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Decline Thiaf Pre-Release Thread

Joined
Apr 18, 2009
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Gritville
Thiaf doesn't even pass as a poor man's Dishonored, despite excruciating efforts of the fake French trying to exceed the work of the genuine French.

Arkane is the best thing left since LGS's demise.

Hahahaha... noooooooo. Nope. Njet. Nein. Nej. Fy fan heller.

Arkane is owned by Bethduh and as such they will NEVER.... EVER... match the creative output of LGS.

Edit: They're not even "the best thing left", get your head out of your arse.
 

Morgoth

Ph.D. in World Saving
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Clogging the Multiverse with a Crowbar
Thiaf doesn't even pass as a poor man's Dishonored, despite excruciating efforts of the fake French trying to exceed the work of the genuine French.

Arkane is the best thing left since LGS's demise.

Hahahaha... noooooooo. Nope. Njet. Nein. Nej. Fy fan heller.

Arkane is owned by Bethduh and as such they will NEVER.... EVER... match the creative output of LGS.

If you are against Dishonored, you are with the Thiaf.
 

zwanzig_zwoelf

Guest
Speaking of slow things, how much did you earn by selling your children to the zoo, Servant? I'm running low on cash, and my sister is coming pretty soon, might as well survive without a paycheck a little bit longer.
 
Joined
Apr 18, 2009
Messages
8,268
Location
Gritville
Thiaf doesn't even pass as a poor man's Dishonored, despite excruciating efforts of the fake French trying to exceed the work of the genuine French.

Arkane is the best thing left since LGS's demise.

Hahahaha... noooooooo. Nope. Njet. Nein. Nej. Fy fan heller.

Arkane is owned by Bethduh and as such they will NEVER.... EVER... match the creative output of LGS.

If you are against Dishonored, you are with the Thiaf.

I'm with Thief 2: The Metal age over all the popamole crap, but I guess a retard like you can't get enough of popamole supernatural powers which supplant real skill.
 

7/10

Learned
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Messages
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Dude, that's just not true. Dishonored is even easier to speedrun because of blink and because your objective is usually just to kill someone, without all the complexity of getting vaults open or whatnot.

Its levels aren't as large as Thief's, but hey, what console game's are?

In any case, I don't see what this has to do with "corridor design".

Also, you seem to have replied to a very old version of my post

My point wasn't whether it's easier or not to speedrun a Thief mission. My point was, that being familiar with the level layout in Thief allows the player to finish the mission much quicker. And the reason is simple: most Thief missions (T2 especially) require lots of exploration. You don't know exactly where to go and what to do. This varies from mission to mission, but it's the rule rather than exception and as I've said, T2 levels are generally more open.

When playing Dishonored, you're usually following a pre-designed route. The open sections are very small and they're few and far between. Most Thief missions have no such thing, even if there's only one route, it's not being shoved down your throat like in Dishonored. It's basically Doom 1 and 2 level desing vs Doom 3 level design.
 

Siel

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Some refined shithole
This thread convinced me of playing Dishonored
I was playing it last month, before my vacations. 49h registered on steam, base campaign + both DLCs finished. I'm a slow player though, especially on stealth games, I like to take my time to pass through the areas without being detected, so take that time with a grain of salt.

It's kind of a mix between Thief, DX and Hitman in a single game and it's a lot of fun if you accept the fact that it's not a weak protagonist kind of beast like Thief, but a game where you're full of superpowers to abuse. Blink is broken as all fuck but the vertical movement is great.

Nowhere near the greatness of TDP and TMA but Arkane is, for a change, a really competent developer, and knows how to make even ridiculously OP stuff (looking at you too, Dark Messiah's kick) fun to use no matter how conceptually bad it is.

Sound department is pretty weak though, they should desperately hire Brosius for the sequel, now that would be awesome.

Environnement sound is pretty meh but I thought the soundtrack was nice even if it sounded too much like Dexter (same composer)
 

Siel

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But how are the sound effects? In TDP/TMA they were high quality and very immersive. Can you spot guards with your ears?
Yes, these things are all fine and work as they should. The problem is that it's just... very forgettable, and Thief already showed us how very memorable and central can the atmospheric sounds be in a first person stealth game. With Dishonored, the only part I actively thought "wow that's really good stuff" regarding the sounds was in a (also really good) level where you infiltrate a manor that's having a masked ball. The baroque "rich's music" and the whole feel of the mission was awesome there.

This level also has one of the best concepts for a mission on this kind of genre I've seen in a long time (no spoilers, but don't read it if you don't want to know how the level is):

Briefing
You've learned that the Lord Regent's strongest supporter is Lady Boyle. However, three women in the Boyle Family are referred to as Lady Boyle: The wife of the late Lord Boyle and her sisters. Sokolov painted "Lady Boyle" from behind under unusual circumstances and does not know which is actually the Lord Regent's ally. You're being sent to the posh Boyle Estate on the night of a costume party in order to determine which Lady Boyle you must eliminate.
There are more variables and possible outcomes in this mission alone than in the entire THI4F campaign.

Edit:
It also looks fantastic.

Loved this mission. If you don't know it was designed by Purah (a well-known Thief fan mission author from TTLG) who works at Arkane now.
 

retardation

Learned
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Mar 23, 2013
Messages
180
Briefing
You've learned that the Lord Regent's strongest supporter is Lady Boyle. However, three women in the Boyle Family are referred to as Lady Boyle: The wife of the late Lord Boyle and her sisters. Sokolov painted "Lady Boyle" from behind under unusual circumstances and does not know which is actually the Lord Regent's ally. You're being sent to the posh Boyle Estate on the night of a costume party in order to determine which Lady Boyle you must eliminate.
There are more variables and possible outcomes in this mission alone than in the entire THI4F campaign.

Edit:
It also looks fantastic.

I don't know what you played, but I just went in on the highest difficulty and killed guards, characters, three lady Boyles, all in the middle of rooms and coridors, people were blind, AI was awful, peripheral vision nonexistent as well as hearing. Dishonored is quite an average game, only the first and the last mission really stand out.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
My point wasn't whether it's easier or not to speedrun a Thief mission. My point was, that being familiar with the level layout in Thief allows the player to finish the mission much quicker. And the reason is simple: most Thief missions (T2 especially) require lots of exploration. You don't know exactly where to go and what to do. This varies from mission to mission, but it's the rule rather than exception and as I've said, T2 levels are generally more open.

When playing Dishonored, you're usually following a pre-designed route. The open sections are very small and they're few and far between. Most Thief missions have no such thing, even if there's only one route, it's not being shoved down your throat like in Dishonored. It's basically Doom 1 and 2 level desing vs Doom 3 level design.

Like I said, if you're going to compare with Thief 2, which is at the top of the genre in terms of giving you huge mansions to fool around in, then almost every other game is going to seem small, including the original Deus Ex. It's still wrong to call every non-T2 game a corridor game.

I don't know what you played, but I just went in on the highest difficulty and killed guards, characters, three lady Boyles, all in the middle of rooms and coridors, people were blind, AI was awful, peripheral vision nonexistent as well as hearing. Dishonored is quite an average game, only the first and the last mission really stand out.

We're talking about level design and complexity, not about difficulty. All AAA console games are easy. You can either deal with it and accept them for what they are, or not play them.
 

octavius

Arcane
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Bjørgvin
Nowhere near the greatness of TDP and TMA but Arkane is, for a change, a really competent developer, and knows how to make even ridiculously OP stuff (looking at you too, Dark Messiah's kick) fun to use no matter how conceptually bad it is.

I found the Charm spell to be the most OP weapon in your arsenal in Dark Messiah. The kick got nerfed in a patch.
 

Azazel

Arbiter
Joined
Dec 4, 2012
Messages
481
I give it about 20 minutes before it's pulled by the mods at Eidos's request.
 

7/10

Learned
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Sep 5, 2013
Messages
193
LUL
Ueg1Co1.jpg
 

7/10

Learned
Joined
Sep 5, 2013
Messages
193
Probably because the game is not out yet and it's a great secret that it's shit.
 

Azazel

Arbiter
Joined
Dec 4, 2012
Messages
481
No idea, but they totally did. I messaged the mods asking WTF, they've yet to respond.

It got massive downvotes very fast so clearly Eidos is watching.

I reposted it to the Thief subreddit specifically, we'll see how many Eidos employees are mods there:
http://www.reddit.com/r/Thief/comments/1yk931/thief_2014_the_first_review/

And /r/gaming
http://www.reddit.com/r/gaming/comments/1yk98m/thief_2014_the_first_review_worse_than_colonial/
 
Last edited:

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