Baron Dupek
Arcane
I wonder what impact will it have on Thiaf's sales...
Somewhere between zero, "what?" and "we're too busy to spam our website with news about another AAAA crap and don't care about some basement virgins' crap",
I wonder what impact will it have on Thiaf's sales...
I wonder what impact will it have on Thiaf's sales...
Somewhere between zero, "what?" and "we're too busy to spam our website with news about another AAAA crap and don't care about some basement virgins' crap",
I wonder what impact will it have on Thiaf's sales...
Somewhere between zero, "what?" and "we're too busy to spam our website with news about another AAAA crap and don't care about some basement virgins' crap",
As well as, uh, people who aren't swamped by IRL work, nursing infants, or turned into burned out, hollow shells of men.![]()
Might this be a good place to mention that the Crucible of Omens campaign is in need of talented cutscene artists? (Static, probably B&W or sepia images)
As well as, uh, people who aren't swamped by IRL work, nursing infants, or turned into burned out, hollow shells of men.![]()
Quintessential Thief to me:
exactly - too big of a budget makes the levels more of a graphical gimmick showcase. They start designing the levels around particularly interesting graphical elements to squeeze the 'cool' stuff they managed to code, forgetting that a level has to has solid foundations in inteligent and creative design, before such flashy effects can be added.Impose certain constraints (tech, time, budget) onto talented folks, and watch them how they completely route the Montreal factories and their $100 million budgets through creativity, hard work and heartblood.
JarlFrank Melan has written a neat thread on speedmapping when he made Fiasco at Fauchard Street, you should take a look: http://modetwo.net/darkmod/index.php?/topic/12568-fiasco-at-fauchard-street/
Dromed's difficulty is greatly overstated. It uses odd language, and it has a late 90s user interface, but it is not particularly hard to learn. Once you get the basic concepts, it is fairly powerful, because it has a consistent internal logic you can apply to in-game tasks like a programming language. You can use that the "wrong" way, and it will still work - for example, if you give a cupboard the basic archetypes of a sliding door, it will inherit all the required attributes to make it slide away and reveal a secret passage; or you can turn a tree into a container and allow Garrett to loot it like a chest. That's how people build all the complex stuff, through hacking.Also, how does DromEd compare to DarkRadiant? I'd like to do a mission or two for TMA but I read it's less easy to use than DR. Although NewDark should've brought some improvements there.
P.S: I think TDM's standalone release deserves a thread of its own.
P.S: I think TDM's standalone release deserves a thread of its own.
http://www.rpgcodex.net/forums/index.php?threads/true-thief-4-is-released.86948/
Poor Skyway, everybody ignores his thread. MODS!