Shannow
Waster of Time
No delayed right-clicks to open up delayed item information. No clunky delayed clicking around to close the again. No running around searching for crafting stations, clunky delayed opening inventory+crafting station, clunky delayed opening recepy book, checking if you have everything, realizing one small thing is missing, closing everything again, having to area change to get to the merchant, clunky delayed buying what you need. Doing it all again, then realizing Sand lacks one point in crafting to craft the item. Companion changing to get that bard with his moronic skill-enhancing song. Doing it ALL AGAIN TO FINALLY CRAFT YOUR FUCKING SHIT ITEM THAT YOU DIDN'T REALLY NEED IN THE FIRST PLACE BECAUSE YOU ARE FORCE FED OVERPOWERED ITEMS ALL THE TIME ANYWAY. vs. open panel, check if you have the experience, level and gold required and get an overpowered item, that is actually quite useful because the game is not a walk in the park, early... Nope, KotC is way, way better for being streamlined. Would I have liked recepies requiring additional resources and skills? Yes. But I still like the streamlined process much better.Darth Roxor said:Shannow said:Ah, my pet peeve. KotC was a lot more streamlined in inventory, character sheet, crafting, etc than NWN2. It also was way better than NWN2 in those aspects. (And many others )
No, it wasn't way better than nwn2 in those aspects. Crafting was just as (if not even more) broken, lack of skills points bothered me due to the lack of disable device, mainly, because all the others wouldn't really be utilised anywhere and the inventory had no encumbrance probably so you could lift all those hundreds of plate armours the enemies were dropping.