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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

Nikanuur

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If Dark Messiah counts, then Dark Messiah. Correct me if I'm wrong, but I don't think there were games like this except for System Shocks back then. It's was a revelation of a game. Yeah you could say Cybermage or Strife - cool games, but nothing that has emphasized the RPG driven combat that much. Bioshock came a year later and that's no all that much of an RPG either. Heck, we don't have games like this in abundance even today.
 
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Kliwer

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Oct 19, 2018
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Fans of the series are generally divided into two types. The first type believe that M&M 6 is the best part of the series. The latter believe that World of Xeen is the most brilliant game of this style. It all depends on what is valued in this type of role-playing games.

For me, the order is this:

- 3: Isles of Terra. The prettiest art style, the best exploration and the most interesting puzzles in the series.

- World of Xeen. Similar to M&M: 3, bigger game, better in many ways. But I still miss something in it. I believe that M&M: 3 is better and more consistently designed.

- 10: Legacy. The only game in the series really similar to Isles of Terra and World of Xeen. Although smaller and less polished, it offers a "modern" engine, which is a plus. In terms of the battle system - this is the best part of M&M franchise for me. Despite many changes, it retains the spirit of older M&M games. In my opinion, it is also one of the best "modern" role-playing games.

- 7: For Blood and Honor. The only game I like in the 6-8 trilogy. But this is (for me) a lower league than the three above. The character system is good. The choice between a good and evil campaign is interesting. But the dungeons are small and uninteresting.

I don't really like the other parts of this series. M&M: 1 is too archaic for me. M&M: 2 is brilliant, but also too archaic and too clunky to enjoy. M&M: 6 is a complete disaster for me: boring, badly balanced, forcing us to wade through monotonous corridors filled with insane hordes of enemies. In general, the 6-8 game engine is a failure for me. M&M: 8 has the relatively best dungeons in the 6-8 trilogy, but otherwise it's too easy and too short. M&M: 9 has a bad reputation - and I played too little to verify it (I know I liked some dungeons, but the graphics are quite disgusting and the engine is not very successful).
 

Grunker

RPG Codex Ghost
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VII *braces for accusations of heresy*

Second for me is Isles, and third is World. I also tend to like Legacy more than most around here.
 

Grunker

RPG Codex Ghost
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M&M: 6 is a complete disaster for me: boring, badly balanced, forcing us to wade through monotonous corridors filled with insane hordes of enemies.

Amen, brother. My first contact with the series was 6, and it made me not touch it for years. Then played Xeen, then 7 and realized what I'd missed.
 

xuerebx

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Aug 20, 2008
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M&M: 6 is a complete disaster for me: boring, badly balanced, forcing us to wade through monotonous corridors filled with insane hordes of enemies.

Amen, brother. My first contact with the series was 6, and it made me not touch it for years. Then played Xeen, then 7 and realized what I'd missed.

I was getting bored of the hordes of relentless enemies in VI (hence why I stopped playing). Maybe I should move on to VII...
 

Terenty

Liturgist
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Nov 29, 2018
Messages
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I would say that even m&m 9 is worth playing if you're a fan.

Yeah it's ugly and clearly rushed, but i thought it had more interesting quests compared to the previous parts and there was a nice twist in the story.
 

Darth Canoli

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I'm starting to wonder if the love for Xeen (which I don't share) is a Codex thing. It certainly doesn't get much love on CRPG Addict's blog. But I can't help wondering if the comments would have been different if the Addict had shown more enthusiasm for the game.

There was a poll at celestial heavens or another M&M fansite with 1K+ votes for ... Isles of Terra whom landed first.


8 present party character creation a situation that single is better than 4 or 6: Changeable members.

If you create all party from start, you will tire of the portraits, voices, and abilities after a while.

But with 8, you can replace old member with newer, more powerful characters. Like an ancient druidess you just cure the petrification. Or an dragon you meet deep in a wyrm cave. Meanwhile you can concentrate consumables on your main char (horseshoe, apple, skill books). Older characters can still be of use once in a while if you concentrate on certain skills of them (level skill to useable threshold, do their things, throw them back onto the Inn, get them out when need skills) Like smith to craft weapons, embue them, create potions etc...

This aspect is essential for long games with broad class and broad skills.

VIII does a lot of things right, it's a bit too short and the elemental planes are just a nuisance though but with some more polish, it could have supplanted VII.
Still, VI offers more freedom, if not diversity and it's important, along with having way more content than any Might & Magic released after him.


Fans of the series are generally divided into two types. The first type believe that M&M 6 is the best part of the series. The latter believe that World of Xeen is the most brilliant game of this style. It all depends on what is valued in this type of role-playing games.

For me, the order is this:

- 3: Isles of Terra. The prettiest art style, the best exploration and the most interesting puzzles in the series.

- World of Xeen. Similar to M&M: 3, bigger game, better in many ways. But I still miss something in it. I believe that M&M: 3 is better and more consistently designed.

[Censored]

- 7: For Blood and Honor. The only game I like in the 6-8 trilogy. But this is (for me) a lower league than the three above. The character system is good. The choice between a good and evil campaign is interesting. But the dungeons are small and uninteresting.

I don't really like the other parts of this series. M&M: 1 is too archaic for me. M&M: 2 is brilliant, but also too archaic and too clunky to enjoy. M&M: 6 is a complete disaster for me: boring, badly balanced, forcing us to wade through monotonous corridors filled with insane hordes of enemies. In general, the 6-8 game engine is a failure for me. M&M: 8 has the relatively best dungeons in the 6-8 trilogy, but otherwise it's too easy and too short. M&M: 9 has a bad reputation - and I played too little to verify it (I know I liked some dungeons, but the graphics are quite disgusting and the engine is not very successful).

For the safety of our youngest members, i censored the part about X, it was disgusting!
Aside for that, i agree with Kilwer, almost perfect analysis combined with Laclogan's VIII analysis and everyone's disgust for X.

To me Isles of Terra is first, it'd be better with QoL features from Xeen but it's still a better game without it.

Then, comes VI, character development was improved, the world is vast and there's a lot of freedom in character development, it's also slightly faster to get to masters.

Then Xeen, VI and VIII, all of them do some thing right, Xeen Art-style and QoL are great, some puzzles too (III also has great ones).
VII introduced Arcomage and new class system which has pros and cons, like masteries limitations, going a bit too far.
VIII has smaller dungeons of the bunch but they're good anyway, also pushing the class and races system further in a good way even if there's still too many restrictions for my liking, cities in VIII are way better and the plot is tighter than in VI or VII.
Late game in underwhelming though.

As for X, i think i've said enough about it on multiple occasion on the Main thread, easy to find, last one probably in the last 5 pages.
 

Force

Novice
Joined
Feb 15, 2016
Messages
4

I'm starting to wonder if the love for Xeen (which I don't share) is a Codex thing. It certainly doesn't get much love on CRPG Addict's blog. But I can't help wondering if the comments would have been different if the Addict had shown more enthusiasm for the game.

I would put Darkside near the top of a list but consider Clouds to be the worst game of the first 8. Unfortunately WoX to me feels like it messes with the progression of Darkside and/or Clouds and the whole suffers.
From worst to best; IV, VIII, III, II, VI, I, V, VII is about how I would place them but it barely matters because they are all at least 7-9s out of 10 games.
 

Dorateen

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The first three Might & Magic games allowed the player to build a roster of characters, so you were not limited to using just an initial six created party members. II and III introduced hirelings that could be swapped into the ensemble as well, making it possible to even run different parties in a single play through.
 

Grunker

RPG Codex Ghost
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There's a Godwin's Law about M&M-threads: "Sooner or later, some hurtcore geek will turn up in a thread about games he purportedly dislikes to berate everyone for not playing only Wizardry"
 

JarlFrank

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Steve gets a Kidney but I don't even get a tag.
There's a Godwin's Law about M&M-threads: "Sooner or later, some hurtcore geek will turn up in a thread about games he purportedly dislikes to berate everyone for not playing only Wizardry"

Wizardry nerds are perpetually envious of Might and Magic chads who can enjoy the maybe less complex, but more fun M&M series :smug:
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
NU8aZCZ.gif
[/spoiler]

That's Nicholas Cage!
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
Xeen is quite dated, in my opinion. Today I would probably enjoy a replay of M&M X the most.

Might and Magic 3, 4 and 5 are the LEAST dated DOS RPGs of them all.
Less dated than the contemporary Wizardries (6 and 7) and Ultimas (7 and Underworld). Very usable and intuitive interface with FULL mouse control AND keyboard shortcuts. Colorful graphics that still look nice. Absolutely not dated at all.
 

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