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Wizardry The Wizardry Series Thread

Butter

Arcane
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Joined
Oct 1, 2018
Messages
8,648
I'm doing a solo Monk playthrough of 7. So far it's only doable because of hiding in shadows, which it turns out is pretty fucking busted with one character. But there doesn't seem to be any rhyme or reason to how spells interact with hiding. Sometimes they hit and sometimes they just fly off into the ether. I got put to sleep by a Gorn Ashigaru but I'm apparently still hidden so nobody can actually touch me while I wait out the sleep.
 

TheDeveloperDude

MagicScreen Games
Developer
Joined
Jan 9, 2012
Messages
614
Fellow Wizardry fans! Could you try this game Masters of the Unknown Worlds ?
Is the OpenGL rendering working?
It is a Wizardry clone game, so you might be interested?
Start a new game is simple: New game->Roguelike->decrease relics to 1->Ok
Move your party with cursor or WASD keys.
Go to the pub in the beginning town.
 

Butter

Arcane
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8,648
Some thoughts from my solo monk Wiz7 playthrough:

It's much easier than I expected it to be. I ran into a brick wall trying to rescue Captain Boerigard in New City, but after that it's been pretty smooth. I almost wiped on Tobagan, but still beat it first try. You end up overlevelling everything and rarely is dying a concern. Part of this stems from Monk getting a free AC reduction from levelling up; it might be a lot harder on other classes.

I've run out of meaningful progression about halfway through the game. I'm level 34 leaving the Funhouse. I've long since maxed all my attributes and I have all the spells I care about. At this point the most exciting part of a level-up is a few extra points in Kirijutsu and Reflextion.

I accidentally softlocked myself. Monks can't learn Remove Curse and I had put on the Ring of Invisibility after the Gran Melange for the -4 AC. I had forgotten that I would have to put on the Signet Ring to gain entry to the Funhouse, and my only legit way to deal with it was changing class (at level 27) and then grinding to the point where I could learn the spell. I used the Cosmic Forge editor instead.

Lifesteal becomes extremely useful with only one character. Nothing ever resists because of the relative level difference, and it's much more SP-efficient than Heal Wounds.

Even though Monk is one of the best classes for this, it's probably best to start on a Bard or Thief so you get access to Skulduggery. Breaking down doors with a single character doesn't work, and without the ability to lockpick you have to rely on keys (Knock Knock works on chests, but not doors). I've made multiple trips to Blienmeis just to buy more.
 
Joined
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50,754
Codex Year of the Donut
I accidentally softlocked myself. Monks can't learn Remove Curse and I had put on the Ring of Invisibility after the Gran Melange for the -4 AC. I had forgotten that I would have to put on the Signet Ring to gain entry to the Funhouse, and my only legit way to deal with it was changing class (at level 27) and then grinding to the point where I could learn the spell. I used the Cosmic Forge editor instead.
CHEATER!
 

ghostdog

Arcane
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Joined
Dec 31, 2007
Messages
11,158
Increased the limit of monsters in 1 group from 9 to 45
why.gif
 

octavius

Arcane
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Aug 4, 2007
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Bjørgvin
That is the one thing Wizardry 8 needs; more monsters. Now give them extra HP and resistances too, and you won't have (time) to play other games.
Imagine facing endless waves of 45 Adamantium Slimes...
 

Butter

Arcane
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8,648
I'm going through the Dane Tower and it seems that being given a Golden Idol (on level 4, after the vision of Vi Domina) overwrote my Journey Map Kit because my inventory was full. Seems to be because in this specific case the item is automatically given to you, rather than being an item in a chest or in the environment that you pick up. Cool.
 
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LarryTyphoid

Scholar
Joined
Sep 16, 2021
Messages
2,233
Holy shit, floor 7 of Wiz1 is mind rape. I'm amazed that they drove the maps to such ridiculous limits in what's one of the earliest first-person maze games ever. I'm almost afraid to see what Wiz4's maps look like now.
 

Ysaye

Arbiter
Joined
May 27, 2018
Messages
790
Location
Australia
Holy shit, floor 7 of Wiz1 is mind rape. I'm amazed that they drove the maps to such ridiculous limits in what's one of the earliest first-person maze games ever. I'm almost afraid to see what Wiz4's maps look like now.

The "maturity" of the Wiz1 maps probably happened because Wizardry itself was in a sense the culmination of a number of years' worth of experimentation on PLATO system games (Moria, Oubliette, FutureWar and Avatar) that Greenberg and Woodhead were already familiar with from their university experiences. It should also be remembered that Greenberg had a "beta" version of Wizardry coded in BASIC that he tested amongst fellow students in 1979 before they rewrote the code into Pascal for actual publication, which only happened in 1981.
 

LarryTyphoid

Scholar
Joined
Sep 16, 2021
Messages
2,233
I don't like how quickly loot becomes meaningless in Wiz1. All the loot I'm getting is pretty much worthless to me at this point, and identifying and selling it all has become a chore. But that's probably my fault for basically playing the game twice with the same party (I deleted my first set of maps and started over because the originals were sloppy and constantly spilled outside the 20x20 grid). But even then you can easily get fucked by lifestealers and subjected to another 2 hours of grinding if you're not careful/not savescumming, so it would probably become an issue either way.
 

The Limper

Educated
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Apr 24, 2021
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Wishing I was back in Cheesesteak Heaven
Wiz1 can be brutal. But feel lucky, imagine doing all that grinding back in the 80s only to have your Floppy Save Disk go bad….. fuck meeeeee!!!!! Or worse…….your older brother cutting it in half in front of you. Yep, ‘Older Brother’ in the 80s was synonymous with ‘Fucktard Jackhole’.
 

The Limper

Educated
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Wishing I was back in Cheesesteak Heaven

octavius

Arcane
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Bjørgvin
I don't like how quickly loot becomes meaningless in Wiz1. All the loot I'm getting is pretty much worthless to me at this point, and identifying and selling it all has become a chore. But that's probably my fault for basically playing the game twice with the same party (I deleted my first set of maps and started over because the originals were sloppy and constantly spilled outside the 20x20 grid). But even then you can easily get fucked by lifestealers and subjected to another 2 hours of grinding if you're not careful/not savescumming, so it would probably become an issue either way.

Have you found the Dagger (Thief's Dagger?) that ninjafies you? Or the Cuisinart?
 

gman42

Scholar
Joined
Sep 15, 2018
Messages
155
There's also the "big two" premier items (Muramasa Blade and Lords' Garb) but of course depending on one's party composition, may not have use for em. Not sure if you'd count the Shuriken on that same level of loot.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,461
I wonder if loot drops is close to the same on all platform? Which is more generous? Did they fuck with rando mob placement any?

Naturally, way back a grid mapper would make notes on randoms, drops, etc from multiple playthroughs. Mapping was only part of the fun going through these old games. I, myself was a horrible scratchpaper, napkin, piece of envelope, newspaper notetaker as in (whatever I could write on I'd scribble a note like some unorganized bum. Yeah, maybe I should have used notepads and journals. Journaling was never a strong aspect of my nature. Just jot it down on any old thing. Imagine the confusion decades later when shit got shuffled and reshuffled with other games, d&d notes, old school/job notes, grocery lists etc. "LOOK A RECEIPT FROM 1990!!! oh, what this horrid note scrawled! Shitty illustration of some humanoid. Can barely read this writing. L.f. Fghrdao.. mumblefgh.. 67 23 -5 grt sor". What?!
 

LarryTyphoid

Scholar
Joined
Sep 16, 2021
Messages
2,233
Also, ignore all that shit I said about loot, because my entire party just got wiped by a dragon, and it happened too fast for me to even savescum.

I guess Murphy and I are going to become well-acquainted over the next few hours...
 

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