The people of Duckburg
Educated
- Joined
- Oct 7, 2024
- Messages
- 140
The order the sections light up in is random. You can easily test it by saving next to it.It's not random, it's periodic.
I did some more testing using other gems, and it seems that there's more to it than what I said earlier. As you feed it certain gems, certain sides start glowing brightly, while others give off a much duller sheen. Which side that shines dully at any given time is random, as it cycles in a random order. At the time I wrote the previous post, only the goblin tower was shining brightly in my game. My first guess is that when you feed the big gem a gem that you obtain by completing a certain world, that side will shine brightly, but I can't confirm. Or in other words, worlds that you have unlocked but not completed yet will be randomly available, but once you have completed them, they'll shine brightly and always be available. Technically, this is better than what I previously thought as I'll (presumably) have all sides unlocked permanently once I finish all the worlds, but it's still kind of backwards.
Simple; remove the random cycling. You feed it a gem, and the appropriate side glows brightly, allowing you to enter it at any time. It also makes it clearer. The gem is constantly shifting colors slightly, which is why it didn't originally occur to me that the random dull sheen meant that I could enter it. It looks like a generic light reflection. Does this mechanic come from the previous Ultima game, meaning that any returning player would immediately understand it? If that's the case, then it's my fault for jumping into Underworld 2.What exactly would you expect them to do? This solution rewards the player (by removing the 10*x seconds long wait), makes the progress easily visible,