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Icewind Dale The Icewind Dale Series Thread

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Clearly the goblins are actually good guys who in normal times would be treated fairly. What the IWD2 party is actually getting out of the deal is the D&D equivalent of a letter of marque which allows them to legally keep whatever they can take from fighting the opposing side in the course of normal warfare.
 

NJClaw

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WTF? IWD2 has the most incoherent storyline of the IE games. A bunch of mercs hired to defend Targos somehow not only end up somewhere else but feels obliged to go to a tower full of demons and Epic level enemies and destroy them. When they have not even been offered payment for it.
In my headcanon, the MC does it only to impress the five cuties he is traveling with.
 

Cael

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When they have not even been offered payment for it.
What, the "one gold a ten-day" merc pay isn't enough for mister big shot over here? You think Ulbrec Dinnesmore is the Pasha of Calimport with his very own Scrooge McDuck moneypool?
Pfffft, southerners.
They offered me rewards for clearing Shanegarne, amongst other things. I demand good pay for good work, bitches!
 

Chippy

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Steve gets a Kidney but I don't even get a tag.
Didn't follow the thread I see. Turns out Burger Becky had the source code all along and it will be making its way to Trent.
Fuck yes! Time is money and I've spent more than an EE's worth trying various DDraw setups with mixed results, plus plug-and-play widescreen and zoom, Quickloot for all those Targos goblins... Do it, Trent!

I have all the tools to build the assets.
Does this just mean the tools pipeline, or the source assets too? I recall that was an issue with BG EE, that they'd originally intended to re-render everything at a higher res, but that the source assets had been lost.

Heh, if Beamdog does something with IWD2 do you think someone will tell them stealth is broken?.
 

NecroLord

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WTF? IWD2 has the most incoherent storyline of the IE games. A bunch of mercs hired to defend Targos somehow not only end up somewhere else but feels obliged to go to a tower full of demons and Epic level enemies and destroy them. When they have not even been offered payment for it.
In my headcanon, the MC does it only to impress the five cuties he is traveling with.
I think the adventure and the number of magical items you find are reward enough.
Forget those Targos coins.
Coins are temporary, but deeds endure.
 
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The magic items you find in IWD2 honestly feel really sparse and weak. Compared to both previous IE games and to other 3rd ed games. It's not unusual to reach the end of the game and have multiple party members with either unfilled equipment slots or wearing trash like +1 cold resist/+1 charisma.
 

Cael

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The magic items you find in IWD2 honestly feel really sparse and weak. Compared to both previous IE games and to other 3rd ed games. It's not unusual to reach the end of the game and have multiple party members with either unfilled equipment slots or wearing trash like +1 cold resist/+1 charisma.
It gets worse because you'll be level 16 or so at the end of IWD2, and you are still walking around in +1 gear. That is not how 3.x works, as your AC (amongst other things) is going to be toilet tier and the massed battles will turn your front liners into snail snot. The wealth by level table exists in 3.x for a reason.
 

agris

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It’s almost like the switch to 3rd ed was a hastily made, poor decision.
 

Cael

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It’s almost like the switch to 3rd ed was a hastily made, poor decision.
To be fair, I was pleasantly surprised at how well the skills and feats thing worked out in IWD2. The only part I didn't like was the disjointed story and the lack of equipment to make your party viable.

Don't get me wrong, someone who knows what he is doing will be able to complete the game as intended. But people who are not as good in optimisation or can't see certain feat/spell combos will suffer. Getting surrounded and engaged in melee by a large group of monsters is going to be brutal, and because of RTWP and the way the game is, you will run into that a LOT.
 

Gargaune

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The magic items you find in IWD2 honestly feel really sparse and weak. Compared to both previous IE games and to other 3rd ed games. It's not unusual to reach the end of the game and have multiple party members with either unfilled equipment slots or wearing trash like +1 cold resist/+1 charisma.
Eh... I don't mind a little bit of scarcity in magical loot. I still remember how excited I was when I found my first magical scimitar in Swordflight as opposed to shoveling +2 longswords in my designated vendor trash Bag of Holding in Throne of Bhaal.

Plus, IWD2 had the Hammer of Lucerne. It trivialised the second visit to the Ice Temple, I was running around with a single fighter, it was glorious. Ah, the days before Josh glued his dictionary except for that one page with the word "balance."
 

roshan

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The magic items you find in IWD2 honestly feel really sparse and weak. Compared to both previous IE games and to other 3rd ed games. It's not unusual to reach the end of the game and have multiple party members with either unfilled equipment slots or wearing trash like +1 cold resist/+1 charisma.

And you keep finding the same returning frost dart over and over again.

Sawyer. Fucking Sawyer.
 

KainenMorden

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Codex Year of the Donut
What are your favorite parties for both games? Do you think bards and sorcs are too cheesy? Do you like to multi class in IWD2? Dual class?
 

0sacred

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What are your favorite parties for both games? Do you think bards and sorcs are too cheesy? Do you like to multi class in IWD2? Dual class?

I'm playing with my fave party in IWD rn.

- Human Fighter: Grandmastery in Axe with the +2 throwing axe is probably the best ranged option in IWD and available early. Picked a Human over a Dwarf because of DEX as AC is all-or-nothing. Also the higher CHA for less morale failures.

- Half Elf Fighter/Druid: Druids are awesomesauce in IWD. Fighter/Druid can make better use of some offensive spells and has slightly higher HP for shapeshifting. Pure Druid is great too, but mostly in smaller parties where their powerful summons really make a difference.

- Halfling Fighter/Thief: I know Thieves are not required in IWD but I wanted an archer, so why not give her some utility as well. I forgot about the layout of most areas so a scout comes in handy. IIRC there's a halfling only item in the game which is pretty neat. Uses heavy crossbows.

- Dwarf Cleric: Main healer and turner of undead. Dwarf for the saving throw bonus.

- Big Tiddy Goth GF Half-Elf Bard: See Druid. Mage Spells, Bard Songs, Composite Longbows, Elven Chain Mail, Pickpocketing, Lore, what's not to love? Also gets some fun dialogue and a little extra XP.

- Human Illusionist: Illusion seemed like the best deal, IIRC it only prohibits necromancy spells? I expect on HoF monsters would save against those anyway. Single class because I want to cast those powerful spells early.
 
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Bards are fine. I've never understood people who think they are overpowered in IWD1 or 2, even with their songs. OK, war chant of sith gives you a bit of regen. Who cares? 2 HP a round is almost nothing in any situation where you would actually die, it's basically only there to save you needing to manually heal or rest during an easy dungeon. Even with the IWD1 EE Skald song its debatable whether its better than another actual combat character. Bards are best as a secondary nuker since their boosted level makes low level spells like Skull Trap slightly stronger. I think IWD2 bards are just much worse wizards?

Sorcerer in IWD1 EE is definitely 100% cheesy. It's fun, but the game isn't balanced for it. Spell scrolls are restricted in IWD1. In fact I think the EE might have added more scrolls for each spell and made the game easier this way, don't see many people complaining about this though. In original IWD1 you basically ran 1 wizard max, 2 wizards basically couldn't get enough spell scrolls to keep pace with their leveling. In IWD1EE you can run 2-3 sorcerers if you want and they'll get access to spells sooner than you should be able to, including basically game breaking spells from BG2 that the EE devs only put scrolls in on the last fight of the game before Ischaracht or however you spell her name, which ends the whole expansion. Which was good of Beamdog, you're not supposed to use those spells to utterly break half the fights in the game. But sorcerer can.

Anyway my general powergaming faceroll party for IWD1 is something like:

Fighter/Cleric dwarf
Berserker->cleric (if its IWD1 non-EE just go with another dwarf multi)
Ranger/Cleric half elf (if its IWD1 EE make sure you edit the config to let you use full druid spells)
Fighter/Mage/Thief elf
Bard (Skald if EE)
Wizard (sorcerer optional if you play EE, like I said they are OP)

Only downside is that 3 out of 4 melee characters are clerics so your weapon choice for them is pretty limited. But that's also what makes them powerful. F/M/T gets the frontline/defensive scrolls, wizard and bard share the rest with the bard specializing in low level nuking.

For IWD2, balance can be a bit weird. Fighters actually suck because there's so few useful feats, you basically only take fighter 4 to get weapon specialization and even that is dubious. Frontliners should all be Barbarian or Ranger or Paladin. And as is often the case in 3e taking 1 level of monk to play an unarmored character getting Wis to AC is often a good idea (though a lot less than in normal 3rd ed since you don't have many stat boosts).

- Human Illusionist: Illusion seemed like the best deal, IIRC it only prohibits necromancy spells? I expect on HoF monsters would save against those anyway. Single class because I want to cast those powerful spells early.

Skull Trap and Horrid Wilting. Also I don't think saves are boosted all that much in HoF. If you explicitly go out of your way to nerf enemy saves with stuff like Greater Malison/Prayer/spells that apply a save penalty, you'll succeed a decent amount of the time. Or just spam 10 webs on the same spot before luring enemy in.
 
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NJClaw

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I think IWD2 bards are just much worse wizards?
With the Lingering Song feat, you can have 3 active songs at the same time, which translates to +1 luck, +1 attack bonus, +1 damage, +4 saving throws, +2 AC, damage reduction 2/-, and 3 HP per round. All this while having access to useful spells like Chromatic Orb, Grease, Bull's Strength, Cat's Grace, Luck, Haste, Emption: Hope, Improved Invisibility, Spirit Armor, and Improved Haste.

Paladin
Fighter/Barbarian
Bard
Druid
Cleric
Sorcerer

is a great party to have fun in IWD2.
 
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I think IWD2 bards are just much worse wizards?
With the Lingering Song feat, you can have 3 active songs at the same time, which translates to +1 luck, +1 attack bonus, +1 damage, +4 saving throws, +2 AC, damage reduction 2/-, and 3 HP per round. All this while having access to useful spells like Chromatic Orb, Grease, Bull's Strength, Cat's Grace, Luck, Haste, Emption: Hope, Improved Invisibility, Spirit Armor, and Improved Haste.
Fair enough but I'll never actually play that because screw microing that constantly.
 

roshan

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My favourite frontline characters in IWD2 all ended up being cleric hybrids. You can get most useful fighter feats with 4 levels, then the rest of it you can just take cleric. IIRC IWD2 has a lot of self only cleric buffs that make this a lot more powerful than a bog standard fighter or barbarian.
 

catfood

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What are your favorite parties for both games? Do you think bards and sorcs are too cheesy? Do you like to multi class in IWD2? Dual class?



- Halfling Fighter/Thief: I know Thieves are not required in IWD but I wanted an archer, so why not give her some utility as well. I forgot about the layout of most areas so a scout comes in handy. IIRC there's a halfling only item in the game which is pretty neat. Uses heavy crossbows.
I always have a thief (multi-classed obviously) in my party because the game has a lot of annoying traps, especially in the first half of the game.
 

Nano

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Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
Going Thiefless in BG is one thing, but trying it in IWD sounds like a nightmare.
 

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