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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

solemgar

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I noticed 6-8 models were kind of close (making me think of claymation a little). 9 looked like they were trying to do something a little different but obviously it was also rushed. Was 6-9 all rushed to a degree? It seems like it. If you were playing heroes alongside the RPG series you might like the crossover lore. I found it interesting enough but the Heroes sucked me in away from the main games after Xeen (this never finishing 6-9… well, I only got 9 via GOG.)
Damn, don't mention Heroes. I am playing HoMM3 again with this Horn of the Abyss mod
No life
 

TheDeveloperDude

MagicScreen Games
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I began on Emerald Island (MM7). Where is the Platinum Ring? I was able to buy the Pearl Ring. I hope I do not have to check every tree, weed, flower and rock.
 

TheDeveloperDude

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I love the paper dolls of M&M6-7-8. It is looking great.
I have been playing the (pure) Merge mod.
I did not like the Merge Redone's additional flowers/trees/rebuildings. It was confusing. And the minimap showed the original layout.
 

Alex

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solemgar

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Is the merge mod recommended?

No way. Play the games one by one
Hard disagree. The MMMerge is terrific, well thought-out and fun.
Even so, it would probably be best if you play the games individually first, wouldn't it? I mean, a very high level party from one game is just going to stomp anything on its way in the other games...
I played 6 and 7 so will give it a go :)
 

TheDeveloperDude

MagicScreen Games
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I mean, a very high level party from one game is just going to stomp anything on its way in the other games...
I dunno it is the Merge or I am so great, but my Level11 party (Druid-Druid-Cleric-Sorcerer-Sorcerer) is killing everything easily in Deyja Moors. My sorcerers are using wimpy Fire Bolt spells.
Btw does the Meditation skill add SP regeneration in vanilla?
 

Mauman

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I mean, a very high level party from one game is just going to stomp anything on its way in the other games...
I dunno it is the Merge or I am so great, but my Level11 party (Druid-Druid-Cleric-Sorcerer-Sorcerer) is killing everything easily in Deyja Moors. My sorcerers are using wimpy Fire Bolt spells.
Btw does the Meditation skill add SP regeneration in vanilla?
That's just the power of spellcasters. Once you get over the initial difficulty hump, spell casters just fuck things up in the trilogy.

That being said, I find the occasional more physical party to be fun as well.
 

Storyfag

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I mean, a very high level party from one game is just going to stomp anything on its way in the other games...
I dunno it is the Merge or I am so great, but my Level11 party (Druid-Druid-Cleric-Sorcerer-Sorcerer) is killing everything easily in Deyja Moors. My sorcerers are using wimpy Fire Bolt spells.
Btw does the Meditation skill add SP regeneration in vanilla?
I don't think the harpies are meant to be a particularly challenging opponent.
 

zapotec

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Also mm7/6 were balanced on 4 party size eh, for mm6/7 classes promotions, what quest are used?
 

Storyfag

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Also mm7/6 were balanced on 4 party size eh, for mm6/7 classes promotions, what quest are used?
A mm6 or a mm7 sorcerer must become a wizard through either mm6 or mm7 promotion quest, then he can become an achmage through the mm6 or mm7 promotion quest or a lich through the mm7 or mm8 promotion quest, if I recall correctly.

The process is analogous for other classes.
 

TheDeveloperDude

MagicScreen Games
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Merge. I began MM7. Now I have to choose between Dark and Light Path (judge quest).
If I choose path of dark for my 1 cleric and 2 sorcerers, could I learn/use Light Magic? Or only Dark Magic?
 

Mauman

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Merge. I began MM7. Now I have to choose between Dark and Light Path (judge quest).
If I choose path of dark for my 1 cleric and 2 sorcerers, could I learn/use Light Magic? Or only Dark Magic?
In the context of MM7, you're locked to dark or light depending on the path you take as the opposing trainers will tell you to pound sand.

That being said, you can change a character to a different path in MM6 (not sure about mm8). There are npcs that will "retrain" you essentially. Be warned though, I haven't tried using them before. I'm not 100% how they work. Only that I know they exist.
 

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