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Decline Thiaf Pre-Release Thread

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
You couldn't do the same with Dishonored. I played it with NO HUD at all and sometimes i wouldn't know where was i suppose to hide the body of that gals uncle. It was a very specific spot, and the only way you could know about it was through the fucking compass.

To be fair that's the only example of that in the whole game.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
18,098
Location
Dutchland
How often do you jump? Only when you need to, whenever you want to or all the time?
When I need to. The inherent problem with contextual jumping (or anything contextual for that matter) is that the developers can't possibly assume every case in which I would want to jump. The level designers know this, and the levels themselves suffer from it. For example, there are pressure plates in the eurogamer demo. Can I jump over those? I'm going to go out on a limb and say no, though I can't say for sure.

Here's a quote from their dipshit project lead:
"If I give you the possibility to shoot the rope arrow everywhere, I will have to cut something. I will have to reduce our intention for the narrative. If it’s everywhere, the cost of it is to block your view, because it’s still a console. It’s still tech. By having a smart level design, by making sure that feels natural that here you can go – not scripted, but you check and if you feel that you should be able to do that and it’s there, the job is done. If it’s not frustrating, the job is done"
(yeah I know, I couldn't make this bullshit up myself).

I can't speak for how well the jumping will work, but that quote is pretty goddamn telling to me.

That quote... no, it has to be a joke. You're trolling. You came up with this. Oh my fucking god
Thiaf will be a sightseeing corridor walker. Search your feelings, you know it to be true.
 

Shadowfang

Arcane
Joined
Aug 27, 2009
Messages
2,059
Location
Road to Arnika
Shadorwun: Hong Kong BattleTech
You couldn't do the same with Dishonored. I played it with NO HUD at all and sometimes i wouldn't know where was i suppose to hide the body of that gals uncle. It was a very specific spot, and the only way you could know about it was through the fucking compass.

To be fair that's the only example of that in the whole game.
Yes you are right, DalekFlay but it did happen to me again at The Knife of Dunwall .
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
:lol:

7RomXG5.jpg
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,632
Location
Hyperborea
Every time I see this thread back near the top, I'm tempted to click on it just to see what the latest word is, yet at the same time terrified of what new level of degradation I may witness. It's like playing with the Hellraiser box.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
18,098
Location
Dutchland
Every time I see this thread back near the top, I'm tempted to click on it just to see what the latest word is, yet at the same time terrified of what new level of degradation I may witness. It's like playing with the Hellraiser box.
The RPG Codex in a nutshell.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,327
If there's no quest indicator in the compass at the top how are we supposed to spin in circles until we get the right heading?
 

Borelli

Arcane
Joined
Dec 5, 2012
Messages
1,316
Stop posting those pictures for fuck sake.

People who like Thief are watching this thread.:cry:
 

zwanzig_zwoelf

Guest
Looking at those shots makes me with to open DromED again and bitchslap a Thiaf FM.
 

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