And slopes. I think the one thing that blew me away most with UW was the presence of slopes.made said:UW has bridges, and 45° walls.
MetalCraze said:Ultima Underworld - how a good game killed a whole genre in the end
Just wait until you get to the elemental valley on level 7Darth Roxor said:Although so far it seems a little too easy, but I guess that's what you get for a little clunky real-time combat with only one character, yet I suspect there are many more things waiting ahead.
The manual is excellent (2's was even better) at telling you exactly how to play the game, what everything on the UI does, and so on. It will not tell you anything about what in-game stuff does. It's entirely up to you to figure things out. It's ideal IMO.Complete lack of any 'inherent' information (even the manual doesn't say shit), have fun uncovering the functions of everything.
MAYBE BROS WITH SOME BRIANS MIGHT REALIZE THAT INCREASING PRODUCTION BUDGET MADE RISKIER GAMRES LESS JUSTIFIABLE AND AS BUDGETS AND STAFF INCREASED FOR GAMES THE QUANTITY AND CREATIOVITY IN RELEASES DECLINED
Darth Roxor said:Actually, UW was on my 'to play' list, and this thread finally made me kick off.
It's pretty cool so far. I've just got through like half or 3/4 of the second level. Although so far it seems a little too easy, but I guess that's what you get for a little clunky real-time combat with only one character, yet I suspect there are many more things waiting ahead.
Also, I'd love to see some of the next-gen fags play this game, I'd really do. Complete lack of any 'inherent' information (even the manual doesn't say shit), have fun uncovering the functions of everything. I find some leeches. 'Why the fuck would I want to carry leeches around?' I ask myself. Well, what do you know, they drain poison.
Fun.
mountain hare said:So I restarted with a warrior possessing 25 strength. Gameplay was much improved, since I could lug heaps of stuff around, and smash through all opposition. However, I dumped a bunch of goodies I'd scavenged on the floor, only to return later and find that they had disappeared.
FFFUUUUU.....
Serious_Business said:MetalCraze said:Ultima Underworld - how a good game killed a whole genre in the end
Come on asshole come back we want to hear how this single game is the cause of all ulterior design decisions (fuck nuance)
Darth Roxor said:mountain hare said:So I restarted with a warrior possessing 25 strength. Gameplay was much improved, since I could lug heaps of stuff around, and smash through all opposition. However, I dumped a bunch of goodies I'd scavenged on the floor, only to return later and find that they had disappeared.
FFFUUUUU.....
Really? I have one general 'storage room' in the dwarf compound on level 2, and nothing disappeared from it so far.
Sceptic said:It's not just encumbrance you can't raise, IIRC all 3 stats are fixed (and encumbrance is derived directly from STR). The mantras only raise skills. BTW the mantras that raise multiple skills at once are usually MUCH better, IF you're lucky enough and they raise the skills you want.
Darth Roxor said:Actually, UW was on my 'to play' list, and this thread finally made me kick off.
It's pretty cool so far. I've just got through like half or 3/4 of the second level. Although so far it seems a little too easy, but I guess that's what you get for a little clunky real-time combat with only one character, yet I suspect there are many more things waiting ahead.
Also, I'd love to see some of the next-gen fags play this game, I'd really do. Complete lack of any 'inherent' information (even the manual doesn't say shit), have fun uncovering the functions of everything. I find some leeches. 'Why the fuck would I want to carry leeches around?' I ask myself. Well, what do you know, they drain poison.
Fun.
Or make a table of all the values for each class (after a while they start looping again) and see which one is the best for the particular type of character you want to play. In fact I'm surprised no one has made such a table before (might do it myself...)Unkillable Cat said:Another little piece of info is that when rolling the stats for your character, the numbers are not random, but always come in the same order. So if you're feeling pendatic, you can count how many times you have to roll your stats until you get 30 Strength (if you do not want encumbrance to be a problem) and jot down that number for future reference.
Did it? I remember dying a few times to poison because I had no leeches or the runes to cast the spell (or maybe I had the runes but not the mana). I don't remember if that was UW1 or UW2 though.Elzair said:Why bother when sleeping automatically cures poison?
Elzair said:Why bother when sleeping automatically cures poison?
Elzair said:Darth Roxor said:Actually, UW was on my 'to play' list, and this thread finally made me kick off.
It's pretty cool so far. I've just got through like half or 3/4 of the second level. Although so far it seems a little too easy, but I guess that's what you get for a little clunky real-time combat with only one character, yet I suspect there are many more things waiting ahead.
Also, I'd love to see some of the next-gen fags play this game, I'd really do. Complete lack of any 'inherent' information (even the manual doesn't say shit), have fun uncovering the functions of everything. I find some leeches. 'Why the fuck would I want to carry leeches around?' I ask myself. Well, what do you know, they drain poison.
Fun.
Why bother when sleeping automatically cures poison?