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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

ShiningSoldier

Educated
Joined
Jul 21, 2024
Messages
161
I have a simple question for folks who played MM9 because they liked MM6-7-8, BUT have not played any of the first five games:


WHY?
I don't like the gameplay loop of the first 5 games. It's basically just endless battles with monsters in the tile-based world. That's why I also don't like the 6 game - same hordes of monsters in boring corridors, again and again, but this time with free movement.
P.S. also thee ninth game has the best music in the series.
 
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newtmonkey

Arcane
Joined
Aug 22, 2013
Messages
1,384
Location
Goblin Lair
Might & Magic: Book One is one the greatest games ever made. It's in my top 3 for sure, and I only first played/completed it a few years ago. The sense of exploration and adventure is unreal, it's truly nonlinear, and it's really not very difficult at all once you figure it out. The Where Are We? (https://www.eskimo.com/~edv/lockscroll/WhereAreWe/) mapping tool makes it a breeze to play if you don't want to get out the graph paper, and it also makes some good UI and QoL additions:

Screenshot-Main.png


You can customize the layout to display less information of course, this is just what the tool looks like with everything turned on. It also works for a bunch of other games:
  • Might & Magic 1-5
  • Wizardry 1-5
  • The Bard's Tale 1-3
 
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Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,012
Location
Frostfell
The first two are two archaic for me, but i've beaten 3-5
One is also just too archaic for me (and I like old DOS games). 2 and above are all good. Very fun.
Me too. I really loved M&M World of Xeen despite never completing the Darkside of Xeen. But the first ones is too "archaic" for me. I can enjoy most of 90s RPGs but very few games from 80s... The 3 I will probably play but not 2 and 1.
 

Daemongar

Arcane
Joined
Nov 21, 2010
Messages
4,944
Location
Wisconsin
Codex 2016 - The Age of Grimoire Enjoy the Revolution! Another revolution around the sun that is.
The first two are two archaic for me, but i've beaten 3-5
One is also just too archaic for me (and I like old DOS games). 2 and above are all good. Very fun.
Me too. I really loved M&M World of Xeen despite never completing the Darkside of Xeen. But the first ones is too "archaic" for me. I can enjoy most of 90s RPGs but very few games from 80s... The 3 I will probably play but not 2 and 1.
MM3 is phenomenal. It does not feel like a game from 1991. You really should try it at least once.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,928
Location
South Africa, Cape Town
Might & Magic: Book One is one the greatest games ever made. It's in my top 3 for sure, and I only first played/completed it a few years ago. The sense of exploration and adventure is unreal, it's truly nonlinear, and it's really not very difficult at all once you figure it out. The Where Are We? (https://www.eskimo.com/~edv/lockscroll/WhereAreWe/) mapping tool makes it a breeze to play if you don't want to get out the graph paper, and it also makes some good UI and QoL additions:

Screenshot-Main.png


You can customize the layout to display less information of course, this is just what the tool looks like with everything turned on. It also works for a bunch of other games:
  • Might & Magic 1-5
  • Wizardry 1-5
  • The Bard's Tale 1-3
That does look very useful, its the type of tool I will use when I play M&M1 :incline:
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
After playing for a few more hours i realized the tone and writing is as goofy/hammy as ever (the LARP-ish voice acting and dialog lines help too), i guess i misunderstood the game's tone from the first impression the visuals gave me. I have barely seen a single quest that takes itself seriously so far :-P

The portraits, however, look less goofy than MM7 and 8

The portrait 3D models look very good IMO which make me wonder how the in-game models are so low-fi even for the standards of its release.


My guess is a combination of the older games being much less accessible and not everyone liking tile-based motion. Personally the M&M games were some of the first games i tried to play with tile-based motion and couldn't get used to them - while MM3 and MM6 are the games i played the most in the series, i actually played MM6 years before MM3 because i had a hard time getting used to the instant view switch in MM3, especially when turning around.

Weirdly enough it didn't bother me as much in games like Wizardry or MM1 due to the overly abstract graphics, but when i first tried *those* games i wasn't into manual mapping at all (which is probably another reason people do not play MM1).

Nowadays i can play such games just fine but i still prefer there to be some form of a transition animation for steps (be it zooming+sliding or even better, using real 3D) as it makes easier for my brain to keep track of where i am / looking at.
 

grimer

Learned
Joined
Feb 24, 2021
Messages
157
the previous games also didn't have a proper skill system which made character development really basic and boring
 

Impressive Organ

Educated
Joined
Mar 9, 2021
Messages
52
Started MM1 with the automap mod a few days ago. I like it a lot. All the elements of the later games are there, just in a much more primitive form. I really love this whole series.
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
117
I'm trying to make my own balance patches foir MM3-4-5, but with my non-existent reverse-engineering skills, all I'm good at is trying to find hardcoded constants hidden in the executables. Over the years I did that with some success in older PC games as well as a few NES and SNES roms.

In MM3, I'm using Jeff Ludwig's decompressed EXE and bug fix patch (but NOT his spawn mod)
https://www.jeffludwig.com/mm3/resources.php

I was looking for the offsets for the # of levels needed to get 1 extra attacks, for all classes.

I found the offsets by looking for the values, 0x0506060708, suspecting the classes
were ordered the same way they are in the character creation screen.

offset 0x1A328
Knight Paladin Archer Cleric Sorcerer Robber Ninja Barbarian Druid Ranger
5 6 6 7 8 6 5 4 7 6


I tried the same for World of Xeen, with no success.
I used Cedric Busch' Xeen utilities to decompress the CC files.
I looked for that sequence in the executable files, in the XEEN.dat file, and in the individual files inside the decompressed DARK.CC, with no success either in finding the same sequence or even just the first few numbers, 5 6 6 7
Cedric Busch' Xeen utilities:
http://games.playazlounge.net/#UserUtilities

I will likely have to learn to use the Dosbox debugger to find the file and data offset I'm looking for.

Unless someone here more skilled than me finds them first?
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
117
Some new offsets for MM3, (again for Ludmeister uncompressed version)
Metal to-hit bonuses Ruby: 0x19E03 (you can easily find the other metals from there)
Metal damage bonuses Ruby: 0x19E1A (you can easily find the other metals from there)
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
117
I'm currently working on a C++ balance semi-patch/utility that halves the effectiveness of Holy Bonus, Heroism & Bless for MM3, MM4-5 and Swords of Xeen.
Spellpower = (level / 2) + 4 instead of Spellpower = level. The +4 is to not punish low level parties too much.
I might just decide the copy the entire source code in here, so get your visual studio in order
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,847
I'm currently working on a C++ balance semi-patch/utility that halves the effectiveness of Holy Bonus, Heroism & Bless for MM3, MM4-5 and Swords of Xeen.
Spellpower = (level / 2) + 4 instead of Spellpower = level. The +4 is to not punish low level parties too much.
I might just decide the copy the entire source code in here, so get your visual studio in order
Any plans for the wells? Plenty of those are egregiously overpowered, and seem to have had their numbers chosen because they're nice and even, rather than actually making any sense for where they are or their effect on the game as a whole.
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
117
Nope, no idea how to do that. BUT my formula for halving levels for buffs take into account temporary level + real level.
I agree wells they are overpowered, the weakest one in MM3 gives +20 levels.
 

ColonelMace

Educated
Joined
Aug 7, 2023
Messages
206
Location
Tsarfat
Might & Magic: Book One is one the greatest games ever made.
True. Lord Alamar's quest still bugs me to this day as one of the most elegant example of how to handle narration via gameplay. This and the etched clues, the villain name reveal. JVC's very first game was already phenomenal.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,420
I was just thinking about the wizardry games and bestiaries then I thought about the ones for Might & Magic. While fandom is tolerable and there is rpgclassics 2.0, gamefaqs snd a few loose ones there is no ULTIMATE one imho. Well, there isn't one for Bard's tale, Wizardry or a few others either. The Ultima Codex gets close to a format I kind of like in a spreadsheet sort of way. But eh..

This + This maybe. I am always interested in the art used per different versions.

Anyway, I found a few Mac references that were interesting:

Diary of Planet Stranger (use translator)

LP ARCHIVE Might & Magic Book One: (MAC)
 

Rudra

Literate
Joined
May 22, 2024
Messages
28
i picked up Might and Magic 1 through 9 courtesy of GoG. Since i've never really played a blobber before, where do I start? any recommended mods for modern QoL?
 

behold_a_man

Educated
Joined
Nov 26, 2022
Messages
221
Since i've never really played a blobber before, where do I start?
And what do you enjoy? JVC was one of the few people who could reinvent the series with each entry. The Secret of the Inner Sanctum had maybe the best low-level adventure of any game, grueling combat, and is one of the few games with properly implemented randomized itemization; Gates to Another World had quite insane humor; Isles of Terra had the best puzzles; World of Xeen was the prettiest and the most polished one; Mandate of Heaven had the best dungeons and the most open world (in 3D); and For Blood & Honor was the most linear and coherent of them all, with some choices having dramatic consequences.

Note that since Mandate of Heaven, the series had a pretty modern interface, and the movement became continuous (and clunky) rather than discrete.
any recommended mods for modern QoL?
All games are playable without mods. Some tool for mapping might come in handy in the first four, especially the first two (I managed to play through Isles of Terra without a mapper; it might be possible in Gates too, since you are given a rudimentary map of each area).
 

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