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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

jaekl

CHUD LIFE
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What level are you? I also wonder how bad the c64 port is as when I played my old crew a few decades ago I was ripping the shit out of everything. If the old c64 worked I’d boot it up and take a pic of their stats and gear. I just know I got tired of resetting that hour glass to get my age down. No wonder the dinosaurs are extinct…. I KILLED THEM ALL!
Their levels were between 10 and 13 at the time, I had just got the level 7 spells for the cleric and wizard. Octavius was right though, the FAQ authors were on crack. The dragons were so much more difficult than any of the normal endgame enemies that if you *could* grind on them, you would already be so powerful that you wouldn't need to grind anyways. They're so resistant to magic and their breath attacks seem to do the same damage no matter what buffs you apply.

I beat it though, the dragons can keep this trash ass planet! I'm out!

mm102.png
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,422
lemme think what classes I had 1 of each class:
Knight
Paladin
Archer
Robber
Cleric
Sorcerer

So a standard party and technically that party finished the game several times since you can do that. I guess I was just exploring everything over and over again recording stuff. I still think the c64 had some sort of leveling error of i just had heaps of xp stored because I’d empty my gold leveling up then have to go to Dino land. Shit, what were they near lvl 60? At least 40. I think I was trying to get their core stats up by doing a certain series of quests then going to a certain dungeon that would reset quests. Memory is foggy there. I don’t recall a level limit.
 

jaekl

CHUD LIFE
Patron
Joined
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Messages
1,656
Location
Canada
lemme think what classes I had 1 of each class:
Knight
Paladin
Archer
Robber
Cleric
Sorcerer

So a standard party and technically that party finished the game several times since you can do that. I guess I was just exploring everything over and over again recording stuff. I still think the c64 had some sort of leveling error of i just had heaps of xp stored because I’d empty my gold leveling up then have to go to Dino land. Shit, what were they near lvl 60? At least 40. I think I was trying to get their core stats up by doing a certain series of quests then going to a certain dungeon that would reset quests. Memory is foggy there. I don’t recall a level limit.
Oh yeah, the quest to reset the stat fountains. I had to do that one several times because my patience for rolling up stats is *extremely* thin. In the basement of the castle next to the town of Dusk (#4) there's a priest who hangs out in a room and makes you go around ringing random bells until you luck in to the correct ones. Each time you ring a bell, you get teleported to a random spot in the dungeon. The process can take an entire hour and one unlucky combat can wipe all of your progress since you can't save and the quest resets if you retreat from the area.
 

Kuruwin

Novice
Joined
Feb 14, 2023
Messages
37
I'm thinking about starting MM4&MM5 in the near future. Any recommendations for good party composition?
 

Grunker

RPG Codex Ghost
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Joined
Oct 19, 2009
Messages
27,762
Location
Copenhagen
I'm thinking about starting MM4&MM5 in the near future. Any recommendations for good party composition?

I would recommend one robber and one sorc. No more no less.

With the rest you can really do whatever the fuck you want. I like Paladins and Archers, but double barb is the easy way to fly. Something like Barb / Barb / Paladin / Robber / Cleric / Sorc would be very strong, though I would personally not play with that party myself.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,685
Location
Bjørgvin
Just use the pregens. The game is easy enough and the character system so basic that there's really not much to think about.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,230
I'm thinking about starting MM4&MM5 in the near future. Any recommendations for good party composition?
Barb/Ninja(or rogue)/Pal/Pal/Arch/Arch

SP is not as big of a deal as some might make it out to be.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,422
Game needs a reset so you can grind it again with your Uber endgame party. And it needs a difficulty setting up to 10 where each increment 10-25% harder.
 

solemgar

Educated
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Aug 3, 2023
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M&M 2 on the snes had a lot of fun bugs that could be exploited. Like the broken disintegrate or the 3 giants giving gazillion moneys and xp.

Steps:

1-create shitty party
2-go get Mr. Wizard
3-Teleport to mountain where giants are
4-disintegrate (read with Dalek voice)
5-Profit

PS: The incredible amount of useless old video game trivia I posses sometimes scares me
 

solemgar

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Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,422
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The Crystal Mist Mountains
I remember using that tactic, not for our main adventuring party, but for the extra characters who were created for bringing along on the class specific quests. A quick way to get them up to speed.
 

solemgar

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I also remember M&M 6 being extremely adictive. Nice graphics for the time too. Gameplay loop was a bit repetitive but man, the game was such a hardcore drug that I did not mind.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,231
Location
São Paulo - Brasil
I also remember M&M 6 being extremely adictive. Nice graphics for the time too. Gameplay loop was a bit repetitive but man, the game was such a hardcore drug that I did not mind.

I have always thought it looked hideous; especially given how beautiful four and five looked.
 

solemgar

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I also remember M&M 6 being extremely adictive. Nice graphics for the time too. Gameplay loop was a bit repetitive but man, the game was such a hardcore drug that I did not mind.

I have always thought it looked hideous; especially given how beautiful four and five looked.
It has this weird graphics that tried to look "real" , specially the character portraits. I kinda liked it :D

I never played 4 and 5, are they recommended? It is one of the few sagas I did not play.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
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Wasn’t 6 during the time 3D polygonal graphics was hot on the scene for all modern platforms. 2D in all its forms was thought to be phasing out to get this hot bitch 3D titties in your face. 3D Titty slap after Titty slap.

Side Note: has anyone had their Might & Magic maps made into cloth maps? Paper were fine but damn cloth maps would be pretty cool. Maybe make ultima 1 maps cloth as well.

One site I found.
 
Last edited:

solemgar

Educated
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Wasn’t 6 during the time 3D polygonal graphics was hot on the scene for all modern platforms. 2D in all its forms was thought to be phasing out to get this hot bitch 3D titties in your face. 3D Titty slap after Titty slap.
It was 1998 so yeah, it was the beginning of the golden age of 3dfx
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,422
I noticed 6-8 models were kind of close (making me think of claymation a little). 9 looked like they were trying to do something a little different but obviously it was also rushed. Was 6-9 all rushed to a degree? It seems like it. If you were playing heroes alongside the RPG series you might like the crossover lore. I found it interesting enough but the Heroes sucked me in away from the main games after Xeen (this never finishing 6-9… well, I only got 9 via GOG.)
 

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