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The New DOOM Thread (2016)

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771

Job postings point to id Software gearing up for a new ‘Quake’ game

With id Software’s 2016 installment of Doom arriving in stores and getting good reviews thus far, now is the time to focus on a different project to keep gamers in the nostalgic shooting mood: Quake. That’s right! After years of tossing the idea around of revisiting the world of the original H.P. Lovecraft-inspired title, it seems that the Bethesda-owned developer is gearing up to do just that thanks to a number of job positions currently madeavailable.

At the time of this article, the office based in Texas has 12 open slots including art supervisor, audio programmer, lead gameplay programmer, senior lighting artist, database programmer, and so on. Most of the listed jobs specifically mention Quake, saying that the company is looking for a specific individual to work as part of a development team on “legendary game properties” like Doom and Quake.


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sexbad?

Arcane
Patron
Joined
Apr 7, 2013
Messages
2,812
Location
sexbad
Codex USB, 2014
at least it's not going to be about the fucking strogg again
right?
I didn't expect them to milk Quake, since it seems to have a more niche fanbase than Doom, and in my experience that niche is double stuffed with obsessive spergy fans, the kind who figuratively led the crusade on D44M's multiplayer.
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
843
Quake, the original Quake? I would get excited of D44M didn't ultimately fail me.

So the player is going to fight Ogres and Shamblers on countless arenas, discovering on his/her way the truth about being an ancient multidimensional being who must collect little Quake Marine action figures in order to survive. Can't wait to enhance the nailgun, so many possibilities!
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
If they do it right it might be a good game, but that's a big if. No Strogg shit please.

- Go for a true oldschool approach with game design. Quake is a very direct game, so keep it direct and make no compromises. Throw out collectibles, modifiers and all that shit, you don't need it. If your game is good people won't care about that. If they do they are not your target audience anyway.
- If the level design of Doom is of any indication then the guys at id are capable of making excellent things. However, first and foremost they need to ditch that focus on arenas, embrace the old school of level design once and for all and go for what made Doom and Quake levels so great: making dungeon-like levels as opposed to a chain of arenas, the kind of dungeons you'd find in an RPG. They need to dive head first into this mindset or they won't be able to succeed where Romero, McGee and Petersen succeeded. Traps, moving geometry, teleporters galore, emphasis on verticality, useful secrets, well thought-out weapon and item progression, ambushes and good flow that's not interrupted by story or arenas after arenas. Exploration and combat must not be separated like modern shooters do and must go hand in hand.
- Keep the Lovecraft aesthetics and the moody atmosphere. Doom is a very flashy game with its mostly heavy metal soundtrack while Quake is a darker game with an emphasis on eldritch and otherworldly locales. The great thing Quake managed to do however was tie this and its frantic gameplay together instead of trying to scare you like Doom 3 does while reducing the pacing of the game to a crawl. Keep it fast but keep it moody as well.
- Which brings me to: get rid of the glory kills and the health and pickup mechanics entirely, and revert back to the classic style. Glory kills are goofy but aren't that much out of place in Doom; I mean you could punch monsters to death or hack them with a chainsaw. In Quake, however, they'd look beyond silly. Quake is a violent, gory game but I cannot picture Ranger sticking his hands in a shambler's mouth and ripping its tongue out. Reverting back to the old health and pickup mechanics would compliment the oldschool dungeon level design instead of undermining it like Doom 4 does, would force players to keep an eye on resources and manage them accordingly and would encourage players to explore the level and maybe find secrets. Doom and Quake never force you to explore levels but they encourage you to do it regardless. This and the emphasis on arenas are what make Doom 4 merely a pretty good game instead of the great game it could've been.
- Make monsters great again! I'm semi-joking here, but the Quake bestiary, despite being quite small compared to Doom 2's, works very well as a team overall. There is still monster infighting, which is great, but good use of monster combinations can kill a player quite quickly. Doom 4 didn't explore this so it looks like the monsters are all working solo instead of trying to kill you 'together', if you get what I mean. Ogres rain down grenades on your hidey-hole while Fiends try to catch you and efficiently eviscerate you when you are cornered. The fully 3D level design possibilities and the synergies between monsters in Quake can result in a myriad of situations that weren't possible with Doom 1, 2 and 64, and that I wish I'd see with Doom 4.
- The multiplayer must be as fast as QW/CPMA with no loadout crap and with proper item placement.

EDIT: modified a passage because it was contradictory.
 
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tormund

Arcane
Joined
Aug 15, 2015
Messages
2,282
Location
Penetrating the underrail
I wouldn't be surprised if QUAKE THE REBOOT is multiplayer focused or even MP only, given that they have two SP focused FPS reboots now (Wolf and Doom) and most people are mentioning Quake in terms of Q3 nowadays.

Prepare yourself for Bethesda's own entry into the blooming genre of FPS MOBAs, men.:negative:
 

adrix89

Cipher
Joined
Dec 27, 2014
Messages
700
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Why are there so many of my country here?
For fuck's sake Codex, you cannot ever be satisfied.

The 90's Doom market has long ago evaporated ever since Half Life 1.
The reason DOOM 4 is not exactly the same as 90's Doom and to the taste of Codex is because Codex is a Niche market.
Doom 4 market is the CONSOLE MARKET, the "modern" things about it are things console players are used to and expect.

Here is the thing DOOM 4 is a fucking revolution. On consoles this is what you get::popamole:
Now the health piniata is not to everyone's taste. But people forget the obvious, it's not a cover based shooter. This is HUGE.
A new generation of chucklefucks will discover how awesome it is to not fucking hump a wall and have a true arsenal at their disposal. We might have a chance of progress in the FPS genre instead of the endless stagnation.

As for Snapshit, I expect Bethesda to release a real mod kit for Doom 4, you know why?

Because Bethesda wants paid mods on consoles.
 

Siobhan

Arbiter
Joined
Feb 25, 2013
Messages
472
Location
1X 1Y 2Z
For fuck's sake Codex, you cannot ever be satisfied.
So? Just because something is an improvement over the current situation doesn't mean that people have to gobble it up. Games are a commodity, you can set your standards as high as you want with no negative consequences except a smaller selection of products to choose from. Smaller, but not empty: the old games never went away, and the Doom community has great WADs (or so I am told... I have shit taste in FPS).
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,301
I'm not particularly impressed by what i've seen, though the game does seem to be a lot better than expected. What i want to know is, is it better than all those so called "old school" FPS released recently? Because that would be pretty pathetic.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,301
The reason DOOM 4 is not exactly the same as 90's Doom

That's a strawman argument. We don't expect Doom 4 to be like Doom. We expect it to be designed following similar principles. I'm starting to get a bit annoyed by all the retards who play the "nostalgia" card every time they try to rebuke criticism against this game. We don't care about Doom because of "nostalgia". We care about it because it was a bloody good game which is still more fun than any of the Call of Duty shit released today.
 

adrix89

Cipher
Joined
Dec 27, 2014
Messages
700
Location
Why are there so many of my country here?
The reason DOOM 4 is not exactly the same as 90's Doom

That's a strawman argument. We don't expect Doom 4 to be like Doom. We expect it to be designed following similar principles. I'm starting to get a bit annoyed by all the retards who play the "nostalgia" card every time they try to rebuke criticism against this game. We don't care about Doom because of "nostalgia". We care about it because it was a bloody good game which is still more fun than any of the Call of Duty shit released today.
If you don't expect it to have the console market in mind, you are completely delusional.
Only pieces of scrap we can get. That is what means to be in a niche.
The mainstream does not carter to us.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
I'm not particularly impressed by what i've seen, though the game does seem to be a lot better than expected. What i want to know is, is it better than all those so called "old school" FPS released recently? Because that would be pretty pathetic.
I watched entire campaign stream and it does look better than other pseudo-old school FPS.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
I'm starting to get a bit annoyed by all the retards who play the "nostalgia" card every time they try to rebuke criticism against this game. We don't care about Doom because of "nostalgia". We care about it because it was a bloody good game which is still more fun than any of the Call of Duty shit released today.
Yeah, I wish every time some moron come up with the nostalgia card, he should be fed with his own dick.
 

SumDrunkGuy

Guest
The game really is good. You guys should try it before shitting on it. Sure it's not the true callback to OG Doom that some critics are making it out to be, it is it's own thing.
 

SumDrunkGuy

Guest
I aint sayin buy it. Pirate the mother fucker if that pleases you. But if you aint played it, you have no ground to stand on. This isn't a Fallout 4 situation of knowing what shit you're jumping into ahead of time. It's a "reimagining" from what is now a completely different studio from the one that made original Doom.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
I watched sexbad's stream in its entirity. Don't give me "you gotta play it man", it's a fucking FPS in the vein of Serious Sam/Painkiller, not some revolutionary new game concept.
 

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