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Decline Thiaf Pre-Release Thread

Kem0sabe

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It sounds like another take on Dishonored instead of another take on Deadly Shadows.
 
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So they have done away with the accents too. Wouldn't want to scare the 14 year old core audience. "Hey man what is this shit, why is everybody talking funny, this fucking Shakespeare or some shit man, lol fucking lame, they already force me to read that shit in school, I don't need to pay for that".
 
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Jack

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No mention of how the sounds design is, though.
As for sound, I spoke about that a little in the
interview. It’s possible to use noises to distract
guards but Garrett’s found some soft soles this
time around and doesn’t start stomping around
and making noise when he’s on a hard floor.
That aspect may change apparently.
 

Jashiin

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But this is a new fucking series. If anything, fanboys should be happy about it staying away from old games. It was obvious that it won't be like them before any details even emerged. If you had a shred of common sense at least. So why this insistence on new Garret being exactly like the old one? So you could bitch about him being "raped" later? Because that's exactly what would happen.

"Staying away from old games" in my definition means leaving the Thief license alone, not raping the established universe and not spitting on the grave of the original games while exploiting their legacy for cheap marketing effect.

For all I care these pseudo-creative hipsters and assclowns can make as many shitty dishonored/assasin's creed clones as they fucking please, just don't call it Thief.

EDIT: And yeah, I'm actually quite happy that Russel wasn't hired for this piece of garbage. My 'asshole' comment wasn't in any way connected to (non-existent) disappointment about the fact that Garret will be voiced by a different actor. It's just fucking despicable how these people carry themselves. Like someone else mentioned earlier in the thread, under all their bullshit marketing speech they can barely hide their contempt for the idea of doing a genuine Thief game that would be true to the originals.

Nothing would showcase their incompetence more than having to create a "true" sequel and they know it.
 

Lancehead

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No mention of how the sounds design is, though.
As for sound, I spoke about that a little in the
interview. It’s possible to use noises to distract
guards but Garrett’s found some soft soles this
time around and doesn’t start stomping around
and making noise when he’s on a hard floor.
That aspect may change apparently.
Ah, it's in the comments, thanks for pointing that out.

Not good bit of info, that.
 
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Divinity: Original Sin
Garrett's new voice actor:

1230110-0gio2_large.jpg


AssassinGiovanni.png


eziobaby.jpg


tumblr_mby9g7AC1D1rdl9dqo1_500.png


Guess which game it is...
 

Darth Roxor

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That preview was seriously painful to read. It literally screamed 'English major' - so many long-winded sentences and big words that say just about fuck all.

So they have done away with the accents too. Wouldn't want to scare the 14 year old core audience. "Hey man what is this shit, why is everybody talking funny, this fucking Shakespeare or some shit man, lol fucking lame, they already force me to read that shit in school, I don't need to pay for that".

No place for different accents in the perfidious albion that is the city. The irish have been purged by the bigot baron and peace has been restored to the grorious reboot.
 

retardation

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:rage:
It's like every video they release is a new episode of "Shit on our audience".


This is simply some gang creating jobs for each other. It's got nothing to do with Thief and Russell, and they don't want it to have anything to do with Thief and Russell. The game will probably be decent so they can collect some money and bonuses, but will surely be a rape of the franchise and an inadequate Thief tale for a fan of the series.
 

Tolknaz

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For fuck's sake. I am at a loss for words. Garret IS Stephen Russell. Why the fuck didn't they just create a new protagonist? And then they say, they are scrapping the peculiar linguistics of Thief and tone down supernatural elements. What's left? Why call it Thief at all? Call it fucking Slayer's Doctrine and go jump off a fucking cliff.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Take The Dark Project: the gap between infiltrating a believable faux-medieval manor and dodging the festering belch-gas of giant bipedal oaf-beasts in a series of zombie-infested catacombs was one level, and that was a prison break-in that took a detour through a haunted mine. The level design in The Metal Age had more focus, more thievery and possibilities for avoidance of conflict, and while Eidos Montreal are rebooting and revamping the series, it’s the second game’s setting that new Thief most resembled during this first look.

Short of stealing the design documents, I tried my damnedest to find out more about the existence of factions from the previous games but nobody is ready to talk yet. I did have a debate with the lead level designer as to whether The Metal Age is the best game in the series (having replayed both games since, I admit now that I was wrong to back The Dark Project – nostalgia, eh?)

THIEF 2 FANS RUINED THIEF
 

Zewp

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Wait, they're getting rid of the word taffer?

Holy. Fucking. Shit. Why the fuck not just make your own fucking game then? Jesus fucking christ. The only fucking thing that's still the same is the name of the city and the name of the protagonist.

Jesus man, it's like the DmC reboot all over again. Except only worse, because I actually gave a shit about Thief.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
That preview was seriously painful to read. It literally screamed 'English major' - so many long-winded sentences and big words that say just about fuck all.
a game that would have been style over substance if it hadn’t been so packed full of substance, or substance lacking style if it hadn’t been the most stylised fantasy/steam-punk hybrid in existence.
Fuck man I thought Grayson was bad, but this so many words to say something so simple.
 
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Just watched the Deadly Shadows trailer again on youtube. Always had a soft spot for that game despite its many shortcomings. DS gets a lot of flack but man we will all wish it was 2004 again when that Thiaf abomination comes out.
 

mindx2

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Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
No mention of how the sounds design is, though.
As for sound, I spoke about that a little in the
interview. It’s possible to use noises to distract
guards but Garrett’s found some soft soles this
time around and doesn’t start stomping around
and making noise when he’s on a hard floor.
That aspect may change apparently.

Just another nail in this Dishonored clone. :decline:
Do they really think just slapping THIEF on the game makes it a Thief game WHEN YOU LITERALLY TAKE ALL THE PARTS THAT MADE IT A THIEF GAME IN THE FIRST PLACE!!!!!!!

:rage::rage::rage::rage:







I'm fine now, just had to vent... don't know why I still fume when I read each new piece of information on this thing....:( Thief is just one of those defining games that I felt was the future of what computer games could be.
 

dnf

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Take The Dark Project: the gap between infiltrating a believable faux-medieval manor and dodging the festering belch-gas of giant bipedal oaf-beasts in a series of zombie-infested catacombs was one level, and that was a prison break-in that took a detour through a haunted mine. The level design in The Metal Age had more focus, more thievery and possibilities for avoidance of conflict, and while Eidos Montreal are rebooting and revamping the series, it’s the second game’s setting that new Thief most resembled during this first look.

Short of stealing the design documents, I tried my damnedest to find out more about the existence of factions from the previous games but nobody is ready to talk yet. I did have a debate with the lead level designer as to whether The Metal Age is the best game in the series (having replayed both games since, I admit now that I was wrong to back The Dark Project – nostalgia, eh?)

THIEF 2 FANS RUINED THIEF
Whats the hardon for thief 2 anyway? Apart from life of the party, there is not much things in T2 that stand up against Thief Gold.
 

Darth Roxor

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Whats the hardon for thief 2 anyway? Apart from life of the party, there is not much things in T2 that stand up against Thief Gold.

Bullshitliesr00fles. Let's just leave it at that and not discuss it again.
 

Unkillable Cat

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Many of the apparent changes that are already drawing ire and, indeed, in some cases made me frown on the day, can stand to be re-examined in the context of reality rather than memory. Garrett isn’t as amused and distant from troubles, here more grim and dangerous from the very opening of the game, which sees him returning to The City after an inexplicable and mysterious absence.

Translation: Game won't tell us why Garrett left the city. 'I had my reasons' or somesuch will be used to seal that topic up.


There are thousands of lines of speech in the game, all recorded in a purpose-built studio, and while it’s disappointing to hear that the peculiar linguistic traits of The City have become a thing of the past, it’s reassuring that Garrett will, as ever, be talking to himself. Or, as it was put to us, ‘talking to The City, which is the game’s other lead character’.


Fact: Nobody even tried to give us a good look at the City itself in the Thief series until Thief 3. Until then we only heard of it through circumstantial evidence and hearsay. What we did get, however, was a fantastic look at some of the Factions that live in the City, and now those same factions are being neutered because Eidos Montreal can't into proper writing.

The fears of other changes, of quick time events and hyper-action sequences, are unwarranted. The Focus ability may cause purists to squirm (I am one and I did) but apart from a solitary user-triggered slow-motion combat sequence, very much a last resort and part of an escape rather than an assault, Focus was used for thievery rather than violence.

It's not what we're using it for that is causing us 'purists' to squirm, or rage, or dismiss this whole ordeal of a game design as rubbish, it's the fact that we have to use it to begin with.

Plucking the rings from somebody’s ears is preposterously silly but it’s an act of outrageous daring and deftness that leaves a grin on the face. Garrett is good at this, the game tells you, a master thief, and limited use of Focus throughout a mission allows him to demonstrate the peak of his abilities. From what has been shown to the press in this demonstration, it’s clear that Garrett is a thief who will spend his time thieving, and while the plot will no doubt send him on a cataclysmic course that requires adaptation and adjustment, that’s nothing new.


Darth Roxor said:
It literally screamed 'English major' - so many long-winded sentences and big words that say just about fuck all.

IIRC, you could steal earrings from noble earlobes as early as Thief 3. No Focus required.

Take The Dark Project: the gap between infiltrating a believable faux-medieval manor and dodging the festering belch-gas of giant bipedal oaf-beasts in a series of zombie-infested catacombs was one level, and that was a prison break-in that took a detour through a haunted mine. The level design in The Metal Age had more focus, more thievery and possibilities for avoidance of conflict, and while Eidos Montreal are rebooting and revamping the series, it’s the second game’s setting that new Thief most resembled during this first look.
Ah, here is where things go to hell. Eidos Montreal is basing their design decisions on the 'general consensus' that Thief 2 is better than Thief 1. I'll agree that Thief 2 is better than Thief 1 - but not Thief Gold. Thief Gold is a revamp of Thief 1, and emerges as the better of the two games as a result. Thief 2 was SO BADLY in need of a similar revamp, yet people praise it to high heavens for its unfinished state. The gameplay, pacing and level design could be improved, and yet everyone seems to like facing the same old tired enemies in the same old tired environment time and time again?

Garrett spends more time climbing than he has previously, which leads to the already-maligned third-person viewpoint when he attaches to a wall. It was rarely used in the demonstration and explained away with a slightly apologetic shrug, ‘in first-person, you’d only be able to see the wall right in front of you’.


Derpers gotta derp. With rope arrows you could look wherever you wanted to look. In first-person. No one complained. In Thief 3, however, we had the climbing gloves, and using those SEVERALY hampered what you could see. And yet, they base their decisions, once again, on the worst possible example of many.
 
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It's funny how you literally have to translate that gibberish in order to get some actual information out of it.
 

dnf

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Ah, here is where things go to hell. Eidos Montreal is basing their design decisions on the 'general consensus' that Thief 2 is better than Thief 1. I'll agree that Thief 2 is better than Thief 1
I only played Thief Gold but i don't think this is true. If you take all the extra levels in TG and the level improvements, Thief 1 is still better overall.
 
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Take The Dark Project: the gap between infiltrating a believable faux-medieval manor and dodging the festering belch-gas of giant bipedal oaf-beasts in a series of zombie-infested catacombs was one level, and that was a prison break-in that took a detour through a haunted mine. The level design in The Metal Age had more focus, more thievery and possibilities for avoidance of conflict, and while Eidos Montreal are rebooting and revamping the series, it’s the second game’s setting that new Thief most resembled during this first look.

Short of stealing the design documents, I tried my damnedest to find out more about the existence of factions from the previous games but nobody is ready to talk yet. I did have a debate with the lead level designer as to whether The Metal Age is the best game in the series (having replayed both games since, I admit now that I was wrong to back The Dark Project – nostalgia, eh?)

THIEF 2 FANS RUINED THIEF

Having recently replayed one after another to have a fresh look on the subject: Fuck yeah:decline:

At times, The Metal Age itself felt like a reboot rather than a sequel. Having a token or two Hammerites, Haunt or Crayman's mounted head just to tick it off and do something entirely different isn't really a 'continuation'. I understand the thought to build upon different "extremity aspects/forces" of the City, but Dark Project wasn't really "Pagan" in how it turned out to be 'lol nature hippies sneaksies plumsies' in later games (well, then again, neither was T2 "Hammerite"...). There was a lot of space for other 'factors', like Hammerites, Keepers, magic and machinery, cathedrals, mansions, old and new. All of it combining into one big mosaic, and nothing in particular overshadowing everything else as Mechanists or detached from Thief setting as First City Bank & Trust.

Also, it spawned "the rise and fall" of Emil Pagliarulo.

Maybe Thief 2 wasn't "ruined", but catering to the masses instead of pursuing the original artistic vision is almost always a bad thing.
 
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Ah, here is where things go to hell. Eidos Montreal is basing their design decisions on the 'general consensus' that Thief 2 is better than Thief 1. I'll agree that Thief 2 is better than Thief 1
I only played Thief Gold but i don't think this is true. If you take all the extra levels in TG and the level improvements, Thief 1 is still better overall.

(although you said it yourself)

34zg8iq.jpg


How is this an improvement?

I prefer the Dark Project version over Gold. The additional missions are IMO still more or less an afterthought and drag the storyline of perfect pacing and length. Plus Lost City atmosphere was ruined.
 

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