Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Ultima The Ultima Underworld I & II Thread

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,591
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
The recipe is like that due to engine limitations. Unlike the popcorn (place an ear of corn over a lit torch in your inventory) they couldn't come up with a way to make the player 'assemble' the stew themselves, so they needed a trigger script to make it happen.

Hence, the recipe page.

There are more such 'workarounds' in the game. This is a minor spoiler for those unfamiliar with the game, but at one point players will encounter an upset spectre named Warren. He just floats there and does nothing if directly engaged with, and he's not hostile. But when the player engages with an in-world object at that location, they're thrust into a conversation against their will.

In truth the player is talking to the upset spectre, because they couldn't get the conversation system going unless the player is talking to an in-game creature. This can be best demonstrated by the following experiment: When you find the spectre, save the game, then kill the spectre. Now explore your surroundings and absolutely nothing will happen... including any sudden conversations.

This is why when the devs went to work on their next non-Ultima Underworld game, they decided to cut out the dialogue system and only have people talk at the player. This accidentally lead to players feeling all alone and abandoned in-game, so they used that as part of the game's setting and atmosphere.

Honestly, Citadel Station would be a completely different place if only there was someone there to talk to...
 

chukimomosra

Literate
Joined
Oct 15, 2024
Messages
9
I think Ultima Underworld games were meant to be played with a pen and paper or notebook. You'd be playing and taking notes. A great example of this is the Lizardman language. Different from System Shock which handled all the memorization/note taking for you.
 

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
206
what do you mean I need the recipe to craft the worm stew?!?!?!?! I threw that shit right after memorizing the ingredients, god knows where.
Yeah, that's pretty cruel. The whole game expects you to remember stuff, then this.
You could try checking in the green goblins' area in the NW of the first level. Maybe you dropped it just after getting it?
If it helps it looks like this:
stew-recipe.png
Bricking your game on this quest is a right of passage in UW.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom