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The Outer Worlds Pre-Release Thread [GO TO NEW THREAD]

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Everything I've seen from this game makes it look like New Vegas with a new coat of paint. That's fine, New Vegas was really good. But comparing it to something as original and groundbreaking as Fallout is bizarre...

Probably just something nice to say to your younger co-workers.

That said, its become clear that *Fallout* for Tim and Leonard is also that grassroots feeling. Start with a small group of people after work, talk about shit and what you want to do, work together towards a vision, execute it together.

They did the same thing at Troika and Leonard even specifically mentions that's why he came to Obsidian. To get to work with Tim and get that kind of development style back.

For short: Feels good man.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
"I said to the team, 'I hope this becomes your Fallout'": The directors of The Outer Worlds discuss its development

Tim and Leo are taking the piss.

Fallout is unrepeatable. The only thing you can copy are the design principles but even if you copy those without a brilliant execution you still got shit.

I don't think they will remain with Obsidian after ToW is released.
If those 2 leave Obsidian, the company is toast creatively. No Avellone, no Zeits, no Gonzales, Cain, Boyarsky. The only one remains is Josh and I think he is burnt out of leading a game and likes to do overall creative officer stuff instead.

The company is already creatively bankrupt. ToW will be the confirmation.
I do agree,Tow to me sounds incredibly bland. The whole setting doesn't have a single interesting thing going for it,it have some moon head and that is fucking it. Unless all the dykes and deformed creatures passing as humans are part of the setting. Fuck,even the colour scheme is drab and boring. The whole game stinks of mediaocracy.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,818
One of them spent years working on a shitty MMO, the other a fucking decade on Diablo 3, but they're going to leave Obsidian after their first game right when the company has its biggest opportunity to create whatever it wants for Microsoft Game Pass because <insert the Codex's vague sense of eternally impending Obsidian doom here>

It could happen, but why would you be so sure?

I'm not sure of anything but look at the game. I honestly don't believe that Leonard is happy with those characters (or writing).

20 years ago he created sprites with more personality than those dykes presented in the trailers.

Also they took a backseat in the last months and they pushed those 3 feminist cunts in the spotlight.

They are doing their job but it's no like they are doing their best.

I don't know. I cannot imagine them honestly being happy releasing a mediocre clone to FNV.

Edit: I don't try to be edgy but I would not be surprised to see them go.

Creating anything you want once you belong to Microsoft is a pipe dream.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
Everything I've seen from this game makes it look like New Vegas with a new coat of paint. That's fine, New Vegas was really good. But comparing it to something as original and groundbreaking as Fallout is bizarre...

Probably just something nice to say to your younger co-workers.

That said, its become clear that *Fallout* for Tim and Leonard is also that grassroots feeling. Start with a small group of people after work, talk about shit and what you want to do, work together towards a vision, execute it together.

They did the same thing at Troika and Leonard even specifically mentions that's why he came to Obsidian. To get to work with Tim and get that kind of development style back.

For short: Feels good man.
That is how good creative things are made,life experience and human interactions does add a lot to a writer. The problem is that those two are far too old to be creatively active,imaginations becomes tamer with time. While at the same time all the young people around them are lifeless boring libtards that talk about genders and shit.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,442
I honestly don't believe that Leonard is happy with those characters (or writing)

I don't want to sound like "Wait before you talk shit about the game " or anything but.. Whats so wrong with the writting so far? It's legit question. So far it seems pretty decent.
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,817
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
Seriously guys, put the mole on ignore unless you are one of those tough guy purists who likes scrolling past hours of a dude posting the one thought in his one brain cell over and over. I just used Show Ignored Content for a sec and I'm really not missing anything.
Oh my god. I just checked, your ignore list is huge.
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,692
The game is a "more modern, Bethesda-like RPG by those dudes that made that New Vegas spin-off for the legendary Fallout 3 - sounds totally awesome" as far as the average gamer is concerned. The only way it will "fail" is if it's totally buggy and broken at launch, and one would think that both the Obsidian and the ex-Troika guys have some experience with buggy launches in order to make sure that they get it right this time (fabulouslyoptimistic.jpg)

Other than that, even at its worst-case scenario it will be an at least moderate success imo. But even if, hypothetically, everything went to shit and it failed miserably, Obsidian will just take that sweet MS money and get to work on their next RPG. The company's future has literally never been more secure, it's rather funny to even begin to discuss the issue of "Obsidian's and Cainarsky's future after this game fails".
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
I honestly don't believe that Leonard is happy with those characters (or writing)

I don't want to sound like "Wait before you talk shit about the game " or anything but.. Whats so wrong with the writting so far? It's legit question.

Play Disco Elysium and then ask again.

That game at least got something right ...

Yeah, but your comparison point is the best written game since Planescape Torment.

Anyway, we'll see. Reviews are out tomorrow, Game is out on friday, codex conscious will form over the upcoming year, and if they leave they'll do so in the next few months.

It may as well be shit on the whole, but honestly? Everything I've seen in the last two weeks has been encouraging to me. And if its actually shit, I've only wasted a dollar anyway.
 

Infinitron

I post news
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Staff Member
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Messages
99,690
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Reposting my reply to ScrotumBroth that I deleted last week. I didn't want to start another discussion about the game's art design, but it's relevant to toro's assessment of Boyarsky:

While you could point at certain elements in those games that are innovative, I think it's a stretch to say that's what Tim and Leonard are "known for". They're known primarily for 1) a certain tone and feel (including humor, aspects of art design, etc) and 2) just plain good roleplaying and C&C. "Innovation" isn't crucial to those things.
Quoting this for everyone to update their .txt

What's your angle - you think the game will fail at those things too and I'll have egg on my face? Sure, it might.

I mean a lot of people have hated the game's art style since day one. Boyarsky spent a decade working on Diablo, really liked BioShock & Dishonored and wanted to make a game that looked similar even though some hardcore gamers had already had their fill of that look. You can fault him for being sentimental and out of touch.
 

Zombra

An iron rock in the river of blood and evil
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
"I said to the team, 'I hope this becomes your Fallout'"
Tim and Leo are taking the piss.
Fallout is unrepeatable. The only thing you can copy are the design principles
What? They're not talking about making a 1:1 copy of Fallout. They're talking about recapturing the experience of making a great game.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
"I said to the team, 'I hope this becomes your Fallout'": The directors of The Outer Worlds discuss its development

Tim and Leo are taking the piss.

Fallout is unrepeatable. The only thing you can copy are the design principles but even if you copy those without a brilliant execution you still got shit.

Design principles are given, they fucking created those principles but they are clearly referring to the setting of TOW here and we simply don't know enough how good/expansive its setting atm or if its got that unique feel that Fallout has. Anyway, not long now we'll find out, keep the edgy pre-judgments coming.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,818
I mean a lot of people have hated the game's art style since day one. Boyarsky spent a decade working on Diablo, really liked BioShock & Dishonored and wanted to make a game that looked similar even though some hardcore gamers had already had their fill of that look. You can fault him for being sentimental and out of touch.

Dishonored art-style is God tier compared to ToW and even Bioshock looks better.

"I said to the team, 'I hope this becomes your Fallout'"
Tim and Leo are taking the piss.
Fallout is unrepeatable. The only thing you can copy are the design principles
What? They're not talking about making a 1:1 copy of Fallout. They're talking about recapturing the experience of making a great game.

Wow. You are so smart my monitor cracked.

Capturing the experience of making a great game is also not something you can repeat because *spoiler alert* nobody knows during development if the game will be really great or not. Except Kojima.

Just ignore me. Your list is calling me.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
I am most certain that Boyarsky&Cain are going to say no to $200 million from Microsoft to make TOW2, and they will leave Obsidian to start making prestigious isometric RPGs with pixelated graphics.

This is definitely a thing that is going to happen.
 

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