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Ultima The Ultima Underworld I & II Thread

Butter

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I always assumed it was like Tybalt.
 

Kweepa

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Nov 19, 2024
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Yeah, kind of takes away from the menace of the guy to call him Tibble. I might push it towards TEA-BOLL, although that reminds me of the Monty Python deodorant sketch.
One other one: cah-BEER-uus (as I have heard on a few playthroughs) or CAH-beh-riss (my preference)?
 

Kweepa

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There are voiceovers for the intro cutscene, but not the dreams, the Tyball cutscene, the Arial cutscene, or the ending cutscenes.
I got in touch with Brian Martin (the narrator) and he said it was cool if I cloned his voice for some other voice lines.
I was hoping to get in touch with Martin Galway, to replace Stygeean with Stygian, but no luck yet.
Almric has a couple of lines at the end, and I'm not sure what to do about that.
 

chukimomosra

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There are 2 pronounciations of Stygian right in the intro. If you listen closely in the intro the guard sounds like he says Star-gee-an while King says something closer to Sty-gee-an. The pronounciation should be Stee-gean both in UK and US English so I am not sure where both accents come from. Regarding Tyball I would guess the guard would probably say Tar-ball like Star-gee-an while the King might say Ty-ball like Sty-gee-an (i.e. tie-ball).
 

Kweepa

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Interesting, I never heard Star-gee-an from the guard. It always sounded like Sty-gee-an. I can hear it now that you've said it, but I don't think that's what he was going for. If it helps I'm from Northern Ireland like Martin Galway.
As for cah-BEER-uus, yeah, that's probably right, since it's clearly Latin-inspired. Sigh.
 

Kweepa

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Anyone know if you can find or get this little guy in Underworld 1?
figurine.png

I presume it's a golem? But defeating the golem on level 6 doesn't award you with it.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I don't recall an inventory item like that.

But it looks like one of those 'spell-in-effect' icons.

Maybe it's some far-fetched coding method of implementing that in-game?
 

Unkillable Cat

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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
In Sanct is just 'Create Protection'.

In Bet Sanct (mentioned early on a scroll) is 'Create Small Protection', so with that logic applied it should be In Vas Sanct, 'Create Great Protection'.

IIRC the icons for these games (in UUW1) is a shield, with the shield's size showing the spell's size.

Could be one of the protection spells of the game, the runic system certainly allows for them.
 

octavius

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There are 2 pronounciations of Stygian right in the intro. If you listen closely in the intro the guard sounds like he says Star-gee-an while King says something closer to Sty-gee-an. The pronounciation should be Stee-gean both in UK and US English so I am not sure where both accents come from.
Stygian means "Styxian" (it actually took me decades to realize this), so logically it should be pronounced Stee-gean.
 

Fearlessjay

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Nov 26, 2022
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Ultima Underworld 1 and 2 were amongst the first PC games I ever got after the Amiga and Speccy 48K. Doom 2 was the reason I upgraded but they and Ultima 7 ended up been all time favourites. Such a amazing time. Elder Scrolls Arena, Sam and Max, Tie Fighter, so many classic games. Underworld was a totally new world though. The ability to go anywhere and it was the first immersive sim. I'm a Dub so I totally mispronounce everything anyway.
 

Kweepa

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Nov 19, 2024
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allspellicons.png

Good call on it looking like a spell icon. The spell icons are stored elsewhere (in spells.gr) as shown above. This figurine is a game object.
 

chukimomosra

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Oct 15, 2024
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I can find out right now if is a game object or spell. Let me check. Is an object in Ultima Underworld 1.
a_figurine, "Figurine", texture/id 282, 4.0 mass (as heavy as Battle Axe), quality type is 15 (which means no quality), class is 4 (a misc item like skull, bones etc)
I looked in all the maps and is not pre-placed anywhere.
I looked into all the decompiled dialogues and I cannot find figurine or item with id 282.
I looked in the decompiled executable and I found only one occurence of 0x11A decimal 282 in an NPC dialogue condition but I cannot be sure is correct. Is quite difficult to work with IDA. Also I think I am looking for 282 which is the texture number not the id of the actual item. I am not sure if the texture and the object have the same id.
 

Kweepa

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Nov 19, 2024
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Thanks! Nice bit of research! The texture number and the item id are the same.
What is a dialog condition? One of the dialog function callbacks perhaps? Is it possible to determine which dialog (whoami)?
 

Cael

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Nov 1, 2017
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In Sanct is just 'Create Protection'.

In Bet Sanct (mentioned early on a scroll) is 'Create Small Protection', so with that logic applied it should be In Vas Sanct, 'Create Great Protection'.

IIRC the icons for these games (in UUW1) is a shield, with the shield's size showing the spell's size.

Could be one of the protection spells of the game, the runic system certainly allows for them.
I thought it was a guy covered in armour. Opps! Shows how much I use magic in UUW.
 

Deadyawn

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Dec 1, 2019
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what do you mean I need the recipe to craft the worm stew?!?!?!?! I threw that shit right after memorizing the ingredients, god knows where.
 

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