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The Witcher 3 Pre-Expansion Thread

Hegel

Arcane
Joined
May 12, 2009
Messages
3,274
It even starts right in the intro dreamsequence when Geralt is training Ciri.
"Come on! Do silly pirouettes!" "More spinning!"

"Ok, now jump down and follow me." "Do I make an unnecessary backflip?" "What do you think?" *Ciri backflips*

Then the game goes on to say Geralt is a master swordsman. If he was a master swordsman, he wouldn't turn his back to his enemies in the middle of an attack. Too much wasted motion.

If they removed all the long animations and tweaked turning/target lock a little, combat control could be so much better. Here's a novel idea -- how about changing Target Lock so that it locks the camera on the enemy you're targetting?
Blame the books, Sapkowski doesn't give a fuck about realism.
 

deranged

Cipher
Joined
Nov 8, 2008
Messages
513
Location
Governed by clowns
I am only a few hours in, but the combat is descent, much better than I was expecting actually. Certainly not spammy at the Death March difficulty level. It's not Dark Souls, but it's not Skyrim or DA:I clusterfuck either.

d40c09ecca6126953791b77c94f8d3c3.gif


But yeah i agree it is much better than i assumed it will be.

A decent game.
 

Ultra

Educated
Joined
Apr 23, 2015
Messages
45
Found a plan for a lvl 37 sword, does over 400 dmg I wish I had it now because the HP bloat on death march is so real. Combat is not a roll fest though because rolling drains your stamina and you can easily get two or even one-shotted on this difficulty and health does not regen even if you meditate. It's actually pretty difficult but not really in a good way, it's mostly from the laggy movement and enemy health, I shot over 30 normal bolts into a bandit before he died.
Still better than souls combat mind you the best of which was Demons' which most souls fags haven't even played not either of the dark's.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,851
Have to skip dialogue lines every time you want to access a store.
:hmmm:

I'm with Ulminati : bring back dice poker. In its simplicity, it's way more compelling and addicting than fucking gwent. Also, gwent makes me think of Gwent, you know, the swampy shithole in Wales. Fuck gwent. I know they had to introduce the pokemon thing (collect'emm all) to the game, but WTF? Dice poker is 200000000x better. Or Pazaak, for that matter. <3 Pazaak (which also had some "collect'em all" value to it).
If you find dice poker addicting you have brain problems.
 
Weasel
Joined
Dec 14, 2012
Messages
1,865,737
Yet they hobbled the graphical fidelity of the PC version just so that it wouldn't outshine the PS4 and Xbone too much.

Considering the high system requirements versus what you see on screen, I don't think that's the reason at all.

The advertised requirements seem p. out of date though. I guess a side effect of the 'console' downgrade is pc players get to play it on old toasters +M
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
One says you can endlessly roll in combat without stamina cost, the next one says you can't roll endlessly because rolling costs stamina. So, what is it?
 

Ultra

Educated
Joined
Apr 23, 2015
Messages
45
You definitely can't on death march, I haven't played on anything else. Rolling in general works differently from 2. If it has invincibility frames they're in the middle because you can easily get hit out of the startup and recovery. It's also just not that helpful because all you get is distance for a brief moment at the cost of being able to cast something useful like quen or axii and a lot of the monsters are fast and agressive so they can close that distance in 2 seconds. I hardly ever roll in combat.
Dodge seems to have replaced roll as your spam in combat button, its a lost faster and safer but you need to watch that you dodge to the left or right of enemies or you'll get hit, enemies also change their jump angle in mid air so it's a wait til the last minute then dodge type thing. it doesn't cost stamina but you need to recover slightly before you can attack again. Some enemies (Griffon, Golems) also have long reach that you can't really dodge out of.

I'm not saying the combat's really good or anything but on this difficulty rolling around a lot just gets you killed really quickly.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,106
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Yet they hobbled the graphical fidelity of the PC version just so that it wouldn't outshine the PS4 and Xbone too much.

Considering the high system requirements versus what you see on screen, I don't think that's the reason at all.
What Roguey says. You need quote a rig to run the game on Ultra even in its current state and on 1080 resolution, I can't imagine the machine you'd need to run the graphically unabridged version.

The game just needs optimization, they knew about it, and they cut down on the graphics quality in order to keep it playable. Hopefully, they'll improve it further so graphics whores of all anus calibres can feel sarisfied. :)
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,851
Ironically, Geralt after regaining all his memories is now the fucking weakest he ever was among the 3 games.
>can't parry without getting stunned, even attacks from the weakest monsters
>drowners take 3 times less damage from a master swordsman witcher using a silver witcher sword than they deal to you with fingernails through armor
>Aard can't even knock down a one fucking drowner or wolf (can't even interrupt a monster mid attack when they lunge at you), its only use is breaking shit
>can't fall down 2,5 meters without breaking your legs

Oh but you can now use potions and healing items instantly in combat without any animations.
This only confirms what already was pretty clear since the TW2 combat patches, that Flash is a fucking retard.

Other interesting thing is that AI is non-existent, I've seen animals and monsters get stuck on trees or even other animals and run circles around each other.
Door opening "animations" - that's just something beyoind comprehension. It would've been better if there were no doors in the game at all.
 

cepheiden

Educated
Joined
Nov 14, 2011
Messages
37
One says you can endlessly roll in combat without stamina cost, the next one says you can't roll endlessly because rolling costs stamina. So, what is it?

There is no stamina. So it can't cost any.
That other guy is talking about the energy bar which is only used for magic. It regenerates fast except when doing the evasive maneuvers, which you can do endlessly. People are still complaning because the invulnerability frames aren't as long as in Shadows of Gaydor, so they actually need to watch out to dodge in a direction away from the enemies.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,498
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You have all been summoned here to bear witness to the atrocities you heap upon the once glorious and prestigious e-magazine that is RPG Codex. Your combined efforts and love of popamole decline have made Tit Witcher 3 more anticipated, played, and talked about game then any of the recent incline old school titles that have been coming out in the last few years.

DarkUnderlord how did it come to this? Traitors. All of them.



Wait I never see you posting in any of the "recent incline old school titles"... http://www.rpgcodex.net/forums/index.php?search/31135242/ , you are posting more in the witcher 3 thread than any of us ! You should be carefull, such behavior ,threatening so many people, questioning their honor , will end up in duels and your brofists back to ground zero. You are not D'artagnan , you cannot challenge so many people and win .
 
Joined
Apr 3, 2006
Messages
1,386
Nothing feels really "alive". It's like one of those animatronic museums. You might enjoy it. I mean to have a look at how people in this world could have lived if it ever was real, but it never immerses you in. There is almost no-one to talk to, and everyone is on repeat. At least in the Gothic/Risen games it felt like the people had a life, and a reason for being there, and doing what they do. Piranha Bytes old games is still the best if you want an open world game in my opinion. And as many of you have been saying, this is not really an RPG. It feels more like Mass Effect but without any of choice.
Pretty much. I was standing at the base of the Nilfgaard camp in the prologue area looking at the sentry guarding the stairs, two laborers carrying boxes, one supervisor taking inventory, and four soldiers around a camp fire. That's eight guys. How many of them are NPCs? None of them. They're all filler animation. Of the maybe three dozen character models at the Nilfgaard camp only two are actually NPCs you can interact with. There's probably less than a dozen NPCs in the entire prologue map. Everything else is merely window dressing, like an old movie set where all the 'buildings' only have one wall: the front. You know what game this reminds me of? Gothic 3: Forsaken Gods. Seriously. Forsaken Gods did exactly the same thing.

I was wandering around, because this is allegedly an open world RPG, and came to an herbalist's shack. It was locked. It didn't unlock until I was told about the herbalist in the main quest line. Because I advanced the main quest slightly now the herbalist is magically there. That's not an open world RPG. That's a linear game that simply happens to have a very large play area.

Witcher 3: Forsaken Gods. 0/10. Nuke Poland. If Jaesun was here he'd have moved this thread to General Gaming already.

I'll probably play it for about 80 hours though.
 
Joined
Feb 13, 2011
Messages
2,234
Played 1 fight. Knows all about the combat mechanics. 'k.

I don't claim that.

Still i fought about 20 times this fight on hardest def so i had to learn combat to win it.

Is tw combat button mash ? No
That alone makes it better than lets say DAI

Is tw combat constant roll ? No
That alone makes it better than tw2

So far from initial impressions combat improved a lot from tw2
the fuck i am reading? yes it is constant combat roll with constant button mash. do we even play the same game? what improvements from tw2? lock-on is still shit, targeting is fucked-up, there is no poise/hyper-armour, your attacks has no weight behind them, you never know what your attack will look like e.g. fast thrust or long as fuck double pirouette animation, attack animations are shit when they should be tight as fuck, geralt movement is clunky with horrible input lag, there are no combos just shitty skyrim-like kill camera.
ffs dragons dogma lets you have at least 9 different spells/combos/attacks on a fucking controller. in the meantime pc centric game have fast and strong attack and all your fucking skills are %bonuses :retarded: what a fucking shit

I play on the hardest difficulty and you just can't smash buttons like a retard,yes you roll like a barrel the whole fight but you just can't smash that awesome button because you will get parried,interrupted or 2 shoted.For me ,the games feel hard if you take on more than 3 enemies,like nekkers,you just can't smash buttons agaisnt them,you will get buttfucked in 2-3 hits.
I blame the movement system tho,Geralt handles like a big old panzer...
i am playing on 3rd difficulty and its still just quen+fast attack+roll away+wait for stamina to regen+quen+fast attack. sometimes i use ard on guys with shields and crossbow on harpies. thats fucking it ¯\_(ツ)_/¯

killed wreewolf in that 3 hags quest line on lvl 4 or 5 he was 7 or 9?stunlocked him to death with fast attacks and ard ¯\_(ツ)_/¯ i am now lvl 6 and still using lvl 1 swords cause crafting is a chore and havent found any good hand placed loot

that potatoe nose on ciri

puke.jpg
 

Notorious

Augur
Joined
Dec 9, 2010
Messages
277
Are they still pulling the "unforeseen consequences" bullshit? As in your actions have some twisted outcomes that turn them bad even if you intended them to be good and you have no way of knowing? Like every single time?

Other than that it sound wholly unappealing. Will buy for 5 or so bucks... maybe.
 

Trodat

Arcane
Patron
Joined
Dec 17, 2014
Messages
795
Location
Finland
I just watched some youtube vids and game looks like it's made out of the same mold as DA:I from the UI to the boring open world. Yeap.

Are developers really incapable of making interesting areas?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,296
Played 1 fight. Knows all about the combat mechanics. 'k.

I don't claim that.

Still i fought about 20 times this fight on hardest def so i had to learn combat to win it.

Is tw combat button mash ? No
That alone makes it better than lets say DAI

Is tw combat constant roll ? No
That alone makes it better than tw2

So far from initial impressions combat improved a lot from tw2
the fuck i am reading? yes it is constant combat roll with constant button mash. do we even play the same game? what improvements from tw2? lock-on is still shit, targeting is fucked-up, there is no poise/hyper-armour, your attacks has no weight behind them, you never know what your attack will look like e.g. fast thrust or long as fuck double pirouette animation, attack animations are shit when they should be tight as fuck, geralt movement is clunky with horrible input lag, there are no combos just shitty skyrim-like kill camera.
ffs dragons dogma lets you have at least 9 different spells/combos/attacks on a fucking controller. in the meantime pc centric game have fast and strong attack and all your fucking skills are %bonuses :retarded: what a fucking shit
It would be cool if someone made a Mortal Kombat kind of gameplay but in a witcher game :)
Where you activate special attacks with combinations and you have to figure out combos :)
 

Ultra

Educated
Joined
Apr 23, 2015
Messages
45
lost a bunch of orens to the Gwent player in Vizima, cheating cunt.
 
Joined
Feb 13, 2011
Messages
2,234
Third difficulty level is easy to moderate. For moderate to hard the Death March is the only option.
Played for a while on last difficulty and its fucking bollocks. trash mobs facetank your attacks like theres no tomorrow. 20 crossbow bolts to kill a single enemy :retarded:

the artificial barriers in this game:M geralt master swordsman and inhuman athlete gets hurt when jumping down from more than 2 meters and cant jump over a fucking 6 feet high wood palisade :roll: whats the point of those ciris gameplay parts if yo cant do anything than fast attack+blink? no magic, no inventory it could be a fucking custcene and would be much better. the fight against wolf king is you literally stun locking him to death with fast attack:retarded:
 

Kiste

Augur
Joined
Feb 4, 2013
Messages
684
Witcher 3 is miles ahead of Kill the Xaurip by virtue of its OST and VA alone. Heck, it's a better game under any department.

Its OST? What's so great about TW3's OST? It sounds to me like the same old generic slop.

Wailing AIIYYYEEE-EEEEE choirs and driving percussion from the Hans Zimmer School of shitty clone soundtracks. Strumming acoustic guitars accompanied by soothing strings. Epic orchestra bombast with AAAAAAAAH-OOOOOOH chants. It's shit we've all heard a million times before.
 

pippin

Guest
Wait I never see you posting in any of the "recent incline old school titles"... http://www.rpgcodex.net/forums/index.php?search/31135242/ , you are posting more in the witcher 3 thread than any of us ! You should be carefull, such behavior ,threatening so many people, questioning their honor , will end up in duels and your brofists back to ground zero. You are not D'artagnan , you cannot challenge so many people and win .

This should tell you all you must know. In the end, the free will of the people will triumph, because you can't stop it. Sic semper tyrannis, as they say.

On a more lighter note: problem solved :)

10403477_858974570859598_5940070907373154300_n.jpg
 

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