Hmm actually if the pvp population gets as hardcore as DaoC, there should be more black or camouflage-y dyed costumes. Except for Guardians and Warriors who will probably happily wear pink.The dye system is totally ruining all those great looking armors. They become so flat and bright, like super hero costumes.
Hordes of rainbow colored players...
Norns please, fuck humans.Codex guild would need some kind of xtreme rp rules, like humans only.
Hm that makes sense. Does anyone know if there's a more updated source, for example any GW2 wikis?The builder is outdated as fuck and is missing a whole bunch of Trap skills for one.Hmm yeah the Thief does have some utility in arena PVP. But what about WvW? I really didn't see any skills in the builder that would have more group utility.
Rather like how much mobility the Mesmer can add to a WvW squad, though.
Pfft, one ape bigger than the other.Norns please, fuck humans.Codex guild would need some kind of xtreme rp rules, like humans only.
There's the official one: http://wiki.guildwars2.com/wiki/Main_PageHm that makes sense. Does anyone know if there's a more updated source, for example any GW2 wikis?The builder is outdated as fuck and is missing a whole bunch of Trap skills for one.Hmm yeah the Thief does have some utility in arena PVP. But what about WvW? I really didn't see any skills in the builder that would have more group utility.
Rather like how much mobility the Mesmer can add to a WvW squad, though.
Less Korean looking, more interesting story, better environment. =p It's like rolling Midgard instead of rolling Albion!Pfft, one ape bigger than the other.
The intro areas are always overloaded with features that seldom show up later.I knew there was attention to detail, I've been aproached by a few NPC's in the beta asking for my help in a upcoming event. But I really didn't expect that much detail, props to Arenanet.
The area following the intro human zone (17?-25?) had them. It also had a cool Steampunk cave and a skill challenge that had me laugh.The intro areas are always overloaded with features that seldom show up later.I knew there was attention to detail, I've been aproached by a few NPC's in the beta asking for my help in a upcoming event. But I really didn't expect that much detail, props to Arenanet.
GW had a few of those. Some had a buff that lasted as long as you kept killing stuff every minute or so, one that buffed as long as you kept killing bosses every 2-3 minutes and 1 or 2 others. Quite pointless when you're max lvl and already have all the skills you wantThe actual contents were curious, though. Among them was a potion that gave you double XPs... as long as you keep killing things within a certain time limit, and killing something refreshed the timer. That seemed kind of interesting, at least - the buffs weren't flat-out "Bonus XP for an hour" or other generic stuff that I've been running into.
But useful for obtaining survivor titles and it's free money otherwise.Quite pointless when you're max lvl and already have all the skills you want