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The Risen 2 Thread

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Supposedly there are places you can climb (the manual says so); I haven't found any.

I still know very little about combat, but I think Risen 1 at least offered you efficient side-stepping / dodging possibilities at the beginning? Well, maybe I'm missing something about Risen 2's system...
 

Nattvardsvin

Learned
Joined
Nov 21, 2011
Messages
501
Location
Norrland
I have gotten some counterattack and parry skills for my blades, but I still don't understand this shit.

In sword fights I can successfully parry an attack, avoiding it and counterattack.
But when it comes to pretty much every other enemy in the game, ie creatures I can't use these skills at all. It all comes down to mashing attack or holding it down for a powerful swing.
So as far as I know, there is no way of dodging/avoiding an attack from a creature, without doing it by running away when it attacks, which is hard to do.

Now I know that I can't block a creature attacking me with a blade, but it just seems weird there is no way of avoiding the attacks with the use of a skill or something.
 
Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
Despite the bugs, glitches and poor or weird optimisation implementations, graphics look fucking good. I'm not crazy about the art direction with characters but they hit the nail on the head with the light/shadow contrasts; you can appreciate the environment without the HDR or near-black shadows / blinding bloom eye rape. And environmental design is top notch as usual per PB. Buildings, lay outs, nature; stuff feels just right.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,463
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Guys, I'm on the second island, how the fuck do i get musket? The cannonmaker only sells Pistols, because he told me I need an approval from Sebastiano to be able to purchase musket, I talked with Sebastiano and he said I need a musket, but the cannonmaker still don't have any muskets for sale.
 

Nattvardsvin

Learned
Joined
Nov 21, 2011
Messages
501
Location
Norrland
The environments can look really good in this game.
I'm currently in a jungle area in the middle of the night, and I climbed some rocks and came upon this big native temple that looks menacing as all hell with ice blue smoke emitting from the destroyed earth.
Almost looked like something out of an Indiana Jones flick. Pretty damn cool. :smug:

Too bad the combat so far has been somewhat of a disappointment. :rpgcodex:
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
The option of getting the pistol is quickly closed; and is available only if you buy a skill which is a significant cash investment.

There is a pistol other than the one you start with in the beginning area, Elwro? I thought I had explored it entirely right at the start but I didn't find a pistol. Also didn't find a spot to use sneak before the storehouse opens up during the day though...
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
I'm enjoying the game quite a bit so far. Goes to show that even a somewhat dumbed down PB game is still a whole lot better than whatever Bioware, Bethesda or CD Projekt shit out.
 

Vicissitudes

Augur
Patron
Joined
May 31, 2011
Messages
158
Mini-review!

Combat: No dodge, no strafe, no lock-on-target, you can't block creatures, no camera lock behind character, often spam LMB to win...

World: Has nice Age of Conan feel to it. Good PB stuff with day/night.

Interface: Go fuck yourself, it would be good on a touchpad, takes up whole screen and has pointless tabs (derp).

Story: We have Magic kraken near our 15 people outpost, we must kill it! Oh snap Kraken just destroyed ship - only 1 survivor - your old friend, with quest deprderpderp. You go meddle with magic pirates to find the magic weapon to kill Kraken. But you SHIP anyway the next morning. What about Kraken? WHAT KRAKHEN? I WANT 2 BE PIRATE. ARGHhh. Seriously...
For some reason instead of unwinding the story in front of us, they are pushing us to go from A to B.. What was the name of that genre, where the story was character driven?

Dialogue/Cutscenes: Voice-overs are shitty (English version) - very short lines of dialogue, almost every line has different camera setup, often completely disregarding basic rules of cinematography (jump cuts, pointless difference in focal lengths, broken composition etc), very annoying.

Summary: No.
 

Nattvardsvin

Learned
Joined
Nov 21, 2011
Messages
501
Location
Norrland
often spam LMB to win...
Combat with blades; Strong attack, strong attack, strong attack, strong attack, strong attack, strong attack, strong attack, strong attack, strong attack, dead.
And you never took a hit, because they are getting stunned. Pretty retarded.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
It seems investing in Persuasion and Theft as early as I did wasn't wise; I have big trouble confronting any humanoid opponent.
I had to leave Largo just before he runs into the three natives... hopefully when I come back all advanced in a few days, he'll still be alive ;)

Could anyone tell me where to look for the Kicking teacher? Apparently this is how you should fight the beasts...
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Could anyone tell me where to look for the Kicking teacher? Apparently this is how you should fight the beasts...

Iirc the pirate standing by the side (not front) entrance to the pirate camp teaches Kick. If memory serves, he also tells you it's the best tactics against Giant Crabs.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Played 6-7 hours to get through the first island, though I know there's stuff I've missed. Elwro is right, pretty much - it's a good game, a good RPG and a PB game through and through, but not up to Risen 1 in certain aspects (a bit less exploration, seemingly dodge-less combat that makes monster fights a bit more tedious). But just listening to the talk gives the wrong impression, because there's no major dumbing down going on - just a series of little things. (E.g. the minigames we freaked out about pre-release are there, but they each take ~10 seconds, are pretty much all optional, and don't provide any easy shortcuts past real C&C or costs. i.e. nowhere as in your face as Alpha Protocol. The shooting one is pretty fun, actually.) In fact, the piratey stuff, which is foregrounded, doesn't actually change the core PB formula that much, and the Inquisition v. Bandits now just becomes Inquisition / Pirates / Savages.

If you liked Risen 1 this is worth buying, there's not enough differences to make you hate this one. I am disappointed about the degraded monster combat, though, and the major question is how the second half of the game will work without joining factions. (And, will we finally have a PB game that isn't total shit for the last 1/3.) Maybe I'm just inclined to like the game, having looked forward to it so much, so we'll see how/if my opinion changes.
 

Nattvardsvin

Learned
Joined
Nov 21, 2011
Messages
501
Location
Norrland
Looking at Risen 2's Metacritic user scores I am disappointed. Nearly everyone votes either 10/10 or 0-2/10. Come the fuck on, no one sane would give it either.

Yeah that's kind of fucked up.

Personally I would probably give it a 6.5 from what I've played (around 8 hours).
The one thing I love about the game is how believable and memorable the world is, and that's something I've always found to be true in PB's games. Just the design of the environments is so handcrafted and not the randomized shit that I find it to be in Bethesdas Elder Scrolls games for example.
And that's something really important. I've also always loved the skill system, paying NPCs to learn different skills, and how you have to be very wise in what you choose, because gold is sparse and you can't have everything. So there is some good "Personal C&C" if you will.
Negatives for me are definitely the combat. It's really weak and it's a shame. The story also feels weak to me, and so does some of the dialogue. (Think I've already stated this though)
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
On Poland the fact that sometimes the Polish dialogue is incomprehensible doesn't help the game's case; sometimes you have to guess what a quest is about.
 

bonescraper

Guest
The game was slightly dumbed down, yeah, but i like it anyway. They finally added some social skills (silver tongue and intimidate) and skill checks in conversations. And i like the pirate setting. But fuck, this game is a one big glitch. I'd really like to play it, but i can't stand those fucking pop-ins. They give me a headache.

Seriously, am i the only one annoyed with the EXTREME pop-ins, "growing" vegetation and flickering shadows? Fucking static items such as crates, palm trees and even whole pieces of terrain can change 3 times in fucking 5 seconds. How could they fuck up this engine so much? The first game looked way fucking better, and had none of that shit. :(
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Bah! I couldn't write the game off like that. I basically called everything about it shit after barely an hour of playing it. So I spent the afternoon plowing through the first island.
My opinion hasn't changed much, but now I would recommend it to someone who liked Risen. It's not nearly as fun though.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,463
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
But guys, I really don't see much of differences in quality of Gothic 2 (without NotR), Risen and Risen 2. What the hell are you talking about?
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Yeah, to me all PB games except G3 are remarkably similar, to the point of cannibalising each other. I'd say G2 has better exploration and combat than R2, but otherwise it's all similar with minor ups and downs. If R2 avoids descending into hack and slash crap until the end, it'll have a big plus as well. G1/2/R1 all became shit in the last third or so.

Hmmm. Which is better, TW2's uber-rolling or R2's no-rolling? DISCUSS!
 

Deleted member 7219

Guest
Witcher 2 is better than anything PB have ever made.
 

Havoc

Cheerful Magician
Patron
Joined
Nov 1, 2009
Messages
5,538
Location
Poland
Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
Witcher 2 is better than anything PB have ever made.

I wouldn't compare them. I like PB games for their freedom, and TW2 for the story.
 

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