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Tyranny Pre-Release Thread

agentorange

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Codex 2012
These games are all "stylized" in the exact same fucking style. That sort of unidentifiable tribal/Aztec kind of design. You see it all over the fucking place. And the only reason is because it is so easy to pump out such geometric designs in programs like Illustrator.
 

Kem0sabe

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These games are all "stylized" in the exact same fucking style. That sort of unidentifiable tribal/Aztec kind of design. You see it all over the fucking place. And the only reason is because it is so easy to pump out such geometric designs in programs like Illustrator.
Indeed, it's much harder to have a truly unique visual style than to just pump out geometric designs based off some quick googling.

People are often critical of Japanese rpgs, but many of them manage to pull of very unique game worlds, with unique cultures and aesthetics.
 

Anthony Davis

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These games are all "stylized" in the exact same fucking style. That sort of unidentifiable tribal/Aztec kind of design. You see it all over the fucking place. And the only reason is because it is so easy to pump out such geometric designs in programs like Illustrator.

What?

These games?

exact style?

What?


Please provide a list of "all these games" with the exact same tribal/Aztec art style. Links or screens would be appreciated, but not required.

EDIT: I'm actually not trying to be argumentative here, though I admit I start off snarky. When I first saw the art and the design for Tyranny I thought it was original (granted I didn't play DA:I), so I'm a little surprised to read this.

EDIT #2: Original in the sense it was refreshing compared to what has been released in quite some time.
 

Kem0sabe

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What?

These games?

exact style?

What?


Please provide a list of "all these games" with the exact same tribal/Aztec art style. Links or screens would be appreciated, but not required.

EDIT: I'm actually not trying to be argumentative here, though I admit I start off snarky. When I first saw the art and the design for Tyranny I thought it was original (granted I didn't play DA:I), so I'm a little surprised to read this.

EDIT #2: Original in the sense it was refreshing compared to what has been released in quite some time.
It's more similar to the style of dragon age 2 than of inquisition, which went for a much less stylized overall look.
 

Fairfax

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The map and the art in the website are very much like Dragon Age. The in-game screenshots are much more interesting, although the backgrounds are clearly far from finished. That's something I find surprising, considering how long it's been in development.

I hope there are some major improvements to their tech, otherwise scenes like this will have severe performance issues, even though it's not a particularly large crowd:

ver-ss-003.png

This is a cool shot but I really doubt the game will allow you to zoom out this far (look how tiny the characters are) and this was probably just for promotional purposes.

 

Morgoth

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Man, I too love ranting about this specific low-poly/watercolor cartoony art style that Blizzard pioneered with Warcraft III (and since ever spawned countless imitations), but Tyranny looks really fine and the stark ancient Roman/fantasy mix I think is very fitting.
 

Kem0sabe

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Of someone from obsidian actually came out and said that those two screenshots above are 1. Not stage 2. Have to retouching in lightroom 3. Are not at a higher resolution than the actual game supports,

Then I might believe it will look and play like those instead of the earlier shots that look straight out of a mobile game with all those low poly textures.
 

Anthony Davis

Blizzard Entertainment
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What?

These games?

exact style?

What?


Please provide a list of "all these games" with the exact same tribal/Aztec art style. Links or screens would be appreciated, but not required.

EDIT: I'm actually not trying to be argumentative here, though I admit I start off snarky. When I first saw the art and the design for Tyranny I thought it was original (granted I didn't play DA:I), so I'm a little surprised to read this.

EDIT #2: Original in the sense it was refreshing compared to what has been released in quite some time.
It's more similar to the style of dragon age 2 than of inquisition, which went for a much less stylized overall look.


I didn't play that game either, but I'll take your word on it. Heck, I could barely get through DA:O.

Still, that's a sample of 1, and I think we can agree that's hardly an epidemic. Especially considering DA2 is 5 years old.

Oh well, it felt refreshing and different to me.
 

Fry

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Aug 29, 2013
Messages
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This is a cool shot but I really doubt the game will allow you to zoom out this far (look how tiny the characters are) and this was probably just for promotional purposes.

You could zoom out that far in PoE with a couple of console commands. Don't see why it wouldn't be possible in what appears to be pretty much the same engine.

Silly people obsessing over the trailer art. Who cares.
 

Jacob

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Grab the Codex by the pussy
What?

These games?

exact style?

What?


Please provide a list of "all these games" with the exact same tribal/Aztec art style. Links or screens would be appreciated, but not required.

EDIT: I'm actually not trying to be argumentative here, though I admit I start off snarky. When I first saw the art and the design for Tyranny I thought it was original (granted I didn't play DA:I), so I'm a little surprised to read this.

EDIT #2: Original in the sense it was refreshing compared to what has been released in quite some time.
Can you tell me few things about Obsidian's art team? Maybe where to stalk them about their works or such?
 

Wolfe

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Oct 21, 2015
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I actually really like the way it looks from those screenshots.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Re: DA2's art style

I think it had potential but they were weirdly blatant about it, eg, "Welcome to the slum of CREEPY ASS BLACK MURALS EVERYWHERE". People actually lived around those things? They would have nightmares, lol.

Seems like the art team was a bit too proud of their originality, with no development time to iterate it away. I'm sure this will be better.
 

Bonerbill

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Nov 25, 2013
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Of someone from obsidian actually came out and said that those two screenshots above are 1. Not stage 2. Have to retouching in lightroom 3. Are not at a higher resolution than the actual game supports,

Then I might believe it will look and play like those instead of the earlier shots that look straight out of a mobile game with all those low poly textures.

I knew you were a faggot, but I didn't know you were blind as well.
 

Lhynn

Arcane
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Aug 28, 2013
Messages
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The supported platforms (whether computer or computer + console) will tell us a lot about the game's ambitions I think.

For the record, I think a diablo-style game with better C&C, quests and world-building would be interesting. My biggest problem with PoE, in retrospect, was my own expectations of an IE-like experience. If you set the bar at "diablo but better storytelling", well, that sounds good!
Except it didnt have better storytelling, it just had more words.
 
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Roguey

Codex Staff
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If they spend less time detailing the environments it means extra cash for whatever.
This is a lower budget project right?

Dunno, it looks like it might get roughly the same amount of dev time as Pillars (~29 months maybe a bit more). They seem to be putting a lot more emphasis on C&C than Pillars did but we'll see how that goes.
 

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