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- Jan 28, 2011
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Interesting. I'd always assumed that all of the Serpent Isle portraits were based on Origin developers and their family members. But I guess some of those Avatar portraits were too glamorous to be everyday people.
I have the same thing, I finally found an engine that might work for me though, so my dreams may become reality.I have actually been "designing" that game for 15 years, and have lore and gameworld, but not a single line of code. I don't think I'll ever get around to implementing it before retirement.
First off, hello, I'm wanting to get into Ultima and was wondering, should I start with 4 or 5? I have both games on my laptop and was wondering which one was best to start with. If guess U4 though.
First off, hello, I'm wanting to get into Ultima and was wondering, should I start with 4 or 5? I have both games on my laptop and was wondering which one was best to start with. If guess U4 though.
Lorewise: U4
Gameplaywise: U5
Everything that was tedious in U4 (especially the slow combat combined with too many random encounters) was fixed in U5. OTOH U4 was the key Ultima game that "shaped" The Avatar.
Thanks guys, I already started with U4. Had my friend make sure that I was honest and ended up rolling a dexterous shepherd. How badly did I fuck up? The manual isn't too clear on what they can or can't do.Start with four, it starts the whole thing with the virtues and how you become the avatar and discover the Codex (not our Codex, the Codex of Ultimate Wisdom). I wouldn't feel like the 'real' avatar if I hadn't played how it all started. Also, you can appreciate the changes as well as the recurring mechanics and themes much better this way (e.g. how Blackthorn inverses the virtues has more impact on you if you actually mastered them in four, instead of, say, just having read a synopsis). If you really can't stomach the mechanics you can move on to five because it has a lot of technical improvements. But for the whole experience I'd suggest you try out four.
For U4 you're gonna need a notepad an pencil, craploads o details and hints that need noting down and acting upon, mantras, reagent harvesting places, yadda yadda. Also explore everywhere thoroughly, theres hidden folk an things all over shop.
Before you go too far try and get hold of the C64 version. The disk-swapping is a chore but it has by far the best music of any version.
Before you go too far try and get hold of the C64 version. The disk-swapping is a chore but it has by far the best music of any version.
Better than the Amiga music?
That C64 version looks ugly and slow though.
Interesting. I'd always assumed that all of the Serpent Isle portraits were based on Origin developers and their family members. But I guess some of those Avatar portraits were too glamorous to be everyday people.
These are all from a U7 FAN MOD.
They are not from the default Serpent Isle game. Just FYI.
The blonde girl is still my favorite one (and the one I usually use). <3
These are all from a U7 FAN MOD.
They are not from the default Serpent Isle game. Just FYI.
The blonde girl is still my favorite one (and the one I usually use). <3
Jaesun is wrong.
These are all from a U7 FAN MOD.
They are not from the default Serpent Isle game. Just FYI.
The blonde girl is still my favorite one (and the one I usually use). <3
Verily, thou art mistaken.