Navarro said he "kinda didn't entirely understand" what he was getting himself into when he signed on with Harmonix, and learned a lot as he went along, first handling some of the forums work, then writing press releases, and ultimately coordinating the campaign for the PSP version of Rock Band. Despite that progress, Navarro ultimately decided the PR job wasn't a good fit.
"I think the thing I realized over time was I could not do that job for something I wasn't super into," Navarro said. "I don't have the mentality and the desire to promote things unless I am super-duper into it. People ask me if I would ever go back and do PR stuff, and well, it would have to be for a product or a company where I was stoked about what they were doing. I don't think I could do the agency thing where they give me a client and I say, 'OK, I'll find ways to make people like this,' because I can't do that."
Navarro left to write for the film website Screened, and has since moved back to the gaming press with Giant Bomb, a site founded by a handful of his former GameSpot colleagues in the wake of Gerstmann's firing. For his part, Navarro has made a point of not reviewing Harmonix games for Giant Bomb, and avoids reviewing products that could even be considered competitors to his old employer, but from time to time readers still question his credibility as a result of his stint in PR. The issue even extends to the rest of Giant Bomb, as the site's coverage of Harmonix products has at times been questioned, whether or not Navarro had anything to do with the piece in question.
"In the grand scheme of things, it doesn't really mean anything because we know if we're being objective or not. We know where we can be objective, and a few people flaming us doesn't really impact things one way or another," Navarro said. He added, "We're trade press. We're entertainment press. It's not the same thing as a Washington Post journalist becoming a lobbyist somewhere. I'm not saying there's no import to what we do, but we cover an entertainment industry and we get to write about video games. Yes, objectivity and credibility and all these things are important, but we're writing entertainment reviews. And if those people at some point decide they want to stop writing about the games and actually make the games or work on them, I don't feel like that's nearly as wide a gap as some people make it out to be."
Unlike Navarro, Heppe has stuck with her new career, and couldn't envision a situation where she'd return to game journalism.
"I might feel like I cheated [if I went back] because you get a really good perspective on a lot of stuff," she joked. "But no, I really, really enjoy this side. There's something about being a part of the game that's being made and having as much of yourself invested in it and the product. It makes me happier to be a part of that than to critique it from the outside."
Lynch also enjoyed his time in the PR world, and said he hadn't been looking to get back into gaming journalism when the possibility of running IGN came up. However, he said the opportunity was "too good to pass up." And Lynch agreed with Heppe that the added perspective of having worked on the other side of the fence was invaluable when he went back to the gaming press.
"I think it gave me an incredibly different breadth of knowledge, experience, and insight as a journalist moving into a new field and then moving back into journalism," Lynch said. "I would honestly recommend it to anybody. People can complain and moan about PR people all day long, but if they went and did that job for a couple years, I think they would see things a little differently."
Despite the benefits granted from that experience, it still wasn't enough to keep Lynch from leaving game journalism for a second time. This summer, Lynch left IGN to help set up Midnight City, a new indie publishing label backed by Majesco Entertainment. At this point, he doesn't foresee going back to either game journalism or PR in any sort of compartmentalized way, saying he gets to do elements of both in his current role as the label's VP of publishing.