Major_Blackhart
Codexia Lord Sodom
Heavy Duty adds some really interesting shit.
New area with a lot of difficult enemies. But content wise it pales in comparison to Expedition which is like 3 times larger.Which one? Don't tell about weapon - not interested.
I wore the Intercessor one only in the Tchort fight, to get mega neural overload numbers. 1.5k crits on a 12 will charThe best part of HD is the cool looking exoskeletons. They're not very good but man do they look cool.
Too bad the game punishes you for killing too many of them. I killed them all and it makes the commander unresponsible, denying you access to the void stuffNew area with a lot of difficult enemies. But content wise it pales in comparison to Expedition which is like 3 times larger.Which one? Don't tell about weapon - not interested.
You pretty much want Heavy Duty for the weapons, because the new area it adds is pretty out of the way and barren.
What's funny is despite being a high level area it's stupidly easy to sneak past the exos; the only real problems are the robo-dogs, and they have pretty short vision range. So you don't even need to be high level to do the high level area and you even get rewarded for sneaking past everyone.
Problem is when they spawn in some cells it's pretty much unavoidable to be spotted, there's a lot of tight spaces in the compoundTo be fair, the dogs do have shorter sight range than the exos, so you can still skirt around them. The fact those cryodogs can intercept your nades for a free reaction is pretty bullshit though.
Snipe is a wasted feat for crossbows. Hell, even Aimed Shot is. With all the crits and bonuses stacked, a plain bolt is still a plain bolt. The crossbow damage excels in the special bolts, and they don't get any bonuses from aimed shot and snipe.Remind me a thing about crossbows - does Snipe a must have?
I'm like, going for Ambush but it is not always possible to get setup for it to work, but...
Snipe require Aimed Shot that is useless in lategame.
Snipe is bane for non-crit critters - are theremay of them?
Well, also going for IM mode.
Previous run ended at first guy with knife, where this secluded shop behind electronic check is.
Remind me a thing about crossbows - does Snipe a must have?
Aimed Shot is only a must in a crossbow build because you'll need it to gain access to Sharpshooter, which is huge for crossbow builds.
The 30% crit bonus is too good to pass on, on a crossbow build. You sneak, get in position, spam shock bolts into group enemies, powder vanish if needed, repeat. I don't move often with my crit crossbow builds, because when i attack i delete most of the enemies in one turn. Not uncommon killing three guys with one shock bolt.Aimed Shot is only a must in a crossbow build because you'll need it to gain access to Sharpshooter, which is huge for crossbow builds.
It's a waste too mostly, as you move often, so like 4 out of 5 bolts being shot without SS focusing - at least for me.
There's a "mod" that allows all random dungeon spawnsQuestion is - how/where/what to edit game files that I could start with rand dungeons I want?
Exactly Ice T, that dungeon from mushroom cove scavenger's quest, and gypsy.
Don't know, if you can immediately upon start detect in case if some other tasty dungeons spawned.
There's a "mod" that allows all random dungeon spawnsQuestion is - how/where/what to edit game files that I could start with rand dungeons I want?
Exactly Ice T, that dungeon from mushroom cove scavenger's quest, and gypsy.
Don't know, if you can immediately upon start detect in case if some other tasty dungeons spawned.
I'm pretty sure it requires a new save since Underrails dungeons are generated at the game start... Here you go
https://www.nexusmods.com/underrailexpedition/mods/12