CyberWhale
Arcane
It is next gen, but diminishing returns and all that. Ratchet looked nice - not that much different than the PS4 title on the first glance, but the simultaneous use of reflections, materials, particles and open detailed horizons is definitely a technical leap, even if not visually obvious one. Also, rapid and seamless change of environments showcases the new SSD capabilities. In theory, we could finally have an entirely seamless interior-exterior transition in open-world games.
Still think it was too soon and unnecessary - PS4 had two technically different versions and I don't really think it had that many (good or otherwise) games. Hardware isn't an issue anymore IMO, creating easy-to-use and optimized out-of-the box software/game-engine is. Most series nowadays have a single title per generation while previously they would have up to two or even three.
Still think it was too soon and unnecessary - PS4 had two technically different versions and I don't really think it had that many (good or otherwise) games. Hardware isn't an issue anymore IMO, creating easy-to-use and optimized out-of-the box software/game-engine is. Most series nowadays have a single title per generation while previously they would have up to two or even three.