Kem0sabe
Arcane
Simple stat checks are fine and make sense in a rpg, but Thief is no rpg, it doesn't even have "rpg elements".
Therefor, which stat would you check?
I'd prefer they stay with what we had in the old games, where lockpicking was just a way to slow the player down according to lock type while out in the open.
Good point, this being the codex and all... i assumed everything we talk about has some kind of rpg element in it.
A simple lock tumble minigame would work for lockpicking, especially if they enable it to be in real time with the environment, forcing the player to pick the ideal situation to attempt the lockpick, factoring in sound, light and guard patrols.