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Tyranny Pre-Release Thread

Starwars

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Good news for the Codex. Now, if Tyranny turns out to be good, people can pin it on Avellone's involvement. And if it turns out to be shit, everyone else involved in the game (excluding Tim Cain maybe) can be blamed.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It wouldn't be fair to attach Avellone to a game he hasn't been involved with for so long, but at the very least, this tells us that the premise for the game's storyline isn't something that originated from some declined "nu-Sidian".
 

Roguey

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Avellone is to this project what the original Wasteland writers were to Wasteland 2. :)
 
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Excidium II

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Somebody is probably sitting on the same chair MCA sat, and using the same peripherals he used. It's gonna be great.
 

Morgoth

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Yeah it's gonna be great.

angryG.jpg
 
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Excidium II

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MCA left his spiritual imprint all over Obsidian. The faint buzzing of the air conditioners sometimes seems to carry his voice giving writing advice. Paragraphs nobody remembers writing appear in design docs.
 

Perkel

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He said on twitter he had nothing to do with this.

MCA:
@robnaa Worked as Creative Lead during pre-production and a little during production. Kept getting hauled off for extra Eternity work. ;)
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's not his baby because the falling out they had was probably over the game and whatever they wanted him to change that he didn't has already been changed. The game will probably be ruined.
That doesn't make much sense - he was still at Obsidian when he said that and he'd clearly stopped working on the game a while before that.

Again, basic premise, basic overall storyline. For example, even if Eric Fenstermaker had left PoE's development eight months after it began, it would still have the basic story he decided on. It would be too late to change it. The details would be different, but not the overall thrust.
 
Last edited:

Trashos

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Both GM and -especially- Durance scream "Avellone" from a thousand miles away. Maybe the final implementation was not his, but his stamp on them is clear.
 

Perkel

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I wonder what Tim is doing...

hopefully pitch for their new turn based kickstarter in which he is the lead on gameplay.
 

Kem0sabe

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I wonder what Tim is doing...

hopefully pitch for their new turn based kickstarter in which he is the lead on gameplay.
Does obsidian have it in them to design a good tb combat system?

All their rpgs have been real time, and mediocre real time at that.
 

Fairfax

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It wouldn't be fair to attach Avellone to a game he hasn't been involved with for so long, but at the very least, this tells us that the premise for the game's storyline isn't something that originated from some declined "nu-Sidian".
Creative Lead doesn't mean he came up with the storyline.
 
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Excidium II

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I wonder what Tim is doing...

hopefully pitch for their new turn based kickstarter in which he is the lead on gameplay.
Does obsidian have it in them to design a good tb combat system?

All their rpgs have been real time, and mediocre real time at that.
TB is easier to get right than RT though. It's not like Obsidian would reinvent the wheel. They'd just copy XCOM like everyone else these days.
 

Fairfax

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I wonder what Tim is doing...

hopefully pitch for their new turn based kickstarter in which he is the lead on gameplay.
Does obsidian have it in them to design a good tb combat system?

All their rpgs have been real time, and mediocre real time at that.
TB is easier to get right than RT though. It's not like Obsidian would reinvent the wheel. They'd just copy XCOM like everyone else these days.
Except XCOM sucks. +M
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
I wonder what Tim is doing...

hopefully pitch for their new turn based kickstarter in which he is the lead on gameplay.
Does obsidian have it in them to design a good tb combat system?

All their rpgs have been real time, and mediocre real time at that.
TB is easier to get right than RT though. It's not like Obsidian would reinvent the wheel. They'd just copy XCOM like everyone else these days.
Except XCOM sucks. +M
HBS Shadowruns are p. well received here though.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
I wonder what Tim is doing...

hopefully pitch for their new turn based kickstarter in which he is the lead on gameplay.
Does obsidian have it in them to design a good tb combat system?

All their rpgs have been real time, and mediocre real time at that.
TB is easier to get right than RT though. It's not like Obsidian would reinvent the wheel. They'd just copy XCOM like everyone else these days.
Except XCOM sucks. +M
HBS Shadowruns are p. well received here though.
Something perplexing to me. 90% of these games is combat, which is shallow, takes too long for its own good and is very easy. Story is alright in Dragonfall, but that's about it.
I mean, what do these games have that pleases the Codex so much, besides being turn-based?
 

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