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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748
Joined
Jan 7, 2012
Messages
15,254
I found MM3-5 to have a surprisingly comfortably modern interface actually, I think they are great starter points and generally speaking the easiest games of the series. Not that mastering MM3-5 will help you much at all when you try to play MM1-2 or 6-9, they are practically different genres of games.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,615
i picked up Might and Magic 1 through 9 courtesy of GoG. Since i've never really played a blobber before, where do I start? any recommended mods for modern QoL?
M&M9 is woefully incomplete, rushed out the door before it even reached alpha state. I'm sure there are mods to try and make it playable/enjoyable. World of Xeen is the best place to start.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,697
i picked up Might and Magic 1 through 9 courtesy of GoG. Since i've never really played a blobber before, where do I start? any recommended mods for modern QoL?
1-2 are more Wizardry styled than the real-time/turn-based blobbers with combat taking place entirely in the game world.
3-5 are grid-based, but despite this, they're still very fun. Other people might know of mods that improve things, but I found it playable out of the box 10-15 years ago. Just remember, running away isn't cowardly, it might ensure you live another day. World adds in some QoL features that I don't remember, but I think they were of the variety that if you've used them, you'll notice them, but if you haven't, you won't.
6-8 are not grid-based, more like a FPS of the time, but as a RPG. Early on, you still want to be ready to flee a dangerous area if need be, but as time goes on, you quickly snowball into something killing dozens of enemies at a time. 6 is the hardest, and has some very tricky dungeons, 7 is middle of the pack, you need to kite enemies early on, and 8 is the easiest, and that's even without exploiting certain mechanics in the game.
9 is weird, its 6-8, but in true 3D, but its also quite broken, since the companies were running out of money and they rushed it out the door. AFAIK, nobody's fixed the issues, so its only of value to a MM fan.
 

TheDeveloperDude

MagicScreen Games
Developer
Joined
Jan 9, 2012
Messages
610
6 is the hardest, and has some very tricky dungeons, 7 is middle of the pack, you need to kite enemies early on, and 8 is the easiest, and that's even without exploiting certain mechanics in the game.
Hmmm. So should I start with 8 for my full real-time play? I would try to play without turn-based mode again.

When I first played 6 then in New Sorpigal it got dark on me in the town. And it was pitch black. I remember this because it was surprising.
But now I play again 6 and there is a light circle around the party. I have no Torchlight. And I can see the environment vaguely.
Why is this?
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
17,722
Location
Stealth Orbital Nuke Control Centre
6 is the hardest, and has some very tricky dungeons, 7 is middle of the pack, you need to kite enemies early on, and 8 is the easiest, and that's even without exploiting certain mechanics in the game.
Hmmm. So should I start with 8 for my full real-time play? I would try to play without turn-based mode again.

When I first played 6 then in New Sorpigal it got dark on me in the town. And it was pitch black. I remember this because it was surprising.
But now I play again 6 and there is a light circle around the party. I have no Torchlight. And I can see the environment vaguely.
Why is this?
Better stick to playing chronologically and finishing 6*. 7 and 8 add some quality of life improvements, so starting from 8 would make going back to 6 somewhat jarring. I never encountered the total pitch blackness in town, so can't help you there.



*you could also install the Merge mod and play 6 and 7 in the engine of 8. It is really enjoyable.
 

TheDeveloperDude

MagicScreen Games
Developer
Joined
Jan 9, 2012
Messages
610
LOL, this real-time only play is somewhat crazy and fun. But it is maddening as well, because of the recovery times. I am smashing Attack/Shoot buttons like crazy and nothing happens.
 
Joined
Jan 7, 2012
Messages
15,254
LOL, this real-time only play is somewhat crazy and fun. But it is maddening as well, because of the recovery times. I am smashing Attack/Shoot buttons like crazy and nothing happens.

You probably have the run by default option on, which doubles recovery times. Hold the walk key to recover faster. With everyone using a bow you are practically a machine gun.
 

ColonelMace

Educated
Joined
Aug 7, 2023
Messages
206
Location
Tsarfat
It's a really strange gameplay but it'll grow on you eventually.
Shit gets particularly enjoyable when you learn how to cast fireballs, as per blobber tradition.
 

TheDeveloperDude

MagicScreen Games
Developer
Joined
Jan 9, 2012
Messages
610
LOL, this real-time only play is somewhat crazy and fun. But it is maddening as well, because of the recovery times. I am smashing Attack/Shoot buttons like crazy and nothing happens.

You probably have the run by default option on, which doubles recovery times. Hold the walk key to recover faster. With everyone using a bow you are practically a machine gun.
Thank you very much! Indeed there is a big difference in delay. I can see that when I cast only a Bless out of combat.
I am always using the run option by default.
This is why I cannot remember to this slow recovery annoyance for my first MM6 FPS play 25 years ago. I probably used the walk option. I was a very patient man around then.
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,397
Location
Warszawa
EDIT: I've found out it has been already discussed there before and I am just late to the party.

Apparently there's a new standalone mod for MM7, using some of the assets from MM8 and a couple of some new QoL stuff. It's called Amber Island and there's even a dedicated site for the mod here https://mightandmagicmod.com/
I've played for some time it is more polished experience than any MM6-MM8 game. Better lvl design, better towns, generally more dense gameplay.
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,326
Location
Germany
What is the best way to play MM merged at the moment? Considering that you have three games at once, balancing surely must be complete ass. Any mod recommendation for that?
 

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