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Icewind Dale The Icewind Dale Series Thread

octavius

Arcane
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Joined
Aug 4, 2007
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Bjørgvin
There are several difficulty spikes in IWD. The first is in Kresselack's Tomb, on the lower level. The next one is the Verbeegs. I didn't find Dragon's Eye that much of a difficulty spike, as long as you play cautiously. There's some wonky AI with the Trolls, though. Sometimes they start wandering towards the party
Overall IWD has its ups and downs difficultywise.
 

Melcar

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Oct 20, 2008
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Merida, again
Dragon's Eye is more annoying than anything. The hardest level for me is the second one with the trolls, but usually because I play through it right after the first level without resting and I don't always have much fire/acid magic or weapons.
 

The Limper

Educated
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Apr 24, 2021
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Wishing I was back in Cheesesteak Heaven
Yeah.. when IWD speed running, one most save the fire/acid arrows for only after the trolls hit the floor. A Tedious level no doubt. The whole cult level with Snake goddess fight was glorious on my first run thru. I remember that fight putting IWD into my all time fav game list. Still replayable every few years.
 
Joined
Jan 7, 2012
Messages
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Verbeeg: level 6, THAC0 12, 2 APR
Dragon's Eye Troll: Level 5, THAC0 13, 3 APR
Yuan Ti Elite archer: level 7, THAC0 10, 3 APR
Average shadowed enemy in Severed Hand: level 5, THAC0 15, 1-2 APR.

The quantity of enemies in Dragon's Eye is also greater than Severed Hand (or maybe it's just severed hand doesn't scale up spawns with higher difficulties, I only play on the hardest difficulty).
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
36,733
I know this a dumb noobie question but why is there such a difficulty spike with the dragon eye dungeon and then the rest of the game is a tedious repetitive breeze? I liked having to use real tactics and planning besides hacking and slash but it only lasts for a few hours excluding a couple of the mid-late game fights. Was there a devolpment rush or something that I don't know about?

As I wrote in my retrospective, Sawyer is responsible for most of the demanding content in Icewind Dale. Everyone else had to learn as they went (they improved with the expansion and DLC dungeon).

I believe both games were made in a rushed state. Interplay even rushed the Fallouts.

Icewind Dale wasn't rushed. It was just made by a group of junior designers with little supervision. Fallout also wasn't rushed (it had 3.5 years).
 
Joined
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Fun trick I just learned. You can kill Erevain Broadsword in the prologue to get his weapon.

- Spam Charm Person. He has 90% resistance due to being an elf, but it will work.
- Wait till he goes hostile and attacks you.
- Bring him outside.
- Charm him again.
- Run him down to the Goblins. Stay out of their and his LoS with your other characters. Keep him selected and keep ordering him to move through the fog of war until the charm runs out. He will then be hostile to you and the goblins will kill him without him fighting back. You can then loot his broadsword +2 with no drawbacks.

You can kill him yourself after charm person runs out the first time without everyone going hostile but you'll suffer a reputation penalty which will hurt your store prices for the rest of the game. Erevain feels like he was supposed to be there for you to steal from or trick into attacking you (there's dialog that seems to be intended to goad him into attacking you but it doesn't happen). Can't do this with Everard, the town still goes hostile when the goblins kill him.
 

Hassar

Scholar
Joined
Dec 6, 2016
Messages
208
The new post reminds me to get back into IWD:EE now that I’m bored and done with Elden Ring.
 

Grunker

RPG Codex Ghost
Patron
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Messages
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Copenhagen
Fun trick I just learned. You can kill Erevain Broadsword in the prologue to get his weapon.

- Spam Charm Person. He has 90% resistance due to being an elf, but it will work.
- Wait till he goes hostile and attacks you.
- Bring him outside.
- Charm him again.
- Run him down to the Goblins. Stay out of their and his LoS with your other characters. Keep him selected and keep ordering him to move through the fog of war until the charm runs out. He will then be hostile to you and the goblins will kill him without him fighting back. You can then loot his broadsword +2 with no drawbacks.

You can kill him yourself after charm person runs out the first time without everyone going hostile but you'll suffer a reputation penalty which will hurt your store prices for the rest of the game. Erevain feels like he was supposed to be there for you to steal from or trick into attacking you (there's dialog that seems to be intended to goad him into attacking you but it doesn't happen). Can't do this with Everard, the town still goes hostile when the goblins kill him.

just add it with clua if you’re going to cheat you sperg
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,284
In all my playthroughs of this game, difficulty drops after Yxunomei, reguardless of build, set up, or even version of the game (original vs enhanced).

Some of the skellies in the Severed Hand were still somewhat difficult but Yxunomei is always invariably the biggest hurdle for me. Everything after that is just routine.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,506
Fun trick I just learned. You can kill Erevain Broadsword in the prologue to get his weapon.

- Spam Charm Person. He has 90% resistance due to being an elf, but it will work.
- Wait till he goes hostile and attacks you.
- Bring him outside.
- Charm him again.
- Run him down to the Goblins. Stay out of their and his LoS with your other characters. Keep him selected and keep ordering him to move through the fog of war until the charm runs out. He will then be hostile to you and the goblins will kill him without him fighting back. You can then loot his broadsword +2 with no drawbacks.

You can kill him yourself after charm person runs out the first time without everyone going hostile but you'll suffer a reputation penalty which will hurt your store prices for the rest of the game. Erevain feels like he was supposed to be there for you to steal from or trick into attacking you (there's dialog that seems to be intended to goad him into attacking you but it doesn't happen). Can't do this with Everard, the town still goes hostile when the goblins kill him.

just add it with clua if you’re going to cheat you sperg

Really isn't cheating tho. Or an exploit, what's bugged here?

Working as intended.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
Fun trick I just learned. You can kill Erevain Broadsword in the prologue to get his weapon.

- Spam Charm Person. He has 90% resistance due to being an elf, but it will work.
- Wait till he goes hostile and attacks you.
- Bring him outside.
- Charm him again.
- Run him down to the Goblins. Stay out of their and his LoS with your other characters. Keep him selected and keep ordering him to move through the fog of war until the charm runs out. He will then be hostile to you and the goblins will kill him without him fighting back. You can then loot his broadsword +2 with no drawbacks.

You can kill him yourself after charm person runs out the first time without everyone going hostile but you'll suffer a reputation penalty which will hurt your store prices for the rest of the game. Erevain feels like he was supposed to be there for you to steal from or trick into attacking you (there's dialog that seems to be intended to goad him into attacking you but it doesn't happen). Can't do this with Everard, the town still goes hostile when the goblins kill him.

just add it with clua if you’re going to cheat you sperg

Really isn't cheating tho. Or an exploit, what's bugged here?

Working as intended.

It's people abusing spawns for XP. At that point why not just skip straight to adding it via CLUA. I'm not judging, I'm marveling at the unecessary effort for something that's clearly not within intended parameters anyway
 
Joined
Jan 7, 2012
Messages
15,263
Do you still find his remains in the Dragon's Eye?
yes

It's people abusing spawns for XP. At that point why not just skip straight to adding it via CLUA. I'm not judging, I'm marveling at the unecessary effort for something that's clearly not within intended parameters anyway
You get no XP, just his +2 sword.

Also just look at this dialog and tell me that there isn't some unimplmented intention of picking a fight with him to get his sword

FGPOmtP.png


Seeing this pop up with an evil character is what made me start thinking about ways to kill him.
 
Joined
Jan 7, 2012
Messages
15,263
The year is 2050. Global warming is kept in check through periodic nuclear war, and aliens have occupied the majority of the earth and are farming humans for their meat. But I can play every mid 90s to mid 00s D&D RPG in any other mid 90s to mid 00s RPG engine, so I get by.
 
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Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,860
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Hopefully it won't share the same fate as Icewind Dale in ToEE.
Sadly, it already has, sort of:
https://co8.org/community/threads/icewind-dale-2-so-i-wonder.13243/page-9#post-154039

The year is 2050. Global warming is kept in check through periodic nuclear war, and aliens have occupied the majority of the earth and are farming humans for their meat. But I can play every mid 90s to mid 00s D&D RPG in any other mid 90s to mid 00s RPG engine, so I get by.
Don't forget the GANs to auto-translate pnp module pdfs to these engines
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,448
How do you play IWD on win10? I have obtained a gog release dated at 2013. It runs at 1/5th of the normal speed. The DDrawFix fixes the speed, but makes the cursor leave black squares in menus.
I've got ddwrapper now, out of the box it does nothing, I have to configure it somehow.

Any advice based on your experiences? I'm fine with the native resolution. No mods either, unless you think otherwise. I've finsihed the EE version, but on the original I've only ever dabbled in the opening chapter as a kid.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,130
Isn't it just the case of downloading some legacy gpu .dll file or does the ddrawfix already contain that? Always remember having to do that when I replayed IE games 5-10 years ago.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Replayed IWD, the EE version. Playing a no bullshit no pointless minigames no crap straight AD&D dungeon crawl is just nice. And it becomes even nicer through years, because for a lot of nice things in say Kingmaker, it still doesn't scratch that itch in same manner.
my party was
fflewddurrpwgrasawyer Jester bard
beorn big silent guy fighter>druid with 5 pips in spears and 2 handed
le evil wizard slayer>wizard with 5 pips in daggers and dual wielding
Macha the beast master dual wielding clubs and with a bow
fighter/thief dwarf named Cheery with short sword, axe and mace and shield
edwinna gnome priest/illusionist

the Jester proved to be surprisingly alright, winning a good amount of encounters even with IWD being filled with undead. He is obviously weaker than standard no kit IWD bard but it is good, because sith warchant isn't something you want if you don't want game be ez. progressing quickly through levels means skull trap and there are enough +attack weapons in game to make even 1 pip bard strong. one of star ones is Hammer Bow, a 4 apr bow you can only get if you kill Emmerich btw. also Bard has cool dialogue with NPCs.
druid wasn't nearly as good as I remember, the spiky plants are ok early but later he mostly poked things with spear using stoneskins and super iwd cleric defence spell (+6ac)
wizard slayer was picked because I didn't want to ruin game with any overpowered kits. he didn't do anything much even in Malavon fight tbh (Cheery just 1shot drow with backstab instead). but overall performed ok
Macha even with heavily gimped kit and equipment (i am not even sure there are non addon magical clubs in game at all) bonked everything and killed Belhifet. EE makes Belhifet immune to all magic i think (?) and modern players were butthurt so one even made mod to "fix" him and his immunity to +2 arrows. little they knew, Piercing arrows actually go through him, so actually ranger shot him dead in a few rounds.
fighter/thief proved to be good tank using ac jewelry and barkskins and items and some +% immunity to damage.
gnomegirl was support.

overall IWD was alright, it holds very well. the biggest problems is itemization with blatantly op items, op gear from addon, and oddly horrible addon dungeons.
Loot is weird one, as random stuff means game loses to BG1 in some respect; BG2 has some op stuff in it, and yet, +apr +stunonhit random swords in IWD just feels very bad even compared to BG2 loot.
I don't know how serpentine linear locations passed through same designer who did tomb, dragon eye, Hand, etc. but I guess hey if linear serpentine way worked for last level of dragon eye its ok to fill addon with them right??

EE has some odd problems with pathfinding I don't remember (like characters getting stuck on each other). also all 'restored content' is pointless shit.

but the king of IWD is of course atmosphere. In particular dialogue. In its day, it probably wasn't something special, but today, in the era of twatterdialogue and games filled with references and shitty self inserts including twitch blogards promoting their games, playing this, you feel at complete peace. You feel good reading normal, in character, fantasy novel dialogue.
fear replaying the game lowered my tolerance for shitty fanfiction dialogue in games to the point that I might struggle playing modern shit, as so far I has been able to close one eye on that if gameplay is at least entertaining.

So I thought maybe I would play IWD2 as well and checked on what modders were doing. Quoting modders, they were doing: "adding recruitable npcs!" and "no more boring illogical puzzles!".
so replaying IWD2 is delayed for unknown amount of time.
 
Last edited:
Joined
Jan 7, 2012
Messages
15,263
one of star ones is Hammer Bow, a 4 apr bow you can only get if you kill Emmerich btw
Holy shit, that's insanely good. +2 APR and it's a +4 weapon to boot. Can't imagine how broken the already overpowered Archer kit would be if you snapped that up early. You could probably solo Yxunomei in a single round.

Macha even with heavily gimped kit and equipment (i am not even sure there are non addon magical clubs in game at all)
https://icewinddale.fandom.com/wiki/Category:Clubs

Spider Crusher is the best guaranteed one you can get without going to HoW. Unfortunately that won't hit Belhifet.

oddly horrible addon dungeons. I don't know how serpentine linear locations passed through same designer who did tomb, dragon eye, Hand, etc. but I guess hey if linear serpentine way worked for last level of dragon eye its ok to fill addon with them right??
Yeah, replayed the expansions a while ago and realized I forgot what a drop in quality they were past the undead island. There's also absolutely no good order to do them and the main game in.

also all 'restored content' is pointless shit.
There is a LOT of extra XP in some of that stuff. Durdel Anatha if solved properly is like 500k XP (I think quest XP, so it's for all characters).
 

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