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The Most Disappointing Game You've Ever Played

Blaine

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Master of Orion 3 and Oblivion, certainly. It's hard to choose one over the other.

There have been plenty of other disappointments, but usually I was expecting them.... every Civilization game after Sid Meier's Alpha Centauri, every X-COM game after TFTD, Fallout 3, Diablo III, etc.
 

Metro

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I played Mass Effect to see what all the fuss was about. Bad game but couldn't really be disappointed by it because I wasn't expecting much.
 

DraQ

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Chronologically:

Diablo 2 - I expected dark and atmospheric roguelike lite set in pseudo-medieval somewhat Manicheist setting, I got PGP-13 MMO lite with MMO mechanics (including lack of proper saves, even on exit), generic fantasy setting and unimpressive mobs. First and last game I ever kicked myself for buying, though it eventually got just barely fun enough in coop.

Unreal 2 - I expected insanely atmospheric and groundbreaking FPS like its predecessor - I got:
Unreal2_9.JPG

made for X-pox.
Oh, and derpy spaceorcs posing as skaarj.

Oblivion - well, duh.

I still can't decide if I hate U2 or TES IV more, but when I think about either I still see red and something still boils deep within me.
:x

Arcanum does still provide a rather impressive number of solutions for the quest. You can kill the thieves, pickpocket the key to the gate, pay the toll, use persuasion or complete the thieves' quest.
Actually, that's about the standard for, say, Morrowind.

If you need item A from character B who is not wearing said item, the option to kill and loot and the option to pickpocket are pretty much given due to basic underlying mechanics of the game, plus you often get to persuade character by whatever means available, including bribery.

This is how a well-designed quest system works. It doesn't force the player to make a choice before he even knows what his choices are, much less whether he's actually making a choice.
This. It's ok to make the thieves suspicious but this shouldn't be a complete lock-out, not on this stage of the quest - you could've been meaning to help the constable, but you could just as well have been bullshitting him or simply be open to any potentially worthwhile alternatives.

A game that allows you to create any character you want should make possibly few assumptions about that character, else it's bad design. Coincidentally, making possibly few assumptions simplifies quest design while still allowing for meaningful consequences - sure making thieves wary of your meeting with constable would be a neat bonus, but it isn't necessary for the quest to work - letting your deeds speak for you would be enough.

Great quest design isn't recognizable by a spiderweb of extensive scripting. It's recognizable by making great use of mechanics already in place, and making possibly few assumptions to inevitably be broken when player decides to be creative.
 

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Oblivion - for the reasons everyone else has described.
 

Blaine

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Actually, that's about the standard for, say, Morrowind.

If you need item A from character B who is not wearing said item, the option to kill and loot and the option to pickpocket are pretty much given due to basic underlying mechanics of the game, plus you often get to persuade character by whatever means available, including bribery.

If I remember correctly, one of the persuade options is to piss them off until they attack you, then either kill them yourself or let the guards do it.

Alternatives I've yet to see properly implemented in a cRPG (probably tough to script properly): Hire/persuade a thief to steal the key for you, or hire/persuade someone (or multiple someones) to kill the target and loot the key. In fact paying and persuading people who aren't you or your own party members to do your dirty work for you (not for every scenario, obviously) is a little-explored avenue and one I'd like to see implemented in cRPGs someday.
 

mondblut

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I am never disappointed by games. I know full well they suck, the moment they are announced.

But I guess I had some hopes for Morrowind after Daggerfall, for Wizardry 8 after Wizardry 7, and for Pool of Radiance: ROMD. How naive of me.

Of more recent crap, Drakensang I guess. Didn't hope for another Realms of Arkania, but ending up with WoW offline completely with aggro, no collisions and entire dungeons full of rats exclusively was offending to me.
 

G.O.D

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Warcraft 3 gave me diarrhea. Thanks for reminding me.
Civ5 made me throw up. Oh, the rage and disappointment.
Oblivion got me a migraine. I was so naive.

You'd expect Fallout 3 on the list.. but honestly.. who didn't see THAT coming?
 

Blaine

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I always thought that was kind of cheesy. You want to kill a guy in broad daylight, just annoy the fuck out of him until he throws himself on your sword.

It's fairly realistic... except for the fact that the PC is far more powerful than normal townsfolk.

If you walk up to an average guy, say "I fucked your mother, faggot!" right to his face, flip him the bird, then call him a pussy if he tries to walk away, chances are there'll be a scuffle unless you look like Hulk Hogan. Of course, most real-life assault and battery laws make allowances for provocation of that sort (unless it's a woman provoking a man, in which case she has to start killing his family before he can touch her), but eh.
 

waywardOne

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DX:IW.

Prior to that I probably purchased one game a year for a decade and all were still in inventory. DXIW taught me that you can't go home again and that everything is shit.
 

Blaine

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Insivisble War disappointed me, too. It just wasn't as profound a disappointment as Oblivion or Master of Orion 3, so it's faded from my memory.

I suppose that makes 2003 a particularly disappointing year. Not only was it the year Master of Orion 3 and Invisible War were released, it's also the same year Call of Duty was released. World of Warcraft arrived less than one year later. I think we may have identified THE approximately twelve-month period when the decline really started to pick up momentum.
 

octavius

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I suppose that makes 2003 a particularly disappointing year. Not only was it the year Master of Orion 3 and Invisible War were released, it's also the same year Call of Duty was released. World of Warcraft arrived less than one year later. I think we may have identified THE approximately twelve-month period when the decline really started to pick up momentum.

OTOH Age of Wonders: Shadow Magic was also released that year. But then again AOW:SM was the last of my favourite games to be released.
And Unreal II, another game considered a disappointment, was also released that year.
 

dibens

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Diablo 3 was the first game I ever pre-ordered, so it might be the most dissapointing one. Arriving at the pre-patch inferno act 2 with my Barbarian was quite an experience. But it's actually getting better with each patch. Story and presentation is beyond fixing, though.

But all this is shit compared to my Sega Genesis and Playstation One days, when all you had was few small screenshots on the back of the package. Boy oh boy did I stumble upon some stinkers back then.
 

Unkillable Cat

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I suppose that makes 2003 a particularly disappointing year. Not only was it the year Master of Orion 3 and Invisible War were released, it's also the same year Call of Duty was released. World of Warcraft arrived less than one year later. I think we may have identified THE approximately twelve-month period when the decline really started to pick up momentum.

I went and had a look at the "notable" games released in 2003 according to Wikipedia. Only one title stood out as something close to good: Beyond Good And Evil. Next to that was Max Payne 2.
 

Blaine

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I'm not butthurt over the implementation of auction house. That must be it.

Gee, that got defensive in a hurry.

I purchased Diablo 3 shortly after its release just to see if it was as bad as I thought it was, and so that I could have a leg to stand on when describing its innumerable shortcomings. To my utter astonishment, it was even worse than I'd expected it to be, which is quite an accomplishment considering how low my expectations were to begin with. The auction house is a major problem, perhaps the single largest problem, but it's just one of many. I subsequently gave D3 and the attached Blizzard account away to a Brazilian Internet friend, since $60 is equivalent to about three billion dollars for them. Blizzard publicly admitted that they fucked up the end-game, and after the first few weeks, even the most dedicated Blizzdrones were grumbling. That's damned impressive.

I guess I'll never know how anyone could possibly have thought Diablo 3 was shaping up to be a good game.
 

dibens

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I'm not butthurt over the implementation of auction house. That must be it.

Gee, that got defensive in a hurry.

I purchased Diablo 3 shortly after its release just to see if it was as bad as I thought it was, and so that I could have a leg to stand on when describing its innumerable shortcomings. To my utter astonishment, it was even worse than I'd expected it to be, which is quite an accomplishment considering how low my expectations were to begin with. The auction house is a major problem, perhaps the single largest problem, but it's just one of many. I subsequently gave D3 and the attached Blizzard account away to a Brazilian Internet friend, since $60 is equivalent to about three billion dollars for them. Blizzard publicly admitted that they fucked up the end-game, and after the first few weeks, even the most dedicated Blizzdrones were grumbling. That's damned impressive.

I guess I'll never know how anyone could possibly have thought Diablo 3 was shaping up to be a good game.

Sorry if I came out as defensive, didn't mean to. The AH and online connection requirements were the only BIG things everyone knew about the game prior it's release. While many drew a line there, I didn't, hence the pre-order. Honestly, I don't consider AH to be an issue at all. As a long time Diablo 2 player, trading was a big part of the experience for me. Besides, I made ATLEAST triple the amount I spent on the game, so who gives a hoot.
 

octavius

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I suppose that makes 2003 a particularly disappointing year. Not only was it the year Master of Orion 3 and Invisible War were released, it's also the same year Call of Duty was released. World of Warcraft arrived less than one year later. I think we may have identified THE approximately twelve-month period when the decline really started to pick up momentum.

I went and had a look at the "notable" games released in 2003 according to Wikipedia. Only one title stood out as something close to good: Beyond Good And Evil. Next to that was Max Payne 2.

IGI-2: Covert Strike was good.
No mention of AOW:SM is an outrage.

And I saw another stinker that marks 2003 as a bad year: Splinter Cell.
 

Aldebaran

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Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Metroid: Other M.

How do you turn a series that was fun incarnate into this abomination? It should be impossible, and yet here we are.

"Great!!
You fulfilled your mission. It will revive peace in space.
But, it may be invade by the Other Metroid.
Pray for a true peace in space!"

Sorry, didn't pray hard enough.
 

Blaine

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I went and had a look at the "notable" games released in 2003 according to Wikipedia. Only one title stood out as something close to good: Beyond Good And Evil. Next to that was Max Payne 2.

Well, EVE Online, Star Wars Galaxies, and Final Fantasy XI went live in 2003. Those are three of the most respected old-school MMOs ever, at least before SWG's New Game Experience, and before FFXI went casual babby mode (happened much later than the NGE).

2003 was a great year for MMOs. The last great year for MMOs, as it happens, since in 2004....
 

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