Micmu
Magister
Shittic 3 (a.k.a. Gothic 3)
Fuck that shit straight to hell.
Fuck that shit straight to hell.
What's the benefit of first person compared to ISO?
What's the benefit of first person compared to ISO?
If you're playing a single character it's (to me, at least) more immersive/fun, especially if your character is using guns.
Fallout with Infinity Engine, Jagged Alliance or X-Com type combat where you control all your party members would have been even better.
But as single character isometric turn based game with simplistic combat it's neither fowl nor fish.
I hate that the Gothic games are third-person. First-person is just ten times more immersive and controls better with a mouse. I get why a lot of console ports are third-person but Gothic was not a fucking console port.
I love isometric for different kinds of games, i.e. Fallout and such, but if you're making a 3D action RPG make it in fucking first-person for fuck's sake.
Here's the thing though, you are not the Vault Dweller. You are not the Chosen. Both are characters which you control. You are the puppet master.What's the benefit of first person compared to ISO?
If you're playing a single character it's (to me, at least) more immersive/fun, especially if your character is using guns.
Fallout with Infinity Engine, Jagged Alliance or X-Com type combat where you control all your party members would have been even better.
But as single character isometric turn based game with simplistic combat it's neither fowl nor fish.
Obviously, someone hasnt played Silent Storm, Silent Storm Sentinels, and Hammer & Sickle. Turnbased grenade throwing crave satisfied!And how will you attempt to aim this grenade precisely, so that it (hopefully) bounces the way you want?I don't see why grenade bounces can't be represented in isometric.
Just show all the available tiles a grenade can end up in counting places where you don't have LoS.
In first person it's easy - aim, throw, possibly adjusting force as well. You can do it both in RT and TB, you can even have trajectory shadow of sorts projected onto surfaces, showing you how much inaccuracy you'll have if you want to give player this information.
In 3D overhead required controls would already be clunky as fuck.
In 2D iso?
HAHA OH WOW.
The latest disappointment for me was Deus Ex: Invisible War. Mind you, I expected it to be shit. But it wasn't. It was just blaaaaaaaaaaaaaaaaaaaaaaaaaaah. Like playing a big pile of nothing.
I'll write it up once I'm done doing nothing with it.The latest disappointment for me was Deus Ex: Invisible War. Mind you, I expected it to be shit. But it wasn't. It was just blaaaaaaaaaaaaaaaaaaaaaaaaaaah. Like playing a big pile of nothing.
Angthoron, I would be interested in reading your extended review of this masterpiece of nothingness.
If you pretend Invisible War isn't a Deus Ex game and play it like a $5 console port sci-fi shooter it's actually pretty tolerable.
Obviously, someone hasnt played Silent Storm, Silent Storm Sentinels, and Hammer & Sickle. Turnbased grenade throwing crave satisfied!And how will you attempt to aim this grenade precisely, so that it (hopefully) bounces the way you want?I don't see why grenade bounces can't be represented in isometric.
Just show all the available tiles a grenade can end up in counting places where you don't have LoS.
In first person it's easy - aim, throw, possibly adjusting force as well. You can do it both in RT and TB, you can even have trajectory shadow of sorts projected onto surfaces, showing you how much inaccuracy you'll have if you want to give player this information.
In 3D overhead required controls would already be clunky as fuck.
In 2D iso?
HAHA OH WOW.
Neverwinter Nights 2 (old Black Isle employees taking over dis shit to show Bioware how it's done? YESS!!!!... oh.)
Clearly something that the designers felt was missing from Law & Order series.no dude remember the awesome trial .. where all that build up and court drama...and it still boils down to a 1 v 1 combat.
The reason for retarded weapon ranges is that the maps are compressed, not the isometric view. If you'd have an Arcanum style map which additionally would have 1:1 towns, then you could do long range target spotting using minimap.Actually Fallout would've benefited in all kinds of ways from FPP. First and foremost - weapon ranges. You could have workable sniper rifles, that were actually sniper rifles. You could have firearms with somewhat non-retarded ranges.
That speaks clearer about how dissaponting a game can get. You just forget about its existence. Perhaps the experience of games like M&M9 is stronger since it's a famous and loved franchise, but I can't really understand the reason to stretch the first NWN game into a sequel. While NWN had good moments (time travelling dungeon, haunted village, and the dwarves vs nymphs part) and some really boring (motherfucking Fenthick, fucking fag), I had serious doubts about a second NWN game. I see that one a fanfic material, which is pretty annoying since every time I'm trying to search for some NWN content I have to stumble upon a girl who draws really sappy and "romantic" stuff about her PC and other characters.Neverwinter Nights 2 (old Black Isle employees taking over dis shit to show Bioware how it's done? YESS!!!!... oh.)
Oh yeah, NWN2, I forgot about it. This was a pretty major disappointment.
Yeah, any game that makes me look back at NWN 1 OC and makes me think, "Yeah, that was a better game" shouldn't have been made.That speaks clearer about how dissaponting a game can get. You just forget about its existence. Perhaps the experience of games like M&M9 is stronger since it's a famous and loved franchise, but I can't really understand the reason to stretch the first NWN game into a sequel. While NWN had good moments (time travelling dungeon, haunted village, and the dwarves vs nymphs part) and some really boring (motherfucking Fenthick, fucking fag), I had serious doubts about a second NWN game. I see that one a fanfic material, which is pretty annoying since every time I'm trying to search for some NWN content I have to stumble upon a girl who draws really sappy and "romantic" stuff about her PC and other characters.Neverwinter Nights 2 (old Black Isle employees taking over dis shit to show Bioware how it's done? YESS!!!!... oh.)
Oh yeah, NWN2, I forgot about it. This was a pretty major disappointment.
no dude remember the awesome trial .. where all that build up and court drama...and it still boils down to a 1 v 1 combat.
Yeah, any game that makes me look back at NWN 1 OC and makes me think, "Yeah, that was a better game" shouldn't have been made.
Ultima 9, easily.
...
I got into the Ultima series at Underworld, followed shortly by Ultima 7. My mind was blown by both games, they were massive, they were well written, they were loads of fun. Then both games got sequels and I was overjoyed. Then I heard of Ultima 8 being in development and waited eagerly. And it came, and I was... surprised.
It wasn't anything like the other Ultima games, that was certain. None of the "usual" Britannian stuff was around. OK, I could get behind that. Keep in mind that I played most of it on a 386 DX 40Mhz processor. Technically it wasn't supposed to run at such a slow computer, but it did. When no monsters were around the came worked fine, but even a single monster on-screen sent me into 5 FPS-land. Playing the game like this, I got as far as the Sorcerer's Enclave. Then I got a Pentium computer, and read that a patch had been released. Then I had another go at it and finished it. It felt anticlimatic. It was a de-evolution of the predecessors. No party, much of the world interaction was gone, the Avatar had a static... well, avatar, and no weather. But by then (1996) I heard talk of Ultima 9 being in development and my hopes picked up a bit. For 3 years I waited, and when I heard it was close to release, I saved up some money just to buy it.
Let's just say that I understand every single time Spoony says "BETRAYAL!" about this game. I've played it twice since then: Once with the latest patch just so I could finish it and be done with it, and again some years later because someone released a fan patch that cleared up much of the plot inconsistencies and tied the game closer to the prequels (aforementioned patch requires that speech be disabled, which is actually a good thing). But never again.
...
But after Ultima 9, there has not been a single game that has disappointed me. Mainly because I became so jaded and bitter after that experience that I made sure never to get my hopes up again. At least I can be surprised by some games in a good way, like Anachronox, the Gothic games, Psychonauts and Eversion.