellets 41.6-58.3
3 pellets 83.3-116.6

Tyranny burst with 3 pellets with FC is gonna hurt (if you hit lol).
Given that you will specialise after Six Shell, I even doubt it's worth it, better to specialise some utilities instead, like Last Stand cd, Sprint etc.

Only shotgun build i played was 17 perception for insane damage but I think a decent minimum is 9-10 probably, Sixth shell does carry alot of damage with it so your per doesnt need to be very high. Similar to assault rifle where you get 8 for conc fire and leave it.

I tried a full shotgun crit build but i remember specing crit power was such a terrible idea it did not pay off.

Wouldnt take 7 will just for fight response sounds very silly.

I think if you are going agi focused you take 10 for blitz, 7 str for full auto, 5 dex for leading shot, and then just pump perception and get scrut.

If you are going tanky then you can probably take 8 str for armour (just 1 more after full auto), same dex, and i guess 7 will for stoicism and higher con instead of agility. Whether or not you want to trade all your agi for con or just stick to 6 agi for sprint is up to you.

I would build an agility focused shotgunner like this:

On ironman I may move 2 points from int to con or per to con, or both.
image.png

Pic didn't load.
I consider Escape Artist a must for IM? Also thinking right now about Thick Skull - if not then Int 5, more room to breath.
 

Eidein

Literate
Joined
Nov 1, 2024
Messages
31
Location
The Insitute
Eidein what's your take on shotgun build, Per score in particular?
There could be a few variants - I know that even blind 3 Per shotgunner does work, but there are variations - like 6 for a few feats like Supressive Fire etc, 9 for Fragmented Chaos, 11 for Scrutinous.
The diff in Per score will go to Agility - I guess, effective defence stats, rigth?
For mee, 11 Per with Scrutinous seems a bit overkill. Like, you get those 7% crit at 26, half in not more of the game is behind?
9 seems to be more balanced.
3 Per seems a bit too small for IM run, that blindness is quite noticeable - untill you level up specialisation in Leading Shot.
If it's 9 Per then you could get 11 Agi - hmmm?

So, what's your take on?

Edit: or 6 Agi 7 Will for Figth Response? Not that it matter at that point probably?

PS Also what do you think about Fragmented Chaos vs Crit Power? CP only benefits Despot-Vindicator, FC is a benefit for all shotguns, but do we need that? I use Vagabond early-mid, Vindicator every time, Tyranny mid-late.
Base FC/specialised FC is
20 pellets 12.5-17.5
12 pellets 20.8-29
6 pellets 41.6-58.3
3 pellets 83.3-116.6

Tyranny burst with 3 pellets with FC is gonna hurt (if you hit lol).
Given that you will specialise after Six Shell, I even doubt it's worth it, better to specialise some utilities instead, like Last Stand cd, Sprint etc.

Only shotgun build i played was 17 perception for insane damage but I think a decent minimum is 9-10 probably, Sixth shell does carry alot of damage with it so your per doesnt need to be very high. Similar to assault rifle where you get 8 for conc fire and leave it.

I tried a full shotgun crit build but i remember specing crit power was such a terrible idea it did not pay off.

Wouldnt take 7 will just for fight response sounds very silly.

I think if you are going agi focused you take 10 for blitz, 7 str for full auto, 5 dex for leading shot, and then just pump perception and get scrut.

If you are going tanky then you can probably take 8 str for armour (just 1 more after full auto), same dex, and i guess 7 will for stoicism and higher con instead of agility. Whether or not you want to trade all your agi for con or just stick to 6 agi for sprint is up to you.

I would build an agility focused shotgunner like this:

On ironman I may move 2 points from int to con or per to con, or both.
image.png

Pic didn't load.
I consider Escape Artist a must for IM? Also thinking right now about Thick Skull - if not then Int 5, more room to breath.

I guess discord is blocked in russia or something the picture is a discord link.

Here try this

https://imgur.com/a/epTDQt6

and no you do not need escape artist or thick skull, 3 out of 4 of my finished ironman runs didn't have escape artist. Just be mindful of when chempistols show up in fights and what enemies have nets. I don't fight acid dogs in depot A really if you do i guess you could move dex to 7 and take it but meh, I never do.

Thick skull is the same, just remember stun sources and how to avoid them. If you are super scared about enemies with stuns after midgame you can craft a couple bullheads.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
You know, those 10% stun from hammer seems to be miniscule - on the player-->NPC vector, while on the NPC-->player vector is different - it is enough to proc 1 time and @ tipically die, my @ for sure as I don't play heavy armor at all...
 

Eidein

Literate
Joined
Nov 1, 2024
Messages
31
Location
The Insitute
You know, those 10% stun from hammer seems to be miniscule - on the player-->NPC vector, while on the NPC-->player vector is different - it is enough to proc 1 time and @ tipically die, my @ for sure as I don't play heavy armor at all...

A character with agility should never be in a position to be hit with a hammer, and a tank can just tank it.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
Died while resquing Maure, lvl 14...
What to say... tried to kill sentry from around a corner where medblock is, didnt make it in 1 turn (probably 6 pellet was wrong choice?) so second one arrived, then guard that walks along Maura cell, then the one at stair....
if I had 10 more MP I could survive.

Shotgun requre planning...
 

Eidein

Literate
Joined
Nov 1, 2024
Messages
31
Location
The Insitute
Died while resquing Maure, lvl 14...
What to say... tried to kill sentry from around a corner where medblock is, didnt make it in 1 turn (probably 6 pellet was wrong choice?) so second one arrived, then guard that walks along Maura cell, then the one at stair....
if I had 10 more MP I could survive.

Shotgun requre planning...

I think your problem is fighting anybody in the embassy prison in the first place lol.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
In previous shotgun run, I manage to do that. I think, I deleted guard along Maura cell first.

But yeah, they even added body bag lmao.

Still, I'm sure as crossbowman I'd churn out so many shockbolts, nobody stand a chance...
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
7,049
Location
Small but great planet of Potatohole
Eidein what's your take on shotgun build, Per score in particular?
There could be a few variants - I know that even blind 3 Per shotgunner does work, but there are variations - like 6 for a few feats like Supressive Fire etc, 9 for Fragmented Chaos, 11 for Scrutinous.
The diff in Per score will go to Agility - I guess, effective defence stats, rigth?
For mee, 11 Per with Scrutinous seems a bit overkill. Like, you get those 7% crit at 26, half in not more of the game is behind?
9 seems to be more balanced.
3 Per seems a bit too small for IM run, that blindness is quite noticeable - untill you level up specialisation in Leading Shot.
If it's 9 Per then you could get 11 Agi - hmmm?

So, what's your take on?

Edit: or 6 Agi 7 Will for Figth Response? Not that it matter at that point probably?

PS Also what do you think about Fragmented Chaos vs Crit Power? CP only benefits Despot-Vindicator, FC is a benefit for all shotguns, but do we need that? I use Vagabond early-mid, Vindicator every time, Tyranny mid-late.
Base FC/specialised FC is
20 pellets 12.5-17.5
12 pellets 20.8-29
6 pellets 41.6-58.3
3 pellets 83.3-116.6

Tyranny burst with 3 pellets with FC is gonna hurt (if you hit lol).
Given that you will specialise after Six Shell, I even doubt it's worth it, better to specialise some utilities instead, like Last Stand cd, Sprint etc.

Only shotgun build i played was 17 perception for insane damage but I think a decent minimum is 9-10 probably, Sixth shell does carry alot of damage with it so your per doesnt need to be very high. Similar to assault rifle where you get 8 for conc fire and leave it.

I tried a full shotgun crit build but i remember specing crit power was such a terrible idea it did not pay off.

Wouldnt take 7 will just for fight response sounds very silly.

I think if you are going agi focused you take 10 for blitz, 7 str for full auto, 5 dex for leading shot, and then just pump perception and get scrut.

If you are going tanky then you can probably take 8 str for armour (just 1 more after full auto), same dex, and i guess 7 will for stoicism and higher con instead of agility. Whether or not you want to trade all your agi for con or just stick to 6 agi for sprint is up to you.

I would build an agility focused shotgunner like this:

On ironman I may move 2 points from int to con or per to con, or both.
image.png

Pic didn't load.
I consider Escape Artist a must for IM? Also thinking right now about Thick Skull - if not then Int 5, more room to breath.

I guess discord is blocked in russia or something the picture is a discord link.

Here try this

https://imgur.com/a/epTDQt6

and no you do not need escape artist or thick skull, 3 out of 4 of my finished ironman runs didn't have escape artist. Just be mindful of when chempistols show up in fights and what enemies have nets. I don't fight acid dogs in depot A really if you do i guess you could move dex to 7 and take it but meh, I never do.

Thick skull is the same, just remember stun sources and how to avoid them. If you are super scared about enemies with stuns after midgame you can craft a couple bullheads.
Nope, that's no it. It didn't load for me neither and I'm on the other side of the iron curtain.
 

Eidein

Literate
Joined
Nov 1, 2024
Messages
31
Location
The Insitute
Eidein what's your take on shotgun build, Per score in particular?
There could be a few variants - I know that even blind 3 Per shotgunner does work, but there are variations - like 6 for a few feats like Supressive Fire etc, 9 for Fragmented Chaos, 11 for Scrutinous.
The diff in Per score will go to Agility - I guess, effective defence stats, rigth?
For mee, 11 Per with Scrutinous seems a bit overkill. Like, you get those 7% crit at 26, half in not more of the game is behind?
9 seems to be more balanced.
3 Per seems a bit too small for IM run, that blindness is quite noticeable - untill you level up specialisation in Leading Shot.
If it's 9 Per then you could get 11 Agi - hmmm?

So, what's your take on?

Edit: or 6 Agi 7 Will for Figth Response? Not that it matter at that point probably?

PS Also what do you think about Fragmented Chaos vs Crit Power? CP only benefits Despot-Vindicator, FC is a benefit for all shotguns, but do we need that? I use Vagabond early-mid, Vindicator every time, Tyranny mid-late.
Base FC/specialised FC is
20 pellets 12.5-17.5
12 pellets 20.8-29
6 pellets 41.6-58.3
3 pellets 83.3-116.6

Tyranny burst with 3 pellets with FC is gonna hurt (if you hit lol).
Given that you will specialise after Six Shell, I even doubt it's worth it, better to specialise some utilities instead, like Last Stand cd, Sprint etc.

Only shotgun build i played was 17 perception for insane damage but I think a decent minimum is 9-10 probably, Sixth shell does carry alot of damage with it so your per doesnt need to be very high. Similar to assault rifle where you get 8 for conc fire and leave it.

I tried a full shotgun crit build but i remember specing crit power was such a terrible idea it did not pay off.

Wouldnt take 7 will just for fight response sounds very silly.

I think if you are going agi focused you take 10 for blitz, 7 str for full auto, 5 dex for leading shot, and then just pump perception and get scrut.

If you are going tanky then you can probably take 8 str for armour (just 1 more after full auto), same dex, and i guess 7 will for stoicism and higher con instead of agility. Whether or not you want to trade all your agi for con or just stick to 6 agi for sprint is up to you.

I would build an agility focused shotgunner like this:

On ironman I may move 2 points from int to con or per to con, or both.
image.png

Pic didn't load.
I consider Escape Artist a must for IM? Also thinking right now about Thick Skull - if not then Int 5, more room to breath.

I guess discord is blocked in russia or something the picture is a discord link.

Here try this

https://imgur.com/a/epTDQt6

and no you do not need escape artist or thick skull, 3 out of 4 of my finished ironman runs didn't have escape artist. Just be mindful of when chempistols show up in fights and what enemies have nets. I don't fight acid dogs in depot A really if you do i guess you could move dex to 7 and take it but meh, I never do.

Thick skull is the same, just remember stun sources and how to avoid them. If you are super scared about enemies with stuns after midgame you can craft a couple bullheads.
Nope, that's no it. It didn't load for me neither and I'm on the other side of the iron curtain.

Surprised you russians dont have vpn's
 

Eidein

Literate
Joined
Nov 1, 2024
Messages
31
Location
The Insitute
In previous shotgun run, I manage to do that. I think, I deleted guard along Maura cell first.

But yeah, they even added body bag lmao.

Still, I'm sure as crossbowman I'd churn out so many shockbolts, nobody stand a chance...

Stealthing the prison isnt hard if you can open vents, the first cell is unlocked already so you just wait for the guard to pass and enter there and hop into the vents.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,516
Location
Kelethin
Eidein what's your take on shotgun build, Per score in particular?
There could be a few variants - I know that even blind 3 Per shotgunner does work, but there are variations - like 6 for a few feats like Supressive Fire etc, 9 for Fragmented Chaos, 11 for Scrutinous.
The diff in Per score will go to Agility - I guess, effective defence stats, rigth?
For mee, 11 Per with Scrutinous seems a bit overkill. Like, you get those 7% crit at 26, half in not more of the game is behind?
9 seems to be more balanced.
3 Per seems a bit too small for IM run, that blindness is quite noticeable - untill you level up specialisation in Leading Shot.
If it's 9 Per then you could get 11 Agi - hmmm?

So, what's your take on?

Edit: or 6 Agi 7 Will for Figth Response? Not that it matter at that point probably?

PS Also what do you think about Fragmented Chaos vs Crit Power? CP only benefits Despot-Vindicator, FC is a benefit for all shotguns, but do we need that? I use Vagabond early-mid, Vindicator every time, Tyranny mid-late.
Base FC/specialised FC is
20 pellets 12.5-17.5
12 pellets 20.8-29
6 pellets 41.6-58.3
3 pellets 83.3-116.6

Tyranny burst with 3 pellets with FC is gonna hurt (if you hit lol).
Given that you will specialise after Six Shell, I even doubt it's worth it, better to specialise some utilities instead, like Last Stand cd, Sprint etc.

Only shotgun build i played was 17 perception for insane damage but I think a decent minimum is 9-10 probably, Sixth shell does carry alot of damage with it so your per doesnt need to be very high. Similar to assault rifle where you get 8 for conc fire and leave it.

I tried a full shotgun crit build but i remember specing crit power was such a terrible idea it did not pay off.

Wouldnt take 7 will just for fight response sounds very silly.

I think if you are going agi focused you take 10 for blitz, 7 str for full auto, 5 dex for leading shot, and then just pump perception and get scrut.

If you are going tanky then you can probably take 8 str for armour (just 1 more after full auto), same dex, and i guess 7 will for stoicism and higher con instead of agility. Whether or not you want to trade all your agi for con or just stick to 6 agi for sprint is up to you.

I would build an agility focused shotgunner like this:

On ironman I may move 2 points from int to con or per to con, or both.
image.png

Pic didn't load.
I consider Escape Artist a must for IM? Also thinking right now about Thick Skull - if not then Int 5, more room to breath.

I guess discord is blocked in russia or something the picture is a discord link.

Here try this

https://imgur.com/a/epTDQt6

and no you do not need escape artist or thick skull, 3 out of 4 of my finished ironman runs didn't have escape artist. Just be mindful of when chempistols show up in fights and what enemies have nets. I don't fight acid dogs in depot A really if you do i guess you could move dex to 7 and take it but meh, I never do.

Thick skull is the same, just remember stun sources and how to avoid them. If you are super scared about enemies with stuns after midgame you can craft a couple bullheads.
Nope, that's no it. It didn't load for me neither and I'm on the other side of the iron curtain.

Surprised you russians dont have vpn's

They are more free than everywhere else. We get told so many lies.
 

Bruno

Novice
Joined
Jan 4, 2018
Messages
30
After reading these last pages, I have to play Underrail again during the christmas holidays.

Now to try to decide what kind of character to play, the possibilities are many.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,241
Location
Reichskommissariat Russland ᛋᛋ
Eidein what's your take on shotgun build, Per score in particular?
There could be a few variants - I know that even blind 3 Per shotgunner does work, but there are variations - like 6 for a few feats like Supressive Fire etc, 9 for Fragmented Chaos, 11 for Scrutinous.
The diff in Per score will go to Agility - I guess, effective defence stats, rigth?
For mee, 11 Per with Scrutinous seems a bit overkill. Like, you get those 7% crit at 26, half in not more of the game is behind?
9 seems to be more balanced.
3 Per seems a bit too small for IM run, that blindness is quite noticeable - untill you level up specialisation in Leading Shot.
If it's 9 Per then you could get 11 Agi - hmmm?

So, what's your take on?

Edit: or 6 Agi 7 Will for Figth Response? Not that it matter at that point probably?

PS Also what do you think about Fragmented Chaos vs Crit Power? CP only benefits Despot-Vindicator, FC is a benefit for all shotguns, but do we need that? I use Vagabond early-mid, Vindicator every time, Tyranny mid-late.
Base FC/specialised FC is
20 pellets 12.5-17.5
12 pellets 20.8-29
6 pellets 41.6-58.3
3 pellets 83.3-116.6

Tyranny burst with 3 pellets with FC is gonna hurt (if you hit lol).
Given that you will specialise after Six Shell, I even doubt it's worth it, better to specialise some utilities instead, like Last Stand cd, Sprint etc.

Only shotgun build i played was 17 perception for insane damage but I think a decent minimum is 9-10 probably, Sixth shell does carry alot of damage with it so your per doesnt need to be very high. Similar to assault rifle where you get 8 for conc fire and leave it.

I tried a full shotgun crit build but i remember specing crit power was such a terrible idea it did not pay off.

Wouldnt take 7 will just for fight response sounds very silly.

I think if you are going agi focused you take 10 for blitz, 7 str for full auto, 5 dex for leading shot, and then just pump perception and get scrut.

If you are going tanky then you can probably take 8 str for armour (just 1 more after full auto), same dex, and i guess 7 will for stoicism and higher con instead of agility. Whether or not you want to trade all your agi for con or just stick to 6 agi for sprint is up to you.

I would build an agility focused shotgunner like this:

On ironman I may move 2 points from int to con or per to con, or both.
image.png

Pic didn't load.
I consider Escape Artist a must for IM? Also thinking right now about Thick Skull - if not then Int 5, more room to breath.

I guess discord is blocked in russia or something the picture is a discord link.

Here try this

https://imgur.com/a/epTDQt6

and no you do not need escape artist or thick skull, 3 out of 4 of my finished ironman runs didn't have escape artist. Just be mindful of when chempistols show up in fights and what enemies have nets. I don't fight acid dogs in depot A really if you do i guess you could move dex to 7 and take it but meh, I never do.

Thick skull is the same, just remember stun sources and how to avoid them. If you are super scared about enemies with stuns after midgame you can craft a couple bullheads.
Nope, that's no it. It didn't load for me neither and I'm on the other side of the iron curtain.

Surprised you russians dont have vpn's
discord is not blocked in Russland, but anyways, nothing shows even with vpn on

I guess it doesn't like hotlinking
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
7,049
Location
Small but great planet of Potatohole
Eidein what's your take on shotgun build, Per score in particular?
There could be a few variants - I know that even blind 3 Per shotgunner does work, but there are variations - like 6 for a few feats like Supressive Fire etc, 9 for Fragmented Chaos, 11 for Scrutinous.
The diff in Per score will go to Agility - I guess, effective defence stats, rigth?
For mee, 11 Per with Scrutinous seems a bit overkill. Like, you get those 7% crit at 26, half in not more of the game is behind?
9 seems to be more balanced.
3 Per seems a bit too small for IM run, that blindness is quite noticeable - untill you level up specialisation in Leading Shot.
If it's 9 Per then you could get 11 Agi - hmmm?

So, what's your take on?

Edit: or 6 Agi 7 Will for Figth Response? Not that it matter at that point probably?

PS Also what do you think about Fragmented Chaos vs Crit Power? CP only benefits Despot-Vindicator, FC is a benefit for all shotguns, but do we need that? I use Vagabond early-mid, Vindicator every time, Tyranny mid-late.
Base FC/specialised FC is
20 pellets 12.5-17.5
12 pellets 20.8-29
6 pellets 41.6-58.3
3 pellets 83.3-116.6

Tyranny burst with 3 pellets with FC is gonna hurt (if you hit lol).
Given that you will specialise after Six Shell, I even doubt it's worth it, better to specialise some utilities instead, like Last Stand cd, Sprint etc.

Only shotgun build i played was 17 perception for insane damage but I think a decent minimum is 9-10 probably, Sixth shell does carry alot of damage with it so your per doesnt need to be very high. Similar to assault rifle where you get 8 for conc fire and leave it.

I tried a full shotgun crit build but i remember specing crit power was such a terrible idea it did not pay off.

Wouldnt take 7 will just for fight response sounds very silly.

I think if you are going agi focused you take 10 for blitz, 7 str for full auto, 5 dex for leading shot, and then just pump perception and get scrut.

If you are going tanky then you can probably take 8 str for armour (just 1 more after full auto), same dex, and i guess 7 will for stoicism and higher con instead of agility. Whether or not you want to trade all your agi for con or just stick to 6 agi for sprint is up to you.

I would build an agility focused shotgunner like this:

On ironman I may move 2 points from int to con or per to con, or both.
image.png

Pic didn't load.
I consider Escape Artist a must for IM? Also thinking right now about Thick Skull - if not then Int 5, more room to breath.

I guess discord is blocked in russia or something the picture is a discord link.

Here try this

https://imgur.com/a/epTDQt6

and no you do not need escape artist or thick skull, 3 out of 4 of my finished ironman runs didn't have escape artist. Just be mindful of when chempistols show up in fights and what enemies have nets. I don't fight acid dogs in depot A really if you do i guess you could move dex to 7 and take it but meh, I never do.

Thick skull is the same, just remember stun sources and how to avoid them. If you are super scared about enemies with stuns after midgame you can craft a couple bullheads.
Nope, that's no it. It didn't load for me neither and I'm on the other side of the iron curtain.

Surprised you russians dont have vpn's
Why do answered this to my post? I understand you can not know me but there is something called context.
 

Eidein

Literate
Joined
Nov 1, 2024
Messages
31
Location
The Insitute
Eidein what's your take on shotgun build, Per score in particular?
There could be a few variants - I know that even blind 3 Per shotgunner does work, but there are variations - like 6 for a few feats like Supressive Fire etc, 9 for Fragmented Chaos, 11 for Scrutinous.
The diff in Per score will go to Agility - I guess, effective defence stats, rigth?
For mee, 11 Per with Scrutinous seems a bit overkill. Like, you get those 7% crit at 26, half in not more of the game is behind?
9 seems to be more balanced.
3 Per seems a bit too small for IM run, that blindness is quite noticeable - untill you level up specialisation in Leading Shot.
If it's 9 Per then you could get 11 Agi - hmmm?

So, what's your take on?

Edit: or 6 Agi 7 Will for Figth Response? Not that it matter at that point probably?

PS Also what do you think about Fragmented Chaos vs Crit Power? CP only benefits Despot-Vindicator, FC is a benefit for all shotguns, but do we need that? I use Vagabond early-mid, Vindicator every time, Tyranny mid-late.
Base FC/specialised FC is
20 pellets 12.5-17.5
12 pellets 20.8-29
6 pellets 41.6-58.3
3 pellets 83.3-116.6

Tyranny burst with 3 pellets with FC is gonna hurt (if you hit lol).
Given that you will specialise after Six Shell, I even doubt it's worth it, better to specialise some utilities instead, like Last Stand cd, Sprint etc.

Only shotgun build i played was 17 perception for insane damage but I think a decent minimum is 9-10 probably, Sixth shell does carry alot of damage with it so your per doesnt need to be very high. Similar to assault rifle where you get 8 for conc fire and leave it.

I tried a full shotgun crit build but i remember specing crit power was such a terrible idea it did not pay off.

Wouldnt take 7 will just for fight response sounds very silly.

I think if you are going agi focused you take 10 for blitz, 7 str for full auto, 5 dex for leading shot, and then just pump perception and get scrut.

If you are going tanky then you can probably take 8 str for armour (just 1 more after full auto), same dex, and i guess 7 will for stoicism and higher con instead of agility. Whether or not you want to trade all your agi for con or just stick to 6 agi for sprint is up to you.

I would build an agility focused shotgunner like this:

On ironman I may move 2 points from int to con or per to con, or both.
image.png

Pic didn't load.
I consider Escape Artist a must for IM? Also thinking right now about Thick Skull - if not then Int 5, more room to breath.

I guess discord is blocked in russia or something the picture is a discord link.

Here try this

https://imgur.com/a/epTDQt6

and no you do not need escape artist or thick skull, 3 out of 4 of my finished ironman runs didn't have escape artist. Just be mindful of when chempistols show up in fights and what enemies have nets. I don't fight acid dogs in depot A really if you do i guess you could move dex to 7 and take it but meh, I never do.

Thick skull is the same, just remember stun sources and how to avoid them. If you are super scared about enemies with stuns after midgame you can craft a couple bullheads.
Nope, that's no it. It didn't load for me neither and I'm on the other side of the iron curtain.

Surprised you russians dont have vpn's
Why do answered this to my post? I understand you can not know me but there is something called context.

I misunderstood by what you meant about "other side" of the iron curtain, I assumed you were russian too.
 

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,298
Location
South Africa, Cape Town
I have been busy with the Deep Caves quests the last 25 hours. Man what an interesting and complex series of quests and regions to explore

I thought the game was close to ending but then the reality dawned on me about the Tchort gate being sealed

I have spoiler comments around the narrative and how things have progressed

My view and support for the Tchort people has changed, I dont like them anymore even though I like some of the scientists and individuals

Tchort is an abomination and needs to be destroyed, I also met Nevil and he told me about all the experiments and weird stuff going on in the Tchort institute

And I never had any real issues with the Faceless and I trust them more than the Tchort people. They never attacked me in the Rail Crossing quest and I saved one of them in Core City and he returned the favour later at the Tchort institute

The Faceless are weird but they can be reasoned with and they respect our agreements

Now Im at the part of the game where I have found all the items to repair the Tchort gate and I just need the repair robot AI and Im about to confront IRIS
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
2,065
So, after putting it off for years, I saw that now they implemented fixes for the stuff that annoyed me the first time around (namely, slowness and backtracking) and decided to give it a try.
Man, am I having a blast, fucking A-tier game.

Love the little details, like Grimpus asking for a sacrificial animal and getting his head blown off when handed a laser cat. Didn’t even think of it as a possibility, it was just what I had in my inventory.

My only point of contention so far are the retarded puzzles/minigames, they’re boring and incoherent with every other aspect of the game’s design.

Is there an expected level I should be at when heading for the Expedition content, or can I tackle it at any time?

Also, way back when I first played it (probably around its demo/EA/first release date), I recalled getting tattoos inside some sort of train wagon encampment. Am I misremembering or mixing it up with another game? Because I checked the wiki, and it says that it’s down to a 50/50 chance of a random character spawning in the sewers, and turns out I got the hippie chick that sells amulets instead.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,240
Is there an expected level I should be at when heading for the Expedition content, or can I tackle it at any time?
I guess it depends on your chosen difficulty and your build but generally speaking I'd say 15+ and at the same time, 20+ would be kinda too late not because of it being too easy mind you but rather because of the loot there.
I recalled getting tattoos inside some sort of train wagon encampment.
Probably mixing it up unless it was different in that version. At any rate, now it's always (if procced) in the sewers, and not too far from the entrance.
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
2,065
Playing on hard with a stealth sniper, level 21. Honestly, it’s been a while since I got any loot I cared for, is the content itself of the expedition fun? I’ve been rocking the AWF + a plasma or acid gun and wearing the Rathound King’s outfit forever.

Hardest fight so far was Balor, had to cheese like crazy, taking all his minions silently one by one and then placing beartraps all over the place to snipe him.
 

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