I have to ask, what were you expecting it to be? Bethesda made no real attempt to to hide that they were making Oblivion with guns and random lulz.Fallout 3. No contest.
Funny thing is that when I tried Fallout 1 (long before FO3) I remember thinking that since the turn based combat in Fallout was not very exciting and you only controled one character anyway, it would make a good real time first person RPG in the same 3D open world style as Morrowind. The isometric turn based game play felt a bit wasted on a game where you only control one character.
I haven't tried FO3 though, so I don't know how they failed.
I don't "get" what's so wrong about iso perspective in a single character rpg. I get that when controlling multiple characters there are many tactical and strategic advantages, and that it is a "must have". But I would have never liked Fallout as I do without it being iso. It just gives a certain charm and looks much better than when I play in first person, so I don't know why the complaints? It's just looks like you're really wandering and exploring the wastes, unlike Fallout 3 where I never had that feeling. Is it because it costs much more to make an iso game than first person one, and that money could have been spent elsewhere?
Has anyone mentioned Daikatana yet?
Also on the topic of disappointment, I am disappointed that Codex 2.0 no longer has a working search function.
I've come to the conclusion that the big advantage of the isometric perspective (or similar viewpoints) is the distance it puts between the player and the character.
It really helps to underline the distinction between player (skill) and character (skill). 1st person is much more problematic in that regard:
If a hit in combat misses in an isometric game I can understand and accept easily that my char just missed the roll. In 1st person this disconnection is much more difficult to achieve, i.e. to a player a hit should hit because everything looked like it would (standing right in front of the relatively immobile enemy and swinging the sword in his general direction). This might be the reason why many such games have done away with to-hit rolls and instead make skill levels directly manage damage output. Of course, those issues might go away somewhat if devs put more care into animations (e.g. if I don't succeed with my roll, my swing should be way off, if an enemy manages to evade, the animation should show him jumping to the side, etc.).
Has anyone mentioned Daikatana yet?
Actually Fallout would've benefited in all kinds of ways from FPP. First and foremost - weapon ranges. You could have workable sniper rifles, that were actually sniper rifles. You could have firearms with somewhat non-retarded ranges.I have to ask, what were you expecting it to be? Bethesda made no real attempt to to hide that they were making Oblivion with guns and random lulz.Fallout 3. No contest.
Funny thing is that when I tried Fallout 1 (long before FO3) I remember thinking that since the turn based combat in Fallout was not very exciting and you only controled one character anyway, it would make a good real time first person RPG in the same 3D open world style as Morrowind. The isometric turn based game play felt a bit wasted on a game where you only control one character.
I haven't tried FO3 though, so I don't know how they failed.
I don't "get" what's so wrong about iso perspective in a single character rpg. I get that when controlling multiple characters there are many tactical and strategic advantages, and that it is a "must have". But I would have never liked Fallout as I do without it being iso. It just gives a certain charm and looks much better than when I play in first person, so I don't know why the complaints? It's just looks like you're really wandering and exploring the wastes, unlike Fallout 3 where I never had that feeling. Is it because it costs much more to make an iso game than first person one, and that money could have been spent elsewhere?
I have to ask, what were you expecting it to be? Bethesda made no real attempt to to hide that they were making Oblivion with guns and random lulz.Fallout 3. No contest.
Those aren't really inherent problems with TB isometric combat though, JA2 suffers from none of those issues. It's just that Fallout has a rather poor implementation of TB combat, just like Failout 3 has a shit implementation of FPS combat.Actually Fallout would've benefited in all kinds of ways from FPP. First and foremost - weapon ranges. You could have workable sniper rifles, that were actually sniper rifles. You could have firearms with somewhat non-retarded ranges.
Second, you could have non-retarded grenades. There is no way to satisfactorily implement thrown explosives that both use character skill and are targeted in respect to very coarse hex grid and Fallout makes it painfully evident.
Third, you'd get better exploration.
Fourth, you wouldn't have to deal with stuff obscured by level graphics (like ammo just behind a wall) - no more need to "character scan" the area with transparency bubble by walking by each and every wall.
Sixth, if you made the game RT, you'd getter better control over combat (timing!) and eliminate cheesy exploits.
And last but not least, there would be less faggots now on the 'dex complaining about non-TB non-iso games being non-RPGs.
Actually Fallout would've benefited in all kinds of ways from FPP. First and foremost - weapon ranges. You could have workable sniper rifles, that were actually sniper rifles. You could have firearms with somewhat non-retarded ranges.
Second, you could have non-retarded grenades. There is no way to satisfactorily implement thrown explosives that both use character skill and are targeted in respect to very coarse hex grid and Fallout makes it painfully evident.
Third, you'd get better exploration.
Fourth, you wouldn't have to deal with stuff obscured by level graphics (like ammo just behind a wall) - no more need to "character scan" the area with transparency bubble by walking by each and every wall.
Sixth, if you made the game RT, you'd getter better control over combat (timing!) and eliminate cheesy exploits.
And last but not least, there would be less faggots now on the 'dex complaining about non-TB non-iso games being non-RPGs.
I don't "get" what's so wrong about iso perspective in a single character rpg. I get that when controlling multiple characters there are many tactical and strategic advantages, and that it is a "must have".
But I would have never liked Fallout as I do without it being iso. It just gives a certain charm and looks much better than when I play in first person, so I don't know why the complaints? It's just looks like you're really wandering and exploring the wastes, unlike Fallout 3 where I never had that feeling.
I forgot one game that deserves to be mentioned here: ArmA. I'm not sure if it even counts as a game since it's little more than a platform for user-created content. I bought a new computer just to be able to play it because I was sure it would be good. Well, I was wrong. I could create a better and less broken campaign myself, and I think I've actually done so multiple times with the OFP mission editor. It was just so damn lazy and horrible that I just can't understand why they even included in the game. Every mission was obviously created by a different person and the result was just an awfully disjointed mess that fortunately was over relatively quickly.
Only theThose aren't really inherent problems with TB isometric combat thoughActually Fallout would've benefited in all kinds of ways from FPP. First and foremost - weapon ranges. You could have workable sniper rifles, that were actually sniper rifles. You could have firearms with somewhat non-retarded ranges.
Second, you could have non-retarded grenades. There is no way to satisfactorily implement thrown explosives that both use character skill and are targeted in respect to very coarse hex grid and Fallout makes it painfully evident.
Third, you'd get better exploration.
Fourth, you wouldn't have to deal with stuff obscured by level graphics (like ammo just behind a wall) - no more need to "character scan" the area with transparency bubble by walking by each and every wall.
Sixth, if you made the game RT, you'd getter better control over combat (timing!) and eliminate cheesy exploits.
And last but not least, there would be less faggots now on the 'dex complaining about non-TB non-iso games being non-RPGs.
Actually they proabably wouldn't.Two things:
# Faggots on the 'dex would STILL be complaining about non-TB non-iso games being non-RPGs, they'd just be listing all Fallout games as an example, and we'd have two fewer awesome RPGs.
Would you believe me if I said it was intentional trolling on my part?# Learn to count.
And how will you attempt to aim this grenade precisely, so that it (hopefully) bounces the way you want?I don't see why grenade bounces can't be represented in isometric.
Just show all the available tiles a grenade can end up in counting places where you don't have LoS.