SuicideBunny
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- Joined
- May 1, 2007
- Messages
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when talking about customization, don't forget traits and trait slots.
but there's still a lot of room for improvement in deck building, you can easily make a subpar build in PvP if you don't take complementary skills. Every weapon has a different "role" to it, and so, playing a Guardian with a staff it's very different than playing him with a mace, the choices in your skills (even in your healing skill) depending on your weapon(s) and what is going to be your focus can make or break a build.
A few questions about this: does this mean that I can change weapons while in battle and get a different set of skills? Like thumping an enemy with my mace attack skills for a while and then retreating to support with my staff?
How many spots of the skill bar correspond to weapon skills? Can these weapon-based skills be switched (for other weapon skills or for other non-weapon skills)?
That coupled with the more dynamic combat system that makes choices during battle much more relevant.
And this is where I draw the retardo line. How are choices during battle much more relevant (you make no comparison to anything so I'll assume you mean GW1)? Was movement and strategic positioning a non-issue in the first? Did your skill choices, timing and usage sort of not matter that much because the combat was less dynamic?
To make it clear, one of the design decisions which killed my interest was when I heard of the dodge mechanic. Lord help me, I've tried to like what I hear about GW2 after spending some 700 hours playing the first. So what the flying fuck is up with this new twitchy, actiony combat? Why isn't dodging still a mechanic derived from your chosen skills, rather than player skill (I know you could dodge stuff by moving in the first too, but only projectiles and AoEs)?
And equipment modification.when talking about customization, don't forget traits and trait slots.
Average Manatee said:Not related to GW2, but GW1 just got an update that reduced the grind of PvE title-based skills considerably. Now the skills max at half the max title rank. Considering the exponential effort required for each successive level this is like a 90% reduction in grind (actually 100% for most titles that you gain through story events). Fucking finally they fixed the disastrous mistake that started with Nightfall.
completely misunderstood
Beta Weekend Event 2 will begin on Friday, June 8th, at noon PDT (GMT-7) and will run until Sunday, June 10th, at 11:59 p.m. PDT (GMT-7).
If that isn’t enough to get you all bursting with excitement, here is some more news:
Your existing beta characters have not been deleted, and you will be able to continue right where you left off! This means that enterprising players with characters level 35 or higher will be able to test their mettle against the explorable version of the Ascalonian Catacombs dungeon!
[...]
We have listened intently to all of your feedback from our first Beta Weekend Event, and we’ve made great strides toward resolving many of the issues you’ve helped us identify. These include party movement into overflow servers, chat functionality, key bindings, server stability, performance, and many more that we will detail in the near future.
My question is this : Can we expect to have at least some of the amount of the depth that GW1 PVP offered. What i didnt see so far from all the previews is at least some kind of the deckbuilding that was so nice in GW1 ? Hell, even LOL that is universaly accepted as " noobish " game and " easy-mode " have some kind of rudimentary deck building in that u have to select a carry , a tank, a support and have some basic synergies between the heroes.
^ Plus timing and teamplay is everything, Guardian popping a defense wall and some AoE heals while the rest gather in it and heal up/regroup is in my opinion much deeper than healspamming flag carrier for half an hour.
Whatever dude, whatever. If you come seeking flaws and deviations from your ideal model, then really, there's no point in this discussion. The model is solid and effective, if it's not what you want, then eh it isn't. You might like the dedicated role system, I might be tired as fuck of it by now - I've a couple of friends that are like "BUT I LIKE TO TANK/HEAL" and no amount of explaining benefits of a different system will persuade them otherwise, same might be the case for you in some other ways.I don't count "use these two skills together for moar damage" to be much depth, and there isn't much to suggest 60 traits won't boil down to 2 worthwhile ones.
^ Plus timing and teamplay is everything, Guardian popping a defense wall and some AoE heals while the rest gather in it and heal up/regroup is in my opinion much deeper than healspamming flag carrier for half an hour.
Healspamming a flag carrier *efficiently* while protecting NPCs while splitting while other shit is going on has a lot more depth than balling inside the GW2-equivalent of a ward.
I don't count arguments that oppose my preconceptions as valid, and there isn't much to suggest I'm not butthurt about not having a beta invite.
I don't count arguments that oppose my preconceptions as valid, and there isn't much to suggest I'm not butthurt about not having a beta invite.
Guild wars 2 is not for you.